public override void Use(Player p, string message) { if (!p.cpe || !p.extensions.Contains(Extension.EnvWeatherType)) { Help(p); return; } message = message.Trim().ToLower(); switch (message) { case "sun": p.SendWeather(Weather.SUNNY); Player.SendMessage(p, "The sun came out!"); break; case "rain": p.SendWeather(Weather.RAINING); Player.SendMessage(p, "It started to rain!"); break; case "snow": p.SendWeather(Weather.SNOWING); Player.SendMessage(p, "It started to snow!"); break; default: Help(p); return; } }