示例#1
0
        public override void Use(Player p, string message)
        {
            if (!p.canBuild)
            {
                Player.SendMessage(p, "You're currently being &4possessed" + Server.DefaultColor + "!");
                return;
            }
            try
            {
                bool stealth = false;

                if (message != "")
                {
                    if (message == "#")
                    {
                        if (p.following != "")
                        {
                            stealth = true;
                            message = "";
                        }
                        else
                        {
                            Help(p);
                            return;
                        }
                    }
                    else if (message.IndexOf(' ') != -1)
                    {
                        if (message.Split(' ')[0] == "#")
                        {
                            if (p.hidden) stealth = true;
                            message = message.Split(' ')[1];
                        }
                    }
                }

                Player who = Player.Find(message);
                if (message == "" && p.following == "") {
                    Help(p);
                    return;
                }
                else if (message == "" && p.following != "" || message == p.following)
                {
                    who = Player.Find(p.following);
                    p.following = "";
                    if (p.hidden)
                    {
                        if (who != null)
                            p.SendSpawn(who.id, who.color + who.name, who.pos[0], who.pos[1], who.pos[2], who.rot[0], who.rot[1]);
                        if (!stealth)
                        {
                            Command.all.Find("hide").Use(p, "");
                        }
                        else
                        {
                            if (who != null)
                            {
                                Player.SendMessage(p, "You have stopped following " + who.color + who.name + Server.DefaultColor + " and remained hidden.");
                            }
                            else
                            {
                                Player.SendMessage(p, "Following stopped.");
                            }
                        }
                        return;
                    }
                }
                if (who == null) { Player.SendMessage(p, "Could not find player."); return; }
                else if (who == p) { Player.SendMessage(p, "Cannot follow yourself."); return; }
                else if (who.group.Permission >= p.group.Permission) { Player.SendMessage(p, "Cannot follow someone of equal or greater rank."); return; }
                else if (who.following != "") { Player.SendMessage(p, who.name + " is already following " + who.following); return; }

                if (!p.hidden) Command.all.Find("hide").Use(p, "");

                if (p.level != who.level) Command.all.Find("tp").Use(p, who.name);
                if (p.following != "")
                {
                    who = Player.Find(p.following);
                    p.SendSpawn(who.id, who.color + who.name, who.pos[0], who.pos[1], who.pos[2], who.rot[0], who.rot[1]);
                }
                who = Player.Find(message);
                p.following = who.name;
                Player.SendMessage(p, "Following " + who.name + ". Use \"/follow\" to stop.");
                p.SendDie(who.id);
            }
            catch (Exception e) { Server.ErrorLog(e); Player.SendMessage(p, "Error occured"); }
        }
示例#2
0
文件: CmdGoto.cs 项目: xeons/MCSong
        public override void Use(Player p, string message)
        {
            if (message == "")
            {
                Help(p); return;
            }

            try
            {
                Level foundLevel = Level.Find(message);
                if (foundLevel != null)
                {
                    Level startLevel = p.level;

                    GC.Collect();

                    if (p.level == foundLevel)
                    {
                        Player.SendMessage(p, "You are already in \"" + foundLevel.name + "\"."); return;
                    }
                    if (!p.ignorePermission)
                    {
                        if (p.group.Permission < foundLevel.permissionvisit)
                        {
                            Player.SendMessage(p, "You're not allowed to go to " + foundLevel.name + "."); return;
                        }
                    }

                    p.Loading = true;
                    foreach (Player pl in Player.players)
                    {
                        if (p.level == pl.level && p != pl)
                        {
                            p.SendDie(pl.id);
                        }
                    }
                    foreach (PlayerBot b in PlayerBot.playerbots)
                    {
                        if (p.level == b.level)
                        {
                            p.SendDie(b.id);
                        }
                    }

                    Player.GlobalDie(p, true);
                    p.level = foundLevel; p.SendUserMOTD(); p.SendMap();

                    GC.Collect();

                    ushort x = (ushort)((0.5 + foundLevel.spawnx) * 32);
                    ushort y = (ushort)((1 + foundLevel.spawny) * 32);
                    ushort z = (ushort)((0.5 + foundLevel.spawnz) * 32);

                    if (!p.hidden)
                    {
                        Player.GlobalSpawn(p, x, y, z, foundLevel.rotx, foundLevel.roty, true);
                    }
                    else
                    {
                        unchecked { p.SendPos((byte)-1, x, y, z, foundLevel.rotx, foundLevel.roty); }
                    }

                    foreach (Player pl in Player.players)
                    {
                        if (pl.level == p.level && p != pl && !pl.hidden)
                        {
                            p.SendSpawn(pl.id, pl.color + pl.name, pl.pos[0], pl.pos[1], pl.pos[2], pl.rot[0], pl.rot[1]);
                        }
                    }

                    foreach (PlayerBot b in PlayerBot.playerbots)
                    {
                        if (b.level == p.level)
                        {
                            p.SendSpawn(b.id, b.color + b.name, b.pos[0], b.pos[1], b.pos[2], b.rot[0], b.rot[1]);
                        }
                    }

                    if (!p.hidden)
                    {
                        Player.GlobalChat(p, p.color + "*" + p.name + Server.DefaultColor + " went to &b" + foundLevel.name, false);
                    }

                    p.Loading = false;

                    bool skipUnload = false;
                    if (startLevel.unload && !startLevel.name.Contains("&cMuseum "))
                    {
                        foreach (Player pl in Player.players)
                        {
                            if (pl.level == startLevel)
                            {
                                skipUnload = true;
                            }
                        }
                        if (!skipUnload && Server.AutoLoad)
                        {
                            startLevel.Unload();
                        }
                    }
                }
                else if (Server.AutoLoad)
                {
                    Command.all.Find("load").Use(p, message);
                    foundLevel = Level.Find(message);
                    if (foundLevel != null)
                    {
                        Use(p, message);
                    }
                }
                else
                {
                    Player.SendMessage(p, "There is no level \"" + message + "\" loaded.");
                }

                GC.Collect();
                GC.WaitForPendingFinalizers();
            }
            catch (Exception e) { Server.ErrorLog(e); }
        }
示例#3
0
        public override void Use(Player p, string message)
        {
            if (message == "") { Help(p); return; }

            try
            {
                Level foundLevel = Level.Find(message);
                if (foundLevel != null)
                {
                    Level startLevel = p.level;

                    GC.Collect();

                    if (p.level == foundLevel) { Player.SendMessage(p, "You are already in \"" + foundLevel.name + "\"."); return; }
                    if (!p.ignorePermission)
                        if (p.group.Permission < foundLevel.permissionvisit) { Player.SendMessage(p, "You're not allowed to go to " + foundLevel.name + "."); return; }
                    if (foundLevel.locked) { Player.SendMessage(p, "\"" + foundLevel.name + "\" is locked!"); return; }

                    p.Loading = true;
                    foreach (Player pl in Player.players) if (p.level == pl.level && p != pl) p.SendDie(pl.id);
                    foreach (PlayerBot b in PlayerBot.playerbots) if (p.level == b.level) p.SendDie(b.id);

                    Player.GlobalDie(p, true);
                    p.level = foundLevel; p.SendUserMOTD(); p.SendMap();

                    GC.Collect();

                    ushort x = (ushort)((0.5 + foundLevel.spawnx) * 32);
                    ushort y = (ushort)((1 + foundLevel.spawny) * 32);
                    ushort z = (ushort)((0.5 + foundLevel.spawnz) * 32);

                    if (!p.hidden) Player.GlobalSpawn(p, x, y, z, foundLevel.rotx, foundLevel.roty, true);
                    else unchecked { p.SendPos((byte)-1, x, y, z, foundLevel.rotx, foundLevel.roty); }

                    foreach (Player pl in Player.players)
                        if (pl.level == p.level && p != pl && !pl.hidden)
                            p.SendSpawn(pl.id, pl.color + pl.name, pl.pos[0], pl.pos[1], pl.pos[2], pl.rot[0], pl.rot[1]);

                    foreach (PlayerBot b in PlayerBot.playerbots)
                        if (b.level == p.level)
                            p.SendSpawn(b.id, b.color + b.name, b.pos[0], b.pos[1], b.pos[2], b.rot[0], b.rot[1]);

                    if (!p.hidden) Player.GlobalChat(p, p.color + "*" + p.name + Server.DefaultColor + " went to &b" + foundLevel.name, false);

                    p.Loading = false;

                    bool skipUnload = false;
                    if (startLevel.unload && !startLevel.name.Contains("&cMuseum "))
                    {
                        foreach (Player pl in Player.players) if (pl.level == startLevel) skipUnload = true;
                        if (!skipUnload && Server.AutoLoad) startLevel.Unload();
                    }
                }
                else if (Server.AutoLoad)
                {
                    Command.all.Find("load").Use(p, message);
                    foundLevel = Level.Find(message);
                    if (foundLevel != null) Use(p, message);
                }
                else Player.SendMessage(p, "There is no level \"" + message + "\" loaded.");

                GC.Collect();
                GC.WaitForPendingFinalizers();
            }
            catch (Exception e) { Server.ErrorLog(e); }
        }
示例#4
0
文件: CmdMuseum.cs 项目: xeons/MCSong
        public override void Use(Player p, string message)
        {
            string path;

            if (message.Split(' ').Length == 1)
            {
                path = "levels/" + message + ".lvl";
            }
            else if (message.Split(' ').Length == 2)
            {
                try { path = @Server.backupLocation + "/" + message.Split(' ')[0] + "/" + int.Parse(message.Split(' ')[1]) + "/" + message.Split(' ')[0] + ".lvl"; }
                catch { Help(p); return; }
            }
            else
            {
                Help(p); return;
            }

            if (File.Exists(path))
            {
                FileStream fs = File.OpenRead(path);
                try
                {
                    GZipStream gs  = new GZipStream(fs, CompressionMode.Decompress);
                    byte[]     ver = new byte[2];
                    gs.Read(ver, 0, ver.Length);
                    ushort version = BitConverter.ToUInt16(ver, 0);
                    Level  level;
                    if (version == 1874)
                    {
                        byte[] header = new byte[16]; gs.Read(header, 0, header.Length);
                        ushort width  = BitConverter.ToUInt16(header, 0);
                        ushort height = BitConverter.ToUInt16(header, 2);
                        ushort depth  = BitConverter.ToUInt16(header, 4);
                        level        = new Level(name, width, depth, height, "empty");
                        level.spawnx = BitConverter.ToUInt16(header, 6);
                        level.spawnz = BitConverter.ToUInt16(header, 8);
                        level.spawny = BitConverter.ToUInt16(header, 10);
                        level.rotx   = header[12]; level.roty = header[13];
                    }
                    else
                    {
                        byte[] header = new byte[12]; gs.Read(header, 0, header.Length);
                        ushort width  = version;
                        ushort height = BitConverter.ToUInt16(header, 0);
                        ushort depth  = BitConverter.ToUInt16(header, 2);
                        level        = new Level(name, width, depth, height, "grass");
                        level.spawnx = BitConverter.ToUInt16(header, 4);
                        level.spawnz = BitConverter.ToUInt16(header, 6);
                        level.spawny = BitConverter.ToUInt16(header, 8);
                        level.rotx   = header[10]; level.roty = header[11];
                    }

                    level.setPhysics(0);

                    byte[] blocks = new byte[level.width * level.height * level.depth];
                    gs.Read(blocks, 0, blocks.Length);
                    level.blocks = blocks;
                    gs.Close();

                    level.backedup        = true;
                    level.permissionbuild = LevelPermission.Admin;

                    level.jailx    = (ushort)(level.spawnx * 32); level.jaily = (ushort)(level.spawny * 32); level.jailz = (ushort)(level.spawnz * 32);
                    level.jailrotx = level.rotx; level.jailroty = level.roty;

                    p.Loading = true;
                    foreach (Player pl in Player.players)
                    {
                        if (p.level == pl.level && p != pl)
                        {
                            p.SendDie(pl.id);
                        }
                    }
                    foreach (PlayerBot b in PlayerBot.playerbots)
                    {
                        if (p.level == b.level)
                        {
                            p.SendDie(b.id);
                        }
                    }

                    Player.GlobalDie(p, true);

                    p.level = level;
                    p.SendMotd();

                    p.SendRaw(2);
                    byte[] buffer = new byte[level.blocks.Length + 4];
                    BitConverter.GetBytes(IPAddress.HostToNetworkOrder(level.blocks.Length)).CopyTo(buffer, 0);
                    //ushort xx; ushort yy; ushort zz;

                    for (int i = 0; i < level.blocks.Length; ++i)
                    {
                        buffer[4 + i] = Block.Convert(level.blocks[i]);
                    }

                    buffer = Player.GZip(buffer);
                    int number = (int)Math.Ceiling(((double)buffer.Length) / 1024);
                    for (int i = 1; buffer.Length > 0; ++i)
                    {
                        short  length = (short)Math.Min(buffer.Length, 1024);
                        byte[] send   = new byte[1027];
                        Player.HTNO(length).CopyTo(send, 0);
                        Buffer.BlockCopy(buffer, 0, send, 2, length);
                        byte[] tempbuffer = new byte[buffer.Length - length];
                        Buffer.BlockCopy(buffer, length, tempbuffer, 0, buffer.Length - length);
                        buffer     = tempbuffer;
                        send[1026] = (byte)(i * 100 / number);
                        p.SendRaw(3, send);
                        Thread.Sleep(10);
                    }
                    buffer = new byte[6];
                    Player.HTNO((short)level.width).CopyTo(buffer, 0);
                    Player.HTNO((short)level.depth).CopyTo(buffer, 2);
                    Player.HTNO((short)level.height).CopyTo(buffer, 4);
                    p.SendRaw(4, buffer);

                    ushort x = (ushort)((0.5 + level.spawnx) * 32);
                    ushort y = (ushort)((1 + level.spawny) * 32);
                    ushort z = (ushort)((0.5 + level.spawnz) * 32);

                    p.aiming = false;
                    Player.GlobalSpawn(p, x, y, z, level.rotx, level.roty, true);
                    p.ClearBlockchange();
                    p.Loading = false;

                    if (message.IndexOf(' ') == -1)
                    {
                        level.name = "&cMuseum " + Server.DefaultColor + "(" + message.Split(' ')[0] + ")";
                    }
                    else
                    {
                        level.name = "&cMuseum " + Server.DefaultColor + "(" + message.Split(' ')[0] + " " + message.Split(' ')[1] + ")";
                    }

                    if (!p.hidden)
                    {
                        Player.GlobalChat(null, p.color + p.prefix + p.name + Server.DefaultColor + " went to the " + level.name, false);
                    }

                    GC.Collect();
                    GC.WaitForPendingFinalizers();
                }
                catch (Exception ex) { Player.SendMessage(p, "Error loading level."); Server.ErrorLog(ex); return; }
                finally { fs.Close(); }
            }
            else
            {
                Player.SendMessage(p, "Level or backup could not be found."); return;
            }
        }
示例#5
0
        public override void Use(Player p, string message)
        {
            if (message == "")
            {
                message = p.name;
            }

            if (message.ToLower() == "all")
            {
                if (p.group.Permission < LevelPermission.Operator)
                {
                    Player.SendMessage(p, "Reserved for OP+"); return;
                }

                foreach (Player who in Player.players)
                {
                    if (who.level == p.level)
                    {
                        who.Loading = true;
                        foreach (Player pl in Player.players)
                        {
                            if (who.level == pl.level && who != pl)
                            {
                                who.SendDie(pl.id);
                            }
                        }
                        foreach (PlayerBot b in PlayerBot.playerbots)
                        {
                            if (who.level == b.level)
                            {
                                who.SendDie(b.id);
                            }
                        }

                        Player.GlobalDie(who, true);
                        who.SendUserMOTD(); who.SendMap();

                        ushort x = (ushort)((0.5 + who.level.spawnx) * 32);
                        ushort y = (ushort)((1 + who.level.spawny) * 32);
                        ushort z = (ushort)((0.5 + who.level.spawnz) * 32);

                        if (!who.hidden)
                        {
                            Player.GlobalSpawn(who, x, y, z, who.level.rotx, who.level.roty, true);
                        }
                        else
                        {
                            unchecked { who.SendPos((byte)-1, x, y, z, who.level.rotx, who.level.roty); }
                        }

                        foreach (Player pl in Player.players)
                        {
                            if (pl.level == who.level && who != pl && !pl.hidden)
                            {
                                who.SendSpawn(pl.id, pl.color + pl.name, pl.pos[0], pl.pos[1], pl.pos[2], pl.rot[0], pl.rot[1]);
                            }
                        }

                        foreach (PlayerBot b in PlayerBot.playerbots)
                        {
                            if (b.level == who.level)
                            {
                                who.SendSpawn(b.id, b.color + b.name, b.pos[0], b.pos[1], b.pos[2], b.rot[0], b.rot[1]);
                            }
                        }

                        who.Loading = false;

                        who.SendMessage("&bMap reloaded by " + p.name);
                        Player.SendMessage(p, "&4Finished reloading for " + who.name);

                        /*
                         * foreach (Player pl in Player.players) if (who.level == pl.level && who != pl) who.SendDie(pl.id);
                         * foreach (PlayerBot b in PlayerBot.playerbots) if (who.level == b.level) who.SendDie(b.id);
                         * Player.GlobalDie(who, true);
                         *
                         * who.SendMap();
                         *
                         * ushort x = (ushort)((0.5 + who.level.spawnx) * 32);
                         * ushort y = (ushort)((1 + who.level.spawny) * 32);
                         * ushort z = (ushort)((0.5 + who.level.spawnz) * 32);
                         *
                         * Player.GlobalSpawn(who, x, y, z, who.level.rotx, who.level.roty, true);
                         *
                         * foreach (Player pl in Player.players)
                         *  if (pl.level == who.level && who != pl && !pl.hidden)
                         *      who.SendSpawn(pl.id, pl.color + pl.name, pl.pos[0], pl.pos[1], pl.pos[2], pl.rot[0], pl.rot[1]);
                         *
                         * foreach (PlayerBot b in PlayerBot.playerbots)
                         *  if (b.level == who.level)
                         *      who.SendSpawn(b.id, b.color + b.name, b.pos[0], b.pos[1], b.pos[2], b.rot[0], b.rot[1]);
                         *
                         * who.SendMessage("Map reloaded.");
                         */
                    }
                }

                GC.Collect();
                GC.WaitForPendingFinalizers();
            }
            else
            {
                Player who = Player.Find(message);
                if (who == null)
                {
                    Player.SendMessage(p, "Could not find player."); return;
                }
                else if (who.group.Permission > p.group.Permission && p != who)
                {
                    Player.SendMessage(p, "Cannot reload the map of someone higher than you."); return;
                }

                who.Loading = true;
                foreach (Player pl in Player.players)
                {
                    if (who.level == pl.level && who != pl)
                    {
                        who.SendDie(pl.id);
                    }
                }
                foreach (PlayerBot b in PlayerBot.playerbots)
                {
                    if (who.level == b.level)
                    {
                        who.SendDie(b.id);
                    }
                }

                Player.GlobalDie(who, true);
                who.SendUserMOTD(); who.SendMap();

                ushort x = (ushort)((0.5 + who.level.spawnx) * 32);
                ushort y = (ushort)((1 + who.level.spawny) * 32);
                ushort z = (ushort)((0.5 + who.level.spawnz) * 32);

                if (!who.hidden)
                {
                    Player.GlobalSpawn(who, x, y, z, who.level.rotx, who.level.roty, true);
                }
                else
                {
                    unchecked { who.SendPos((byte)-1, x, y, z, who.level.rotx, who.level.roty); }
                }

                foreach (Player pl in Player.players)
                {
                    if (pl.level == who.level && who != pl && !pl.hidden)
                    {
                        who.SendSpawn(pl.id, pl.color + pl.name, pl.pos[0], pl.pos[1], pl.pos[2], pl.rot[0], pl.rot[1]);
                    }
                }

                foreach (PlayerBot b in PlayerBot.playerbots)
                {
                    if (b.level == who.level)
                    {
                        who.SendSpawn(b.id, b.color + b.name, b.pos[0], b.pos[1], b.pos[2], b.rot[0], b.rot[1]);
                    }
                }

                who.Loading = false;
                GC.Collect();
                GC.WaitForPendingFinalizers();

                who.SendMessage("&bMap reloaded by " + p.name);
                Player.SendMessage(p, "&4Finished reloading for " + who.name);

                /*
                 * foreach (Player pl in Player.players) if (who.level == pl.level && who != pl) who.SendDie(pl.id);
                 * foreach (PlayerBot b in PlayerBot.playerbots) if (who.level == b.level) who.SendDie(b.id);
                 * Player.GlobalDie(who, true);
                 *
                 * who.SendMap();
                 *
                 * ushort x = (ushort)((0.5 + who.level.spawnx) * 32);
                 * ushort y = (ushort)((1 + who.level.spawny) * 32);
                 * ushort z = (ushort)((0.5 + who.level.spawnz) * 32);
                 *
                 * Player.GlobalSpawn(who, x, y, z, who.level.rotx, who.level.roty, true);
                 *
                 * foreach (Player pl in Player.players)
                 *  if (pl.level == who.level && who != pl && !pl.hidden)
                 *      who.SendSpawn(pl.id, pl.color + pl.name, pl.pos[0], pl.pos[1], pl.pos[2], pl.rot[0], pl.rot[1]);
                 *
                 * foreach (PlayerBot b in PlayerBot.playerbots)
                 *  if (b.level == who.level)
                 *      who.SendSpawn(b.id, b.color + b.name, b.pos[0], b.pos[1], b.pos[2], b.rot[0], b.rot[1]);
                 *
                 * who.SendMessage("Map reloaded.");
                 */
            }
        }
示例#6
0
        public override void Use(Player p, string message)
        {
            if (!p.canBuild)
            {
                Player.SendMessage(p, "You're currently being &4possessed" + Server.DefaultColor + "!");
                return;
            }
            try
            {
                bool stealth = false;

                if (message != "")
                {
                    if (message == "#")
                    {
                        if (p.following != "")
                        {
                            stealth = true;
                            message = "";
                        }
                        else
                        {
                            Help(p);
                            return;
                        }
                    }
                    else if (message.IndexOf(' ') != -1)
                    {
                        if (message.Split(' ')[0] == "#")
                        {
                            if (p.hidden)
                            {
                                stealth = true;
                            }
                            message = message.Split(' ')[1];
                        }
                    }
                }

                Player who = Player.Find(message);
                if (message == "" && p.following == "")
                {
                    Help(p);
                    return;
                }
                else if (message == "" && p.following != "" || message == p.following)
                {
                    who         = Player.Find(p.following);
                    p.following = "";
                    if (p.hidden)
                    {
                        if (who != null)
                        {
                            p.SendSpawn(who.id, who.color + who.name, who.pos[0], who.pos[1], who.pos[2], who.rot[0], who.rot[1]);
                        }
                        if (!stealth)
                        {
                            Command.all.Find("hide").Use(p, "");
                        }
                        else
                        {
                            if (who != null)
                            {
                                Player.SendMessage(p, "You have stopped following " + who.color + who.name + Server.DefaultColor + " and remained hidden.");
                            }
                            else
                            {
                                Player.SendMessage(p, "Following stopped.");
                            }
                        }
                        return;
                    }
                }
                if (who == null)
                {
                    Player.SendMessage(p, "Could not find player."); return;
                }
                else if (who == p)
                {
                    Player.SendMessage(p, "Cannot follow yourself."); return;
                }
                else if (who.group.Permission >= p.group.Permission)
                {
                    Player.SendMessage(p, "Cannot follow someone of equal or greater rank."); return;
                }
                else if (who.following != "")
                {
                    Player.SendMessage(p, who.name + " is already following " + who.following); return;
                }

                if (!p.hidden)
                {
                    Command.all.Find("hide").Use(p, "");
                }

                if (p.level != who.level)
                {
                    Command.all.Find("tp").Use(p, who.name);
                }
                if (p.following != "")
                {
                    who = Player.Find(p.following);
                    p.SendSpawn(who.id, who.color + who.name, who.pos[0], who.pos[1], who.pos[2], who.rot[0], who.rot[1]);
                }
                who         = Player.Find(message);
                p.following = who.name;
                Player.SendMessage(p, "Following " + who.name + ". Use \"/follow\" to stop.");
                p.SendDie(who.id);
            }
            catch (Exception e) { Server.ErrorLog(e); Player.SendMessage(p, "Error occured"); }
        }
示例#7
0
 public override void Use(Player p, string message)
 {
     if (message.Split(' ').Length > 2)
     {
         Help(p); return;
     }
     if (p == null)
     {
         Player.SendMessage(p, "Console possession?  Nope.avi."); return;
     }
     try
     {
         string skin = (message.Split(' ').Length == 2) ? message.Split(' ')[1] : "";
         message = message.Split(' ')[0];
         if (message == "")
         {
             if (p.possess == "")
             {
                 Help(p);
                 return;
             }
             else
             {
                 Player who = Player.Find(p.possess);
                 if (who == null)
                 {
                     p.possess = "";
                     Player.SendMessage(p, "Possession disabled.");
                     return;
                 }
                 who.following = "";
                 who.canBuild  = true;
                 p.possess     = "";
                 if (!who.MarkPossessed())
                 {
                     return;
                 }
                 p.invincible = false;
                 Command.all.Find("hide").Use(p, "");
                 Player.SendMessage(p, "Stopped possessing " + who.color + who.name + Server.DefaultColor + ".");
                 return;
             }
         }
         else if (message == p.possess)
         {
             Player who = Player.Find(p.possess);
             if (who == null)
             {
                 p.possess = "";
                 Player.SendMessage(p, "Possession disabled.");
                 return;
             }
             if (who == p)
             {
                 Player.SendMessage(p, "Cannot possess yourself!");
                 return;
             }
             who.following = "";
             who.canBuild  = true;
             p.possess     = "";
             if (!who.MarkPossessed())
             {
                 return;
             }
             p.invincible = false;
             Command.all.Find("hide").Use(p, "");
             Player.SendMessage(p, "Stopped possessing " + who.color + who.name + Server.DefaultColor + ".");
             return;
         }
         else
         {
             Player who = Player.Find(message);
             if (who == null)
             {
                 Player.SendMessage(p, "Could not find player.");
                 return;
             }
             if (who.group.Permission >= p.group.Permission)
             {
                 Player.SendMessage(p, "Cannot possess someone of equal or greater rank.");
                 return;
             }
             if (who.possess != "")
             {
                 Player.SendMessage(p, "That player is currently possessing someone!");
                 return;
             }
             if (who.following != "")
             {
                 Player.SendMessage(p, "That player is either following someone or already possessed.");
                 return;
             }
             if (p.possess != "")
             {
                 Player oldwho = Player.Find(p.possess);
                 if (oldwho != null)
                 {
                     oldwho.following = "";
                     oldwho.canBuild  = true;
                     if (!oldwho.MarkPossessed())
                     {
                         return;
                     }
                     //p.SendSpawn(oldwho.id, oldwho.color + oldwho.name, oldwho.pos[0], oldwho.pos[1], oldwho.pos[2], oldwho.rot[0], oldwho.rot[1]);
                 }
             }
             Command.all.Find("tp").Use(p, who.name);
             if (!p.hidden)
             {
                 Command.all.Find("hide").Use(p, "");
             }
             p.possess     = who.name;
             who.following = p.name;
             if (!p.invincible)
             {
                 p.invincible = true;
             }
             bool result = (skin == "#") ? who.MarkPossessed() : who.MarkPossessed(p.name);
             if (!result)
             {
                 return;
             }
             p.SendDie(who.id);
             who.canBuild = false;
             Player.SendMessage(p, "Successfully possessed " + who.color + who.name + Server.DefaultColor + ".");
         }
     }
     catch (Exception e)
     {
         Server.ErrorLog(e);
         Player.SendMessage(p, "There was an error.");
     }
 }
示例#8
0
 public override void Use(Player p, string message)
 {
     if (message.Split(' ').Length > 2) { Help(p); return; }
     if (p == null) { Player.SendMessage(p, "Console possession?  Nope.avi."); return; }
     try
     {
         string skin = (message.Split(' ').Length == 2) ? message.Split(' ')[1] : "";
         message = message.Split(' ')[0];
         if (message == "")
         {
             if (p.possess == "")
             {
                 Help(p);
                 return;
             }
             else
             {
                 Player who = Player.Find(p.possess);
                 if (who == null)
                 {
                     p.possess = "";
                     Player.SendMessage(p, "Possession disabled.");
                     return;
                 }
                 who.following = "";
                 who.canBuild = true;
                 p.possess = "";
                 if (!who.MarkPossessed())
                 {
                     return;
                 }
                 p.invincible = false;
                 Command.all.Find("hide").Use(p, "");
                 Player.SendMessage(p, "Stopped possessing " + who.color + who.name + Server.DefaultColor + ".");
                 return;
             }
         }
         else if (message == p.possess)
         {
             Player who = Player.Find(p.possess);
             if (who == null)
             {
                 p.possess = "";
                 Player.SendMessage(p, "Possession disabled.");
                 return;
             }
             if (who == p)
             {
                 Player.SendMessage(p, "Cannot possess yourself!");
                 return;
             }
             who.following = "";
             who.canBuild = true;
             p.possess = "";
             if (!who.MarkPossessed())
             {
                 return;
             }
             p.invincible = false;
             Command.all.Find("hide").Use(p, "");
             Player.SendMessage(p, "Stopped possessing " + who.color + who.name + Server.DefaultColor + ".");
             return;
         }
         else
         {
             Player who = Player.Find(message);
             if (who == null)
             {
                 Player.SendMessage(p, "Could not find player.");
                 return;
             }
             if (who.group.Permission >= p.group.Permission)
             {
                 Player.SendMessage(p, "Cannot possess someone of equal or greater rank.");
                 return;
             }
             if (who.possess != "")
             {
                 Player.SendMessage(p, "That player is currently possessing someone!");
                 return;
             }
             if (who.following != "")
             {
                 Player.SendMessage(p, "That player is either following someone or already possessed.");
                 return;
             }
             if (p.possess != "")
             {
                 Player oldwho = Player.Find(p.possess);
                 if (oldwho != null)
                 {
                     oldwho.following = "";
                     oldwho.canBuild = true;
                     if (!oldwho.MarkPossessed())
                     {
                         return;
                     }
                     //p.SendSpawn(oldwho.id, oldwho.color + oldwho.name, oldwho.pos[0], oldwho.pos[1], oldwho.pos[2], oldwho.rot[0], oldwho.rot[1]);
                 }
             }
             Command.all.Find("tp").Use(p, who.name);
             if (!p.hidden)
             {
                 Command.all.Find("hide").Use(p, "");
             }
             p.possess = who.name;
             who.following = p.name;
             if (!p.invincible)
             {
                 p.invincible = true;
             }
             bool result = (skin == "#") ? who.MarkPossessed() : who.MarkPossessed(p.name);
             if (!result)
             {
                 return;
             }
             p.SendDie(who.id);
             who.canBuild = false;
             Player.SendMessage(p, "Successfully possessed " + who.color + who.name + Server.DefaultColor + ".");
         }
     }
     catch (Exception e)
     {
         Server.ErrorLog(e);
         Player.SendMessage(p, "There was an error.");
     }
 }