public override bool CheckProperty()
 {
     if (useHiZ && Application.isPlaying)
     {
         return(linearMat && linearDrawerMat && hizDepth.Check() && clusterMat && motionVecMat);
     }
     else
     {
         return(linearMat && linearDrawerMat && motionVecMat);
     }
 }
示例#2
0
 public override bool CheckProperty()
 {
     return(hizDepth.Check() && linearMat != null);
 }
示例#3
0
 public override bool CheckProperty()
 {
     return(hizDepth.Check() && linearMat && linearDrawerMat);
 }