protected override void Dispose() { hizDepth.DisposeHiZ(); DestroyImmediate(linearMat); DestroyImmediate(linearDrawerMat); linearMat = null; }
protected override void Dispose() { DestroyImmediate(downSampleMat); DestroyImmediate(linearMat); DestroyImmediate(linearDrawerMat); decalEvt.Dispose(); if (useHiZ) { hizDepth.DisposeHiZ(); DestroyImmediate(clusterMat); } linearMat = null; }
protected override void Dispose() { hizDepth.DisposeHiZ(); }