private void ContinueAsync()
 {
     if (!testMode)
     {
         loadingOperation = MadLevel.ContinueAsync();
     }
     else
     {
         TestFakeLoadLevelAsync();
     }
 }
 private void InitFinalize()
 {
     if (asyncLoading)
     {
         if (MadLevel.hasExtension && MadLevel.CanContinue())
         {
             asyncOperation = MadLevel.ContinueAsync();
         }
         else
         {
             Debug.LogWarning("Level loading screen is meant to be in extension as 'before' scene.");
             asyncOperation = MadLevel.LoadNextAsync();
         }
     }
 }