public override bool CheckProperty() { if (useHiZ && Application.isPlaying) { return(linearMat && linearDrawerMat && hizDepth.Check() && clusterMat && motionVecMat); } else { return(linearMat && linearDrawerMat && motionVecMat); } }
public override bool CheckProperty() { return(hizDepth.Check() && linearMat != null); }
public override bool CheckProperty() { return(hizDepth.Check() && linearMat && linearDrawerMat); }