public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object target) { //float sTime = getWaitTime(seq.take.frameRate, 0.0f); Sequence _seq = seq.sequence; AudioSource _src = target as AudioSource; float frameRate = seq.take.frameRate; float frameCount = Mathf.Ceil(audioClip.length * frameRate); var tweenV = DOTween.To(new TweenPlugValueSetElapsed(), () => 0f, (t) => { if (t >= 1f) { return; } float fFrame = Mathf.RoundToInt(t * frameCount); _src.time = (fFrame / frameRate) % audioClip.length; _src.pitch = _seq.timeScale; if (oneShot) { _src.PlayOneShot(audioClip); } else { if ((_src.isPlaying && _src.clip == audioClip)) { return; } _src.loop = loop; _src.clip = audioClip; _src.Play(); } }, 0, (loop && !oneShot) ? 1f / frameRate : getTime(seq.take.frameRate)); tweenV.plugOptions.SetSequence(seq); seq.Insert(this, tweenV); /* * _seq.InsertCallback(sTime, () => { * //don't play when going backwards * if(_seq.isBackwards) return; * * _src.pitch = _seq.timeScale; * * if(oneShot) * _src.PlayOneShot(audioClip); * else { * if((_src.isPlaying && _src.clip == audioClip)) return; * _src.loop = loop; * _src.clip = audioClip; * _src.Play(); * } * });*/ }
public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object target) { if (methodName == null) { return; } float duration = 1.0f / seq.take.frameRate; //can't send message if it's not a component Component compSendMsg = null; if (useSendMessage) { compSendMsg = target as Component; } if (compSendMsg) { if (parameters == null || parameters.Count <= 0) { var tween = DOTween.To(new TweenPlugValueSetElapsed(), () => 0, (x) => compSendMsg.SendMessage(methodName, null, SendMessageOptions.DontRequireReceiver), 0, duration); tween.plugOptions.SetSequence(seq); seq.Insert(this, tween); } else { var tween = DOTween.To(new TweenPlugValueSetElapsed(), () => 0, (x) => compSendMsg.SendMessage(methodName, parameters[0].toObject(seq.target), SendMessageOptions.DontRequireReceiver), 0, duration); tween.plugOptions.SetSequence(seq); seq.Insert(this, tween); } } else { var method = cachedMethodInfo != null ? cachedMethodInfo : target.GetType().GetMethod(methodName, GetParamTypes()); object[] parms = buildParams(seq.target); var tween = DOTween.To(new TweenPlugValueSetElapsed(), () => 0, (x) => method.Invoke(target, parms), 0, duration); tween.plugOptions.SetSequence(seq); seq.Insert(this, tween); } }
public override void buildSequenceStart(SequenceControl seq) { //need to add activate game object on start to 'reset' properly during reverse if (keys.Count > 0 && keys[0].frame > 0) { GameObject go = GetTarget(seq.target) as GameObject; var tween = DG.Tweening.DOTween.To(new TweenPlugValueSet <bool>(), () => go.activeSelf, (x) => go.SetActive(x), startActive, keys[0].getWaitTime(seq.take.frameRate, 0.0f)); seq.Insert(0f, tween); } }
public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object obj) { if (!obj || (canTween && endFrame == -1)) { return; } int frameRate = seq.take.frameRate; Transform trans = obj as Transform; Transform sTarget = GetTarget(seq.target); Transform eTarget = canTween ? (track.keys[index + 1] as OrientationKey).GetTarget(seq.target) : null; var tween = DOTween.To(new FloatPlugin(), () => 0f, (x) => { if (sTarget == null && eTarget == null) { return; } else if (sTarget == null) { trans.LookAt(eTarget); } else if (eTarget == null || sTarget == eTarget) { trans.LookAt(sTarget); } else { Quaternion s = Quaternion.LookRotation(sTarget.position - trans.position); Quaternion e = Quaternion.LookRotation(eTarget.position - trans.position); trans.rotation = Quaternion.Lerp(s, e, x); } }, 1f, getTime(frameRate)); if (sTarget != eTarget) { if (hasCustomEase()) { tween.SetEase(easeCurve); } else { tween.SetEase(easeType, amplitude, period); } } else { tween.SetEase(Ease.Linear); } seq.Insert(this, tween); }
public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object obj) { Transform trans = obj as Transform; int frameRate = seq.take.frameRate; //allow tracks with just one key if (track.keys.Count == 1) { interp = Interpolation.None; } if (!canTween) { var tween = DOTween.To(new TweenPlugValueSet <Quaternion>(), () => rotation, (x) => trans.localRotation = x, rotation, getTime(frameRate)); tween.plugOptions.SetSequence(seq); seq.Insert(this, tween); } else if (endFrame == -1) { return; } else { Quaternion endRotation = (track.keys[index + 1] as RotationKey).rotation; var tween = DOTween.To(new PureQuaternionPlugin(), () => trans.localRotation, (x) => trans.localRotation = x, endRotation, getTime(frameRate)); if (hasCustomEase()) { tween.SetEase(easeCurve); } else { tween.SetEase((Ease)easeType, amplitude, period); } seq.Insert(this, tween); } }
public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object target) { GameObject go = target as GameObject; if (go == null) { return; } var tween = DOTween.To(new TweenPlugValueSet <bool>(), () => go.activeSelf, (x) => go.SetActive(x), setActive, getTime(seq.take.frameRate)); seq.Insert(this, tween); }
public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object target) { //float sTime = getWaitTime(seq.take.frameRate, 0.0f); Sequence _seq = seq.sequence; AudioSource _src = target as AudioSource; float frameRate = seq.take.frameRate; float frameCount = Mathf.Ceil(audioClip.length * frameRate); if (oneShot) { seq.InsertCallback(this, () => { //don't play when going backwards if (_seq.isBackwards) { return; } _src.pitch = _seq.timeScale; _src.PlayOneShot(audioClip); }); } else { var tweenV = DOTween.To(TweenPlugElapsed.Get(), () => 0f, (t) => { //don't play when going backwards if (_seq.isBackwards) { return; } _src.time = t % audioClip.length; _src.pitch = _seq.timeScale; if ((_src.isPlaying && _src.clip == audioClip)) { return; } _src.loop = loop; _src.clip = audioClip; _src.Play(); }, 0, audioClip.length); tweenV.plugOptions = new TweenPlugElapsedOptions(new TweenPlugElapsedCounter()); seq.Insert(this, tweenV); } }
public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object target) { // if targets are equal do nothing if (endFrame == -1 || !hasTargets(seq.target) || targetsAreEqual(seq.target)) { return; } Camera[] allCameras = (track as CameraSwitcherTrack).GetCachedCameras(seq.target); int frameRate = seq.take.frameRate; float frameCount = getNumberOfFrames(frameRate); var itarget = seq.target; var _seq = seq.sequence; var tween = DOTween.To(new FloatPlugin(), () => 0f, (x) => { CameraFade cf = CameraFade.getCameraFade(); PlayParam param = cf.playParam; if (param == null) { param = cf.playParam = new PlayParam(); } param.Apply(this, frameRate, itarget, allCameras, _seq.IsBackwards()); cf.percent = x / frameCount; cf.value = 1.0f - cf.percent; }, frameCount, frameCount / frameRate); if (hasCustomEase()) { tween.SetEase(easeCurve); } else { tween.SetEase(easeType, amplitude, period); } seq.Insert(this, tween); }
public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object target) { var matTrack = track as MaterialTrack; var propType = matTrack.propertyType; Material matInst = matTrack.materialInstance; string prop = matTrack.property; int propId = Shader.PropertyToID(prop); int frameRate = seq.take.frameRate; Tweener tween = null; int keyCount = track.keys.Count; var endKey = index + 1 < keyCount ? track.keys[index + 1] as MaterialKey : null; float frameCount = endKey != null ? endKey.frame - frame + 1 : 1f; switch (propType) { case MaterialTrack.ValueType.Float: case MaterialTrack.ValueType.Range: if (!canTween || keyCount == 1) //allow one key { var setTween = DOTween.To(new TweenPlugValueSet <float>(), () => matInst.GetFloat(propId), (x) => matInst.SetFloat(propId, x), val, frameCount / frameRate); seq.Insert(this, setTween); } else { if (targetsAreEqual(propType, endKey)) { return; } tween = DOTween.To(new FloatPlugin(), () => matInst.GetFloat(propId), (x) => matInst.SetFloat(propId, x), endKey.val, getTime(frameRate)); } break; case MaterialTrack.ValueType.Vector: if (!canTween || keyCount == 1) //allow one key { var setTween = DOTween.To(new TweenPlugValueSet <Vector4>(), () => matInst.GetVector(propId), (x) => matInst.SetVector(propId, x), vector, frameCount / frameRate); seq.Insert(this, setTween); } else { if (targetsAreEqual(propType, endKey)) { return; } tween = DOTween.To(TweenPluginFactory.CreateVector4(), () => matInst.GetVector(propId), (x) => matInst.SetVector(propId, x), endKey.vector, getTime(frameRate)); } break; case MaterialTrack.ValueType.Color: if (!canTween || keyCount == 1) //allow one key { var val = color; var setTween = DOTween.To(new TweenPlugValueSet <Color>(), () => matInst.GetColor(propId), (x) => matInst.SetColor(propId, x), val, frameCount / frameRate); seq.Insert(this, setTween); } else { if (targetsAreEqual(propType, endKey)) { return; } tween = DOTween.To(TweenPluginFactory.CreateColor(), () => matInst.GetColor(propId), (x) => matInst.SetColor(propId, x), endKey.color, getTime(frameRate)); } break; case MaterialTrack.ValueType.TexOfs: if (!canTween || keyCount == 1) //allow one key { var val = texOfs; var setTween = DOTween.To(new TweenPlugValueSet <Vector2>(), () => matInst.GetTextureOffset(prop), (x) => matInst.SetTextureOffset(prop, x), val, frameCount / frameRate); seq.Insert(this, setTween); } else { if (targetsAreEqual(propType, endKey)) { return; } tween = DOTween.To(TweenPluginFactory.CreateVector2(), () => matInst.GetTextureOffset(prop), (x) => matInst.SetTextureOffset(prop, x), endKey.texOfs, getTime(frameRate)); } break; case MaterialTrack.ValueType.TexScale: if (!canTween || keyCount == 1) //allow one key { var val = texScale; var setTween = DOTween.To(new TweenPlugValueSet <Vector2>(), () => matInst.GetTextureScale(prop), (x) => matInst.SetTextureScale(prop, x), val, frameCount / frameRate); seq.Insert(this, setTween); } else { if (targetsAreEqual(propType, endKey)) { return; } tween = DOTween.To(TweenPluginFactory.CreateVector2(), () => matInst.GetTextureScale(prop), (x) => matInst.SetTextureScale(prop, x), endKey.texScale, getTime(frameRate)); } break; case MaterialTrack.ValueType.TexEnv: var texEnvTween = DOTween.To(new TweenPlugValueSet <Texture>(), () => matInst.GetTexture(propId), (x) => matInst.SetTexture(propId, x), texture, frameCount / frameRate); seq.Insert(this, texEnvTween); break; } if (tween != null) { if (hasCustomEase()) { tween.SetEase(easeCurve); } else { tween.SetEase((Ease)easeType, amplitude, period); } seq.Insert(this, tween); } }
public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object obj) { Transform trans = obj as Transform; var transParent = trans.parent; Rigidbody body = trans.GetComponent <Rigidbody>(); Rigidbody2D body2D = !body?trans.GetComponent <Rigidbody2D>() : null; int frameRate = seq.take.frameRate; //allow tracks with just one key if (track.keys.Count == 1) { interp = Interpolation.None; } if (!canTween) { TweenerCore <Quaternion, Quaternion, TWeenPlugNoneOptions> tween; if (body2D) { tween = DOTween.To(new TweenPlugValueSet <Quaternion>(), () => trans.localRotation, (x) => body2D.rotation = (x * transParent.rotation).eulerAngles.z, rotation, getTime(frameRate)); } else if (body) { tween = DOTween.To(new TweenPlugValueSet <Quaternion>(), () => trans.localRotation, (x) => body.rotation = x * transParent.rotation, rotation, getTime(frameRate)); } else { tween = DOTween.To(new TweenPlugValueSet <Quaternion>(), () => trans.localRotation, (x) => trans.localRotation = x, rotation, getTime(frameRate)); } seq.Insert(this, tween); } else if (endFrame == -1) { return; } else { Quaternion endRotation = (track.keys[index + 1] as RotationKey).rotation; TweenerCore <Quaternion, Quaternion, DG.Tweening.Plugins.Options.NoOptions> tween; if (body2D) { tween = DOTween.To(new PureQuaternionPlugin(), () => trans.localRotation, (x) => body2D.MoveRotation((x * transParent.rotation).eulerAngles.z), endRotation, getTime(frameRate)); } else if (body) { tween = DOTween.To(new PureQuaternionPlugin(), () => trans.localRotation, (x) => body.MoveRotation(x * transParent.rotation), endRotation, getTime(frameRate)); } else { tween = DOTween.To(new PureQuaternionPlugin(), () => trans.localRotation, (x) => trans.localRotation = x, endRotation, getTime(frameRate)); } if (hasCustomEase()) { tween.SetEase(easeCurve); } else { tween.SetEase((Ease)easeType, amplitude, period); } seq.Insert(this, tween); } }
public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object obj) { //allow tracks with just one key if (track.keys.Count == 1) { interp = Interpolation.None; } else if (canTween) { //invalid or in-between keys if (endFrame == -1) { return; } } var trans = obj as Transform; Rigidbody body = trans.GetComponent <Rigidbody>(); Rigidbody2D body2D = !body?trans.GetComponent <Rigidbody2D>() : null; var tTrack = track as TranslationTrack; bool pixelSnap = tTrack.pixelSnap; float ppu = tTrack.pixelPerUnit; int frameRate = seq.take.frameRate; float time = getTime(frameRate); Tweener tween = null; if (interp == Interpolation.None) { //TODO: world position Vector3 pos = pixelSnap ? new Vector3(Mathf.Round(position.x * ppu) / ppu, Mathf.Round(position.y * ppu) / ppu, Mathf.Round(position.z * ppu) / ppu) : position; if (body2D) { tween = DOTween.To(TweenPlugValueSet <Vector3> .Get(), () => trans.localPosition, (x) => { var parent = trans.parent; if (parent) { body2D.position = parent.TransformPoint(x); } else { body2D.position = x; } }, pos, time); //1.0f / frameRate } else if (body) { tween = DOTween.To(TweenPlugValueSet <Vector3> .Get(), () => trans.localPosition, (x) => { var parent = trans.parent; if (parent) { body.position = parent.TransformPoint(x); } else { body.position = x; } }, pos, time); //1.0f / frameRate } else { tween = DOTween.To(TweenPlugValueSet <Vector3> .Get(), () => trans.localPosition, (x) => trans.localPosition = x, pos, time); //1.0f / frameRate } } else if (interp == Interpolation.Linear || path == null) { Vector3 endPos = (track.keys[index + 1] as TranslationKey).position; DOSetter <Vector3> setter; if (body2D) { if (pixelSnap) { setter = x => { var parent = trans.parent; if (parent) { body2D.MovePosition(parent.TransformPoint(new Vector2(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu))); } else { body2D.MovePosition(new Vector2(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu)); } } } ; else { setter = x => { var parent = trans.parent; if (parent) { body2D.MovePosition(parent.TransformPoint(x)); } else { body2D.MovePosition(x); } } }; } else if (body) { if (pixelSnap) { setter = x => { var parent = trans.parent; if (parent) { body.MovePosition(parent.TransformPoint(new Vector3(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu, Mathf.Round(x.z * ppu) / ppu))); } else { body.MovePosition(new Vector3(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu, Mathf.Round(x.z * ppu) / ppu)); } } } ; else { setter = x => { var parent = trans.parent; if (parent) { body.MovePosition(parent.TransformPoint(x)); } else { body.MovePosition(x); } } }; } else { if (pixelSnap) { setter = x => trans.localPosition = new Vector3(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu, Mathf.Round(x.z * ppu) / ppu); } else { setter = x => trans.localPosition = x; } } if (orientMode == OrientMode.None) { tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => position, setter, endPos, time); } else { TweenerCore <Vector3, Vector3, TweenPlugVector3LookAtOptions> tweenOrient; if (body) { tweenOrient = DOTween.To(TweenPlugVector3LookAtRigidbody.Get(), () => position, setter, endPos, time); tweenOrient.target = body; } else if (body2D) { tweenOrient = DOTween.To(TweenPlugVector3LookAtRigidbody2D.Get(), () => position, setter, endPos, time); tweenOrient.target = body2D; } else { tweenOrient = DOTween.To(TweenPlugVector3LookAtTransform.Get(), () => position, setter, endPos, time); tweenOrient.target = trans; } tweenOrient.plugOptions = new TweenPlugVector3LookAtOptions() { orientMode = orientMode, lockAxis = orientLockAxis, lookAtPt = endPos, lookAtIsLocal = true }; tween = tweenOrient; } } else if (interp == Interpolation.Curve) { DOSetter <Vector3> setter; if (body2D) { if (pixelSnap) { setter = x => { var parent = trans.parent; if (parent) { body2D.MovePosition(parent.TransformPoint(new Vector2(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu))); } else { body2D.MovePosition(new Vector2(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu)); } } } ; else { setter = x => { var parent = trans.parent; if (parent) { body2D.MovePosition(parent.TransformPoint(x)); } else { body2D.MovePosition(x); } } }; } else if (body) { if (pixelSnap) { setter = x => { var parent = trans.parent; if (parent) { body.MovePosition(parent.TransformPoint(new Vector3(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu, Mathf.Round(x.z * ppu) / ppu))); } else { body.MovePosition(new Vector3(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu, Mathf.Round(x.z * ppu) / ppu)); } } } ; else { setter = x => { var parent = trans.parent; if (parent) { body.MovePosition(parent.TransformPoint(x)); } else { body.MovePosition(x); } } }; } else { if (pixelSnap) { setter = x => trans.localPosition = new Vector3(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu, Mathf.Round(x.z * ppu) / ppu); } else { setter = x => trans.localPosition = x; } } if (orientMode == OrientMode.None) { tween = DOTween.To(TweenPlugPathVector3.Get(), () => position, setter, path, time); } else { TweenerCore <Vector3, TweenPlugPath, TweenPlugPathOrientOptions> tweenOrient; if (body) { tweenOrient = DOTween.To(TweenPlugPathOrientRigidbody.Get(), () => position, setter, path, time); tweenOrient.target = body; } else if (body2D) { tweenOrient = DOTween.To(TweenPlugPathOrientRigidbody2D.Get(), () => position, setter, path, time); tweenOrient.target = body2D; } else { tweenOrient = DOTween.To(TweenPlugPathOrientTransform.Get(), () => position, setter, path, time); tweenOrient.target = trans; } tweenOrient.plugOptions = new TweenPlugPathOrientOptions { orientMode = orientMode, lockAxis = orientLockAxis }; tween = tweenOrient; } } if (tween != null) { if (canTween) { if (hasCustomEase()) { tween.SetEase(easeCurve); } else { tween.SetEase(easeType, amplitude, period); } } seq.Insert(this, tween); } }
public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object obj) { //allow tracks with just one key if (track.keys.Count == 1) { interp = Interpolation.None; } else if (canTween) { //invalid or in-between keys if (endFrame == -1) { return; } } Transform target = obj as Transform; int frameRate = seq.take.frameRate; var scaleTrack = (ScaleTrack)track; var axis = scaleTrack.axis; float timeLength = getTime(frameRate); if (interp == Interpolation.None) { if (axis == AxisFlags.X) { float _x = scale.x; var tweenX = DOTween.To(TweenPlugValueSet <float> .Get(), () => target.localScale.x, (x) => { var a = target.localScale; a.x = x; target.localScale = a; }, _x, timeLength); seq.Insert(this, tweenX); } else if (axis == AxisFlags.Y) { float _y = scale.y; var tweenY = DOTween.To(TweenPlugValueSet <float> .Get(), () => target.localScale.y, (y) => { var a = target.localScale; a.y = y; target.localScale = a; }, _y, timeLength); seq.Insert(this, tweenY); } else if (axis == AxisFlags.Z) { float _z = scale.z; var tweenZ = DOTween.To(TweenPlugValueSet <float> .Get(), () => target.localScale.z, (z) => { var a = target.localScale; a.z = z; target.localScale = a; }, _z, timeLength); seq.Insert(this, tweenZ); } else if (axis == AxisFlags.All) { var tweenV = DOTween.To(TweenPlugValueSet <Vector3> .Get(), () => target.localScale, (s) => { target.localScale = s; }, scale, timeLength); seq.Insert(this, tweenV); } else { var tweenV = DOTween.To(TweenPlugValueSet <Vector3> .Get(), () => { var ls = scale; var curls = target.localScale; if ((axis & AxisFlags.X) != AxisFlags.None) { ls.x = curls.x; } if ((axis & AxisFlags.Y) != AxisFlags.None) { ls.y = curls.y; } if ((axis & AxisFlags.Z) != AxisFlags.None) { ls.z = curls.z; } return(ls); }, (s) => { var ls = target.localScale; if ((axis & AxisFlags.X) != AxisFlags.None) { ls.x = s.x; } if ((axis & AxisFlags.Y) != AxisFlags.None) { ls.y = s.y; } if ((axis & AxisFlags.Z) != AxisFlags.None) { ls.z = s.z; } target.localScale = ls; }, scale, timeLength); seq.Insert(this, tweenV); } } else if (interp == Interpolation.Linear || path == null) { Vector3 endScale = ((ScaleKey)track.keys[index + 1]).scale; Tweener tween; if (axis == AxisFlags.X) { tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => scale.x, (x) => { var a = target.localScale; a.x = x; target.localScale = a; }, endScale.x, timeLength); } else if (axis == AxisFlags.Y) { tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => scale.y, (y) => { var a = target.localScale; a.y = y; target.localScale = a; }, endScale.y, timeLength); } else if (axis == AxisFlags.Z) { tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => scale.z, (z) => { var a = target.localScale; a.z = z; target.localScale = a; }, endScale.z, timeLength); } else if (axis == AxisFlags.All) { tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => scale, (s) => target.localScale = s, endScale, timeLength); } else { tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => scale, (s) => { var ls = target.localScale; if ((axis & AxisFlags.X) != AxisFlags.None) { ls.x = s.x; } if ((axis & AxisFlags.Y) != AxisFlags.None) { ls.y = s.y; } if ((axis & AxisFlags.Z) != AxisFlags.None) { ls.z = s.z; } target.localScale = ls; }, endScale, timeLength); } if (hasCustomEase()) { tween.SetEase(easeCurve); } else { tween.SetEase(easeType, amplitude, period); } seq.Insert(this, tween); } else if (interp == Interpolation.Curve) { DOSetter <Vector3> setter; if (axis == AxisFlags.X) { setter = (s) => { var a = target.localScale; a.x = s.x; target.localScale = a; } } ; else if (axis == AxisFlags.Y) { setter = (s) => { var a = target.localScale; a.y = s.y; target.localScale = a; } } ; else if (axis == AxisFlags.Z) { setter = (s) => { var a = target.localScale; a.z = s.z; target.localScale = a; } } ; else if (axis == AxisFlags.All) { setter = (s) => target.localScale = s; } else { setter = (s) => { var ls = target.localScale; if ((axis & AxisFlags.X) != AxisFlags.None) { ls.x = s.x; } if ((axis & AxisFlags.Y) != AxisFlags.None) { ls.y = s.y; } if ((axis & AxisFlags.Z) != AxisFlags.None) { ls.z = s.z; } target.localScale = ls; } }; var tweenPath = DOTween.To(TweenPlugPathVector3.Get(), () => scale, setter, path, timeLength); if (hasCustomEase()) { tweenPath.SetEase(easeCurve); } else { tweenPath.SetEase(easeType, amplitude, period); } seq.Insert(this, tweenPath); } } #endregion }
public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object target) { //allow tracks with just one key if (track.keys.Count == 1) { interp = Interpolation.None; } else if (canTween && track.canTween) { //invalid or in-between keys if (endFrame == -1) { return; } } PropertyTrack propTrack = track as PropertyTrack; PropertyTrack.ValueType valueType = propTrack.valueType; //get component and fill the cached method info Component comp = propTrack.GetTargetComp(target as GameObject); if (comp == null) { return; } string varName = propTrack.getMemberName(); int frameRate = seq.take.frameRate; //change to use setvalue track in AMSequence if (!string.IsNullOrEmpty(varName)) { propTrack.RefreshData(comp); //allow tracks with just one key if (!propTrack.canTween || !canTween) { seq.Insert(this, GenerateSingleValueTweener(seq, propTrack, frameRate, comp)); } else { //grab end frame var endKey = track.keys[index + 1] as PropertyKey; if (targetsAreEqual(valueType, endKey)) { return; } Tweener tween = null; var time = getTime(frameRate); PropertyInfo propInfo = propTrack.GetCachedPropertyInfo(); if (propInfo != null) { switch (valueType) { case PropertyTrack.ValueType.Integer: tween = DOTween.To(new IntPlugin(), () => System.Convert.ToInt32(val), (x) => propInfo.SetValue(comp, x, null), System.Convert.ToInt32(endKey.val), time); break; case PropertyTrack.ValueType.Float: tween = DOTween.To(new FloatPlugin(), () => System.Convert.ToSingle(val), (x) => propInfo.SetValue(comp, x, null), System.Convert.ToSingle(endKey.val), time); break; case PropertyTrack.ValueType.Double: tween = DOTween.To(new DoublePlugin(), () => val, (x) => propInfo.SetValue(comp, x, null), endKey.val, time); break; case PropertyTrack.ValueType.Long: tween = DOTween.To(new LongPlugin(), () => System.Convert.ToInt64(val), (x) => propInfo.SetValue(comp, x, null), System.Convert.ToInt64(endKey.val), time); break; case PropertyTrack.ValueType.Vector2: tween = DOTween.To(TweenPluginFactory.CreateVector2(), () => vect2, (x) => propInfo.SetValue(comp, x, null), endKey.vect2, time); break; case PropertyTrack.ValueType.Vector3: tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => vect3, (x) => propInfo.SetValue(comp, x, null), endKey.vect3, time); break; case PropertyTrack.ValueType.Color: tween = DOTween.To(TweenPluginFactory.CreateColor(), () => color, (x) => propInfo.SetValue(comp, x, null), endKey.color, time); break; case PropertyTrack.ValueType.Rect: tween = DOTween.To(new RectPlugin(), () => rect, (x) => propInfo.SetValue(comp, x, null), endKey.rect, time); break; case PropertyTrack.ValueType.Vector4: tween = DOTween.To(TweenPluginFactory.CreateVector4(), () => vect4, (x) => propInfo.SetValue(comp, x, null), endKey.vect4, time); break; case PropertyTrack.ValueType.Quaternion: tween = DOTween.To(new PureQuaternionPlugin(), () => quat, (x) => propInfo.SetValue(comp, x, null), endKey.quat, time); break; } } else { FieldInfo fieldInfo = propTrack.GetCachedFieldInfo(); if (fieldInfo != null) { switch (valueType) { case PropertyTrack.ValueType.Integer: tween = DOTween.To(new IntPlugin(), () => System.Convert.ToInt32(val), (x) => fieldInfo.SetValue(comp, x), System.Convert.ToInt32(endKey.val), time); break; case PropertyTrack.ValueType.Float: tween = DOTween.To(new FloatPlugin(), () => System.Convert.ToSingle(val), (x) => fieldInfo.SetValue(comp, x), System.Convert.ToSingle(endKey.val), time); break; case PropertyTrack.ValueType.Double: tween = DOTween.To(new DoublePlugin(), () => val, (x) => fieldInfo.SetValue(comp, x), endKey.val, time); break; case PropertyTrack.ValueType.Long: tween = DOTween.To(new LongPlugin(), () => System.Convert.ToInt64(val), (x) => fieldInfo.SetValue(comp, x), System.Convert.ToInt64(endKey.val), time); break; case PropertyTrack.ValueType.Vector2: tween = DOTween.To(TweenPluginFactory.CreateVector2(), () => vect2, (x) => fieldInfo.SetValue(comp, x), endKey.vect2, time); break; case PropertyTrack.ValueType.Vector3: tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => vect3, (x) => fieldInfo.SetValue(comp, x), endKey.vect3, time); break; case PropertyTrack.ValueType.Color: tween = DOTween.To(TweenPluginFactory.CreateColor(), () => color, (x) => fieldInfo.SetValue(comp, x), endKey.color, time); break; case PropertyTrack.ValueType.Rect: tween = DOTween.To(new RectPlugin(), () => (Rect)fieldInfo.GetValue(comp), (x) => fieldInfo.SetValue(comp, x), endKey.rect, time); break; case PropertyTrack.ValueType.Vector4: tween = DOTween.To(TweenPluginFactory.CreateVector4(), () => vect4, (x) => fieldInfo.SetValue(comp, x), endKey.vect4, time); break; case PropertyTrack.ValueType.Quaternion: tween = DOTween.To(new PureQuaternionPlugin(), () => quat, (x) => fieldInfo.SetValue(comp, x), endKey.quat, time); break; } } } if (tween != null) { if (hasCustomEase()) { tween.SetEase(easeCurve); } else { tween.SetEase((Ease)easeType, amplitude, period); } seq.Insert(this, tween); } } } else { Debug.LogError("Animator: No FieldInfo or PropertyInfo set."); } return; }
public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object target) { //allow tracks with just one key if (track.keys.Count == 1) { interp = Interpolation.None; } else if (canTween) { //invalid or in-between keys if (endFrame == -1) { return; } } PropertyTrack propTrack = track as PropertyTrack; string varName = propTrack.getMemberName(); if (string.IsNullOrEmpty(varName)) { Debug.LogError("Animator: No FieldInfo or PropertyInfo set."); return; } PropertyTrack.ValueType valueType = propTrack.valueType; //get component and fill the cached method info Component comp = propTrack.GetTargetComp(target as GameObject); if (comp == null) { return; } propTrack.RefreshData(comp); var time = getTime(seq.take.frameRate); Tweener tween = null; if (interp == Interpolation.None) { tween = GenerateSingleValueTweener(seq, propTrack, time, comp); } else if (interp == Interpolation.Linear || path == null) { //grab end frame var endKey = track.keys[index + 1] as PropertyKey; switch (valueType) { case PropertyTrack.ValueType.Integer: tween = DOTween.To(TweenPluginFactory.CreateInt(), () => System.Convert.ToInt32(val), GenerateSetter <int>(propTrack, comp), System.Convert.ToInt32(endKey.val), time); break; case PropertyTrack.ValueType.Float: tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => System.Convert.ToSingle(val), GenerateSetter <float>(propTrack, comp), System.Convert.ToSingle(endKey.val), time); break; case PropertyTrack.ValueType.Double: tween = DOTween.To(TweenPluginFactory.CreateDouble(), () => val, GenerateSetter <double>(propTrack, comp), endKey.val, time); break; case PropertyTrack.ValueType.Long: tween = DOTween.To(TweenPluginFactory.CreateLong(), () => System.Convert.ToInt64(val), GenerateSetter <long>(propTrack, comp), System.Convert.ToInt64(endKey.val), time); break; case PropertyTrack.ValueType.Vector2: tween = DOTween.To(TweenPluginFactory.CreateVector2(), () => vect2, GenerateSetter <Vector2>(propTrack, comp), endKey.vect2, time); break; case PropertyTrack.ValueType.Vector3: tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => vect3, GenerateSetter <Vector3>(propTrack, comp), endKey.vect3, time); break; case PropertyTrack.ValueType.Color: tween = DOTween.To(TweenPluginFactory.CreateColor(), () => color, GenerateSetter <Color>(propTrack, comp), endKey.color, time); break; case PropertyTrack.ValueType.Rect: tween = DOTween.To(TweenPluginFactory.CreateRect(), () => rect, (x) => GenerateSetter <Rect>(propTrack, comp), endKey.rect, time); break; case PropertyTrack.ValueType.Vector4: tween = DOTween.To(TweenPluginFactory.CreateVector4(), () => vect4, GenerateSetter <Vector4>(propTrack, comp), endKey.vect4, time); break; case PropertyTrack.ValueType.Quaternion: tween = DOTween.To(TweenPluginFactory.CreateQuaternion(), () => quat, GenerateSetter <Quaternion>(propTrack, comp), endKey.quat, time); break; } } else { switch (valueType) { case PropertyTrack.ValueType.Integer: tween = DOTween.To(TweenPlugPathInt.Get(), () => System.Convert.ToInt32(val), GenerateSetter <int>(propTrack, comp), path, time); break; case PropertyTrack.ValueType.Float: tween = DOTween.To(TweenPlugPathFloat.Get(), () => System.Convert.ToSingle(val), GenerateSetter <float>(propTrack, comp), path, time); break; case PropertyTrack.ValueType.Double: tween = DOTween.To(TweenPlugPathDouble.Get(), () => val, GenerateSetter <double>(propTrack, comp), path, time); break; case PropertyTrack.ValueType.Long: tween = DOTween.To(TweenPlugPathLong.Get(), () => System.Convert.ToInt64(val), GenerateSetter <long>(propTrack, comp), path, time); break; case PropertyTrack.ValueType.Vector2: tween = DOTween.To(TweenPlugPathVector2.Get(), () => vect2, GenerateSetter <Vector2>(propTrack, comp), path, time); break; case PropertyTrack.ValueType.Vector3: tween = DOTween.To(TweenPlugPathVector3.Get(), () => vect3, GenerateSetter <Vector3>(propTrack, comp), path, time); break; case PropertyTrack.ValueType.Color: tween = DOTween.To(TweenPlugPathColor.Get(), () => color, GenerateSetter <Color>(propTrack, comp), path, time); break; case PropertyTrack.ValueType.Rect: tween = DOTween.To(TweenPlugPathRect.Get(), () => rect, GenerateSetter <Rect>(propTrack, comp), path, time); break; case PropertyTrack.ValueType.Vector4: tween = DOTween.To(TweenPlugPathVector4.Get(), () => vect4, GenerateSetter <Vector4>(propTrack, comp), path, time); break; case PropertyTrack.ValueType.Quaternion: tween = DOTween.To(TweenPlugPathEuler.Get(), () => quat, GenerateSetter <Quaternion>(propTrack, comp), path, time); break; } } if (tween != null) { if (canTween) { if (hasCustomEase()) { tween.SetEase(easeCurve); } else { tween.SetEase(easeType, amplitude, period); } } seq.Insert(this, tween); } return; }
public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object obj) { int frameRate = seq.take.frameRate; //allow tracks with just one key if (track.keys.Count == 1) { interp = Interpolation.None; } var trans = obj as Transform; var transParent = trans.parent; Rigidbody body = trans.GetComponent <Rigidbody>(); Rigidbody2D body2D = !body?trans.GetComponent <Rigidbody2D>() : null; var tTrack = track as TranslationTrack; bool pixelSnap = tTrack.pixelSnap; float ppu = tTrack.pixelPerUnit; if (!canTween) { //TODO: world position Vector3 pos = pixelSnap ? new Vector3(Mathf.Round(position.x * ppu) / ppu, Mathf.Round(position.y * ppu) / ppu, Mathf.Round(position.z * ppu) / ppu) : position; TweenerCore <Vector3, Vector3, TWeenPlugNoneOptions> tweener; if (body2D) { tweener = DOTween.To(new TweenPlugValueSet <Vector3>(), () => trans.localPosition, (x) => body2D.position = transParent.TransformPoint(x), pos, getTime(frameRate)); //1.0f / frameRate } else if (body) { tweener = DOTween.To(new TweenPlugValueSet <Vector3>(), () => trans.localPosition, (x) => body.position = transParent.TransformPoint(x), pos, getTime(frameRate)); //1.0f / frameRate } else { tweener = DOTween.To(new TweenPlugValueSet <Vector3>(), () => trans.localPosition, (x) => trans.localPosition = x, pos, getTime(frameRate)); //1.0f / frameRate } seq.Insert(this, tweener); } else { if (path.Length <= 1) { return; } if (getNumberOfFrames(seq.take.frameRate) <= 0) { return; } TweenerCore <Vector3, Path, PathOptions> ret = null; bool isRelative = false; PathType pathType = path.Length == 2 ? PathType.Linear : PathType.CatmullRom; var pathTween = new Path(pathType, path, pathResolution); var timeTween = getTime(frameRate); if (body2D) { if (pixelSnap) { ret = DOTween.To(PathPlugin.Get(), () => path[0], x => body2D.MovePosition(transParent.TransformPoint(new Vector2(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu))), pathTween, timeTween).SetTarget(body2D); } else { ret = DOTween.To(PathPlugin.Get(), () => path[0], x => body2D.MovePosition(transParent.TransformPoint(x)), pathTween, timeTween).SetTarget(body2D); } } else if (body) { if (pixelSnap) { ret = DOTween.To(PathPlugin.Get(), () => path[0], x => body.MovePosition(transParent.TransformPoint(new Vector3(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu, Mathf.Round(x.z * ppu) / ppu))), pathTween, timeTween).SetTarget(body); } else { ret = DOTween.To(PathPlugin.Get(), () => path[0], x => body.MovePosition(transParent.TransformPoint(x)), pathTween, timeTween).SetTarget(body); } } else { if (pixelSnap) { ret = DOTween.To(PathPlugin.Get(), () => path[0], x => trans.localPosition = new Vector3(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu, Mathf.Round(x.z * ppu) / ppu), pathTween, timeTween).SetTarget(trans); } else { ret = DOTween.To(PathPlugin.Get(), () => path[0], x => trans.localPosition = x, pathTween, timeTween).SetTarget(trans); } } ret.SetRelative(isRelative).SetOptions(isClosed); if (hasCustomEase()) { ret.SetEase(easeCurve); } else { ret.SetEase(easeType, amplitude, period); } seq.Insert(this, ret); } }
public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object obj) { //allow tracks with just one key if (track.keys.Count == 1) { interp = Interpolation.None; } else if (canTween) { //invalid or in-between keys if (endFrame == -1) { return; } if (interp == Interpolation.Curve && path.Length <= 1) { return; } } Transform trans = obj as Transform; var transParent = trans.parent; Rigidbody body = trans.GetComponent <Rigidbody>(); Rigidbody2D body2D = !body?trans.GetComponent <Rigidbody2D>() : null; int frameRate = seq.take.frameRate; float time = getTime(frameRate); switch (interp) { case Interpolation.None: TweenerCore <Quaternion, Quaternion, TWeenPlugNoneOptions> valueTween; if (body2D) { valueTween = DOTween.To(new TweenPlugValueSet <Quaternion>(), () => trans.localRotation, (x) => body2D.rotation = (x * transParent.rotation).eulerAngles.z, rotation, time); } else if (body) { valueTween = DOTween.To(new TweenPlugValueSet <Quaternion>(), () => trans.localRotation, (x) => body.rotation = x * transParent.rotation, rotation, time); } else { valueTween = DOTween.To(new TweenPlugValueSet <Quaternion>(), () => trans.localRotation, (x) => trans.localRotation = x, rotation, time); } seq.Insert(this, valueTween); break; case Interpolation.Linear: Quaternion endRotation = (track.keys[index + 1] as RotationKey).rotation; TweenerCore <Quaternion, Quaternion, NoOptions> linearTween; if (body2D) { linearTween = DOTween.To(new PureQuaternionPlugin(), () => rotation, (x) => body2D.MoveRotation((x * transParent.rotation).eulerAngles.z), endRotation, time); } else if (body) { linearTween = DOTween.To(new PureQuaternionPlugin(), () => rotation, (x) => body.MoveRotation(x * transParent.rotation), endRotation, time); } else { linearTween = DOTween.To(new PureQuaternionPlugin(), () => rotation, (x) => trans.localRotation = x, endRotation, time); } if (hasCustomEase()) { linearTween.SetEase(easeCurve); } else { linearTween.SetEase(easeType, amplitude, period); } seq.Insert(this, linearTween); break; case Interpolation.Curve: var pathTween = GetPathTween(frameRate); if (body2D) { pathTween.setter = x => body2D.MoveRotation(transParent.eulerAngles.z + x.z); pathTween.SetTarget(body2D); } else if (body) { pathTween.setter = x => body.MoveRotation(Quaternion.Euler(x) * transParent.rotation); pathTween.SetTarget(body); } else { pathTween.setter = x => trans.localRotation = Quaternion.Euler(x); pathTween.SetTarget(trans); } if (hasCustomEase()) { pathTween.SetEase(easeCurve); } else { pathTween.SetEase(easeType, amplitude, period); } seq.Insert(this, pathTween); break; } }
public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object obj) { int frameRate = seq.take.frameRate; //allow tracks with just one key if (track.keys.Count == 1) { interp = Interpolation.None; } Transform trans = obj as Transform; var tTrack = track as TranslationTrack; bool pixelSnap = tTrack.pixelSnap; float ppu = tTrack.pixelPerUnit; if (!canTween) { //TODO: world position Vector3 pos = pixelSnap ? new Vector3(Mathf.Round(position.x * ppu) / ppu, Mathf.Round(position.y * ppu) / ppu, Mathf.Round(position.z * ppu) / ppu) : position; var tweener = DOTween.To(new TweenPlugValueSet <Vector3>(), () => pos, (x) => trans.localPosition = x, pos, 1.0f / frameRate); //getTime(frameRate) tweener.plugOptions.SetSequence(seq); seq.Insert(this, tweener); } else { if (path.Length <= 1) { return; } if (getNumberOfFrames(seq.take.frameRate) <= 0) { return; } Tweener ret = null; bool isRelative = false; PathType pathType = path.Length == 2 ? PathType.Linear : PathType.CatmullRom; if (pixelSnap) { ret = DOTween.To(PathPlugin.Get(), () => path[0], x => trans.localPosition = new Vector3(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu, Mathf.Round(x.z * ppu) / ppu), new Path(pathType, path, pathResolution), getTime(frameRate)).SetTarget(trans).SetRelative(isRelative).SetOptions(isClosed); } else { ret = DOTween.To(PathPlugin.Get(), () => path[0], x => trans.localPosition = x, new Path(pathType, path, pathResolution), getTime(frameRate)).SetTarget(trans).SetRelative(isRelative).SetOptions(isClosed); } if (hasCustomEase()) { ret.SetEase(easeCurve); } else { ret.SetEase(easeType, amplitude, period); } seq.Insert(this, ret); } }
public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object obj) { Transform target = obj as Transform; int frameRate = seq.take.frameRate; //allow tracks with just one key if (track.keys.Count == 1) { interp = Interpolation.None; } var rotTrack = (RotationEulerTrack)track; var axis = rotTrack.axis; if (!canTween) { float timeLength = 1.0f / frameRate; if (axis == AxisFlags.X) { float _x = rotation.x; var tweenX = DOTween.To(new TweenPlugValueSet <float>(), () => _x, (x) => { var a = target.localEulerAngles; a.x = x; target.localEulerAngles = a; }, _x, timeLength); tweenX.plugOptions.SetSequence(seq); seq.Insert(this, tweenX); } else if (axis == AxisFlags.Y) { float _y = rotation.y; var tweenY = DOTween.To(new TweenPlugValueSet <float>(), () => _y, (y) => { var a = target.localEulerAngles; a.y = y; target.localEulerAngles = a; }, _y, timeLength); tweenY.plugOptions.SetSequence(seq); seq.Insert(this, tweenY); } else if (axis == AxisFlags.Z) { float _z = rotation.z; var tweenZ = DOTween.To(new TweenPlugValueSet <float>(), () => _z, (z) => { var a = target.localEulerAngles; a.z = z; target.localEulerAngles = a; }, _z, timeLength); tweenZ.plugOptions.SetSequence(seq); seq.Insert(this, tweenZ); } else if (axis == AxisFlags.All) { var tweenV = DOTween.To(new TweenPlugValueSet <Vector3>(), () => rotation, (r) => { target.localEulerAngles = r; }, rotation, timeLength); tweenV.plugOptions.SetSequence(seq); seq.Insert(this, tweenV); } else { var tweenV = DOTween.To(new TweenPlugValueSet <Vector3>(), () => rotation, (r) => { var rot = target.localEulerAngles; if ((axis & AxisFlags.X) != AxisFlags.None) { rot.x = r.x; } if ((axis & AxisFlags.Y) != AxisFlags.None) { rot.y = r.y; } if ((axis & AxisFlags.Z) != AxisFlags.None) { rot.z = r.z; } target.localEulerAngles = rot; }, rotation, timeLength); tweenV.plugOptions.SetSequence(seq); seq.Insert(this, tweenV); } } else if (endFrame == -1) { return; } else { float timeLength = getTime(frameRate); Vector3 endRotation = (track.keys[index + 1] as RotationEulerKey).rotation; Tweener tween; if (axis == AxisFlags.X) { tween = DOTween.To(new FloatPlugin(), () => target.localEulerAngles.x, (x) => { var a = target.localEulerAngles; a.x = x; target.localEulerAngles = a; }, endRotation.x, timeLength); } else if (axis == AxisFlags.Y) { tween = DOTween.To(new FloatPlugin(), () => target.localEulerAngles.y, (y) => { var a = target.localEulerAngles; a.y = y; target.localEulerAngles = a; }, endRotation.y, timeLength); } else if (axis == AxisFlags.Z) { tween = DOTween.To(new FloatPlugin(), () => target.localEulerAngles.z, (z) => { var a = target.localEulerAngles; a.z = z; target.localEulerAngles = a; }, endRotation.z, timeLength); } else if (axis == AxisFlags.All) { tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => target.localEulerAngles, (r) => target.localEulerAngles = r, endRotation, timeLength); } else { tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => target.localEulerAngles, (r) => { var rot = target.localEulerAngles; if ((axis & AxisFlags.X) != AxisFlags.None) { rot.x = r.x; } if ((axis & AxisFlags.Y) != AxisFlags.None) { rot.y = r.y; } if ((axis & AxisFlags.Z) != AxisFlags.None) { rot.z = r.z; } target.localEulerAngles = rot; }, endRotation, timeLength); } if (hasCustomEase()) { tween.SetEase(easeCurve); } else { tween.SetEase(easeType, amplitude, period); } seq.Insert(this, tween); } }
public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object target) { //allow tracks with just one key if (track.keys.Count == 1) { interp = Interpolation.None; } else if (canTween) { //invalid or in-between keys if (endFrame == -1) { return; } } var matTrack = track as MaterialTrack; var propType = matTrack.propertyType; Material matInst = matTrack.materialInstance; string prop = matTrack.property; int propId = Shader.PropertyToID(prop); int frameRate = seq.take.frameRate; Tweener tween = null; int keyCount = track.keys.Count; float time = getTime(frameRate); if (interp == Interpolation.None) { switch (propType) { case MaterialTrack.ValueType.Float: case MaterialTrack.ValueType.Range: tween = DOTween.To(TweenPlugValueSet <float> .Get(), () => matInst.GetFloat(propId), (x) => matInst.SetFloat(propId, x), val, time); break; case MaterialTrack.ValueType.Vector: tween = DOTween.To(TweenPlugValueSet <Vector4> .Get(), () => matInst.GetVector(propId), (x) => matInst.SetVector(propId, x), vector, time); break; case MaterialTrack.ValueType.Color: tween = DOTween.To(TweenPlugValueSet <Color> .Get(), () => matInst.GetColor(propId), (x) => matInst.SetColor(propId, x), color, time); break; case MaterialTrack.ValueType.TexOfs: tween = DOTween.To(TweenPlugValueSet <Vector2> .Get(), () => matInst.GetTextureOffset(prop), (x) => matInst.SetTextureOffset(prop, x), texOfs, time); break; case MaterialTrack.ValueType.TexScale: tween = DOTween.To(TweenPlugValueSet <Vector2> .Get(), () => matInst.GetTextureScale(prop), (x) => matInst.SetTextureScale(prop, x), texScale, time); break; case MaterialTrack.ValueType.TexEnv: tween = DOTween.To(TweenPlugValueSet <Texture> .Get(), () => matInst.GetTexture(propId), (x) => matInst.SetTexture(propId, x), texture, time); break; } } else if (interp == Interpolation.Linear || path == null) { var endKey = track.keys[index + 1] as MaterialKey; switch (propType) { case MaterialTrack.ValueType.Float: case MaterialTrack.ValueType.Range: tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => val, (x) => matInst.SetFloat(propId, x), endKey.val, time); break; case MaterialTrack.ValueType.Vector: tween = DOTween.To(TweenPluginFactory.CreateVector4(), () => vector, (x) => matInst.SetVector(propId, x), endKey.vector, time); break; case MaterialTrack.ValueType.Color: tween = DOTween.To(TweenPluginFactory.CreateColor(), () => color, (x) => matInst.SetColor(propId, x), endKey.color, time); break; case MaterialTrack.ValueType.TexOfs: tween = DOTween.To(TweenPluginFactory.CreateVector2(), () => texOfs, (x) => matInst.SetTextureOffset(prop, x), endKey.texOfs, time); break; case MaterialTrack.ValueType.TexScale: tween = DOTween.To(TweenPluginFactory.CreateVector2(), () => texScale, (x) => matInst.SetTextureScale(prop, x), endKey.texScale, time); break; } } else { switch (propType) { case MaterialTrack.ValueType.Float: case MaterialTrack.ValueType.Range: tween = DOTween.To(TweenPlugPathFloat.Get(), () => val, (x) => matInst.SetFloat(propId, x), path, time); break; case MaterialTrack.ValueType.Vector: tween = DOTween.To(TweenPlugPathVector4.Get(), () => vector, (x) => matInst.SetVector(propId, x), path, time); break; case MaterialTrack.ValueType.Color: tween = DOTween.To(TweenPlugPathColor.Get(), () => color, (x) => matInst.SetColor(propId, x), path, time); break; case MaterialTrack.ValueType.TexOfs: tween = DOTween.To(TweenPlugPathVector2.Get(), () => texOfs, (x) => matInst.SetTextureOffset(propId, x), path, time); break; case MaterialTrack.ValueType.TexScale: tween = DOTween.To(TweenPlugPathVector2.Get(), () => texScale, (x) => matInst.SetTextureScale(propId, x), path, time); break; } } if (tween != null) { if (canTween) { if (hasCustomEase()) { tween.SetEase(easeCurve); } else { tween.SetEase((Ease)easeType, amplitude, period); } } seq.Insert(this, tween); } }
public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object target) { int frameRate = seq.take.frameRate; float waitTime = getWaitTime(frameRate, 0.0f); var anim = (target as GameObject).GetComponent <Animation>(); float duration = wrapMode == WrapMode.Once ? amClip.length : ((seq.take.getLastFrame() - frame) + 1) / (float)frameRate; if (crossfade) { if (index > 0) { var prevKey = track.keys[index - 1] as UnityAnimationKey; var prevAnimState = anim[prevKey.amClip.name]; var prevWrap = prevKey.wrapMode; var prevStartTime = prevKey.getWaitTime(frameRate, 0.0f); var animState = anim[amClip.name]; var tween = DOTween.To(new FloatPlugin(), () => 0f, (x) => { if (x < crossfadeTime) { float weight = x / crossfadeTime; prevAnimState.enabled = true; prevAnimState.wrapMode = prevWrap; prevAnimState.weight = 1.0f - weight; prevAnimState.time = (waitTime + x) - prevStartTime; animState.enabled = true; animState.wrapMode = wrapMode; animState.weight = weight; animState.time = x; anim.Sample(); prevAnimState.enabled = false; animState.enabled = false; } else { animState.enabled = true; animState.wrapMode = wrapMode; animState.weight = 1.0f; animState.time = x; anim.Sample(); animState.enabled = false; } }, duration, duration); seq.Insert(this, tween); } else { var animState = anim[amClip.name]; var tween = DOTween.To(new FloatPlugin(), () => 0f, (x) => { animState.enabled = true; animState.wrapMode = wrapMode; animState.time = x; if (x < crossfadeTime) { animState.weight = x / crossfadeTime; } else { animState.weight = 1.0f; } anim.Sample(); animState.enabled = false; }, duration, duration); seq.Insert(this, tween); } } else { var animState = anim[amClip.name]; var tween = DOTween.To(new FloatPlugin(), () => 0f, (x) => { animState.enabled = true; animState.wrapMode = wrapMode; animState.time = x; animState.weight = 1.0f; anim.Sample(); animState.enabled = false; }, duration, duration); seq.Insert(this, tween); } }
public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object obj) { int frameRate = seq.take.frameRate; //allow tracks with just one key if (track.keys.Count == 1) { interp = Interpolation.None; } else if (canTween) { //invalid or in-between keys if (path.Length <= 1) { return; } if (getNumberOfFrames(frameRate) <= 0) { return; } } var trans = obj as Transform; var transParent = trans.parent; Rigidbody body = trans.GetComponent <Rigidbody>(); Rigidbody2D body2D = !body?trans.GetComponent <Rigidbody2D>() : null; var tTrack = track as TranslationTrack; bool pixelSnap = tTrack.pixelSnap; float ppu = tTrack.pixelPerUnit; if (!canTween) { //TODO: world position Vector3 pos = pixelSnap ? new Vector3(Mathf.Round(position.x * ppu) / ppu, Mathf.Round(position.y * ppu) / ppu, Mathf.Round(position.z * ppu) / ppu) : position; TweenerCore <Vector3, Vector3, TWeenPlugNoneOptions> tweener; if (body2D) { tweener = DOTween.To(new TweenPlugValueSet <Vector3>(), () => trans.localPosition, (x) => body2D.position = transParent.TransformPoint(x), pos, getTime(frameRate)); //1.0f / frameRate } else if (body) { tweener = DOTween.To(new TweenPlugValueSet <Vector3>(), () => trans.localPosition, (x) => body.position = transParent.TransformPoint(x), pos, getTime(frameRate)); //1.0f / frameRate } else { tweener = DOTween.To(new TweenPlugValueSet <Vector3>(), () => trans.localPosition, (x) => trans.localPosition = x, pos, getTime(frameRate)); //1.0f / frameRate } seq.Insert(this, tweener); } else { var tween = GetPathTween(frameRate); if (body2D) { if (pixelSnap) { tween.setter = x => body2D.MovePosition(transParent.TransformPoint(new Vector2(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu))); } else { tween.setter = x => body2D.MovePosition(transParent.TransformPoint(x)); } tween.SetTarget(body2D); } else if (body) { if (pixelSnap) { tween.setter = x => body.MovePosition(transParent.TransformPoint(new Vector3(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu, Mathf.Round(x.z * ppu) / ppu))); } else { tween.setter = x => body.MovePosition(transParent.TransformPoint(x)); } tween.SetTarget(body); } else { if (pixelSnap) { tween.setter = x => trans.localPosition = new Vector3(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu, Mathf.Round(x.z * ppu) / ppu); } else { tween.setter = x => trans.localPosition = x; } tween.SetTarget(trans); } if (hasCustomEase()) { tween.SetEase(easeCurve); } else { tween.SetEase(easeType, amplitude, period); } seq.Insert(this, tween); } }
public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object obj) { Transform target = obj as Transform; var transParent = target.parent; Rigidbody body = target.GetComponent <Rigidbody>(); Rigidbody2D body2D = !body?target.GetComponent <Rigidbody2D>() : null; int frameRate = seq.take.frameRate; //allow tracks with just one key if (track.keys.Count == 1) { interp = Interpolation.None; } var rotTrack = (RotationEulerTrack)track; var axis = rotTrack.axis; if (!canTween) { float timeLength = getTime(frameRate);//1.0f / frameRate; if (axis == AxisFlags.X) { float _x = rotation.x; TweenerCore <float, float, TWeenPlugNoneOptions> tweenX; if (body) { tweenX = DOTween.To(new TweenPlugValueSet <float>(), () => target.localEulerAngles.x, (x) => { var a = target.localEulerAngles; body.rotation = Quaternion.Euler(x, a.y, a.z) * transParent.rotation; }, _x, timeLength); } else { tweenX = DOTween.To(new TweenPlugValueSet <float>(), () => target.localEulerAngles.x, (x) => { var a = target.localEulerAngles; a.x = x; target.localEulerAngles = a; }, _x, timeLength); } seq.Insert(this, tweenX); } else if (axis == AxisFlags.Y) { float _y = rotation.y; TweenerCore <float, float, TWeenPlugNoneOptions> tweenY; if (body) { tweenY = DOTween.To(new TweenPlugValueSet <float>(), () => target.localEulerAngles.y, (y) => { var a = target.localEulerAngles; body.rotation = Quaternion.Euler(a.x, y, a.z) * transParent.rotation; }, _y, timeLength); } else { tweenY = DOTween.To(new TweenPlugValueSet <float>(), () => target.localEulerAngles.y, (y) => { var a = target.localEulerAngles; a.y = y; target.localEulerAngles = a; }, _y, timeLength); } seq.Insert(this, tweenY); } else if (axis == AxisFlags.Z) { float _z = rotation.z; TweenerCore <float, float, TWeenPlugNoneOptions> tweenZ; if (body2D) { tweenZ = DOTween.To(new TweenPlugValueSet <float>(), () => target.localEulerAngles.z, (z) => { body2D.rotation = z + transParent.eulerAngles.z; }, _z, timeLength); } else if (body) { tweenZ = DOTween.To(new TweenPlugValueSet <float>(), () => target.localEulerAngles.z, (z) => { var a = target.localEulerAngles; body.rotation = Quaternion.Euler(a.x, a.y, z) * transParent.rotation; }, _z, timeLength); } else { tweenZ = DOTween.To(new TweenPlugValueSet <float>(), () => target.localEulerAngles.z, (z) => { var a = target.localEulerAngles; a.z = z; target.localEulerAngles = a; }, _z, timeLength); } seq.Insert(this, tweenZ); } else if (axis == AxisFlags.All) { TweenerCore <Vector3, Vector3, TWeenPlugNoneOptions> tweenV; if (body2D) { tweenV = DOTween.To(new TweenPlugValueSet <Vector3>(), () => target.localEulerAngles, (r) => { body2D.rotation = r.z + transParent.eulerAngles.z; }, rotation, timeLength); } else if (body) { tweenV = DOTween.To(new TweenPlugValueSet <Vector3>(), () => target.localEulerAngles, (r) => { body.rotation = Quaternion.Euler(r) * transParent.rotation; }, rotation, timeLength); } else { tweenV = DOTween.To(new TweenPlugValueSet <Vector3>(), () => target.localEulerAngles, (r) => { target.localEulerAngles = r; }, rotation, timeLength); } seq.Insert(this, tweenV); } else { TweenerCore <Vector3, Vector3, TWeenPlugNoneOptions> tweenV; DOGetter <Vector3> getter = () => { var ret = rotation; var rot = target.localEulerAngles; if ((axis & AxisFlags.X) != AxisFlags.None) { ret.x = rot.x; } if ((axis & AxisFlags.Y) != AxisFlags.None) { ret.y = rot.y; } if ((axis & AxisFlags.Z) != AxisFlags.None) { ret.z = rot.z; } return(ret); }; if (body2D) { tweenV = DOTween.To(new TweenPlugValueSet <Vector3>(), getter, (r) => { if ((axis & AxisFlags.Z) != AxisFlags.None) { body2D.rotation = r.z + transParent.eulerAngles.z; } }, rotation, timeLength); } else if (body) { tweenV = DOTween.To(new TweenPlugValueSet <Vector3>(), getter, (r) => { var rot = target.localEulerAngles; if ((axis & AxisFlags.X) != AxisFlags.None) { rot.x = r.x; } if ((axis & AxisFlags.Y) != AxisFlags.None) { rot.y = r.y; } if ((axis & AxisFlags.Z) != AxisFlags.None) { rot.z = r.z; } body.rotation = Quaternion.Euler(rot) * transParent.rotation; }, rotation, timeLength); } else { tweenV = DOTween.To(new TweenPlugValueSet <Vector3>(), getter, (r) => { var rot = target.localEulerAngles; if ((axis & AxisFlags.X) != AxisFlags.None) { rot.x = r.x; } if ((axis & AxisFlags.Y) != AxisFlags.None) { rot.y = r.y; } if ((axis & AxisFlags.Z) != AxisFlags.None) { rot.z = r.z; } target.localEulerAngles = rot; }, rotation, timeLength); } seq.Insert(this, tweenV); } } else if (endFrame == -1) { return; } else { float timeLength = getTime(frameRate); Vector3 endRotation = (track.keys[index + 1] as RotationEulerKey).rotation; Tweener tween; if (axis == AxisFlags.X) { if (body) { tween = DOTween.To(new FloatPlugin(), () => target.localEulerAngles.x, (x) => { var a = target.localEulerAngles; body.MoveRotation(Quaternion.Euler(x, a.y, a.z) * transParent.rotation); }, endRotation.x, timeLength); } else { tween = DOTween.To(new FloatPlugin(), () => target.localEulerAngles.x, (x) => { var a = target.localEulerAngles; a.x = x; target.localEulerAngles = a; }, endRotation.x, timeLength); } } else if (axis == AxisFlags.Y) { if (body) { tween = DOTween.To(new FloatPlugin(), () => target.localEulerAngles.y, (y) => { var a = target.localEulerAngles; body.MoveRotation(Quaternion.Euler(a.x, y, a.z) * transParent.rotation); }, endRotation.y, timeLength); } else { tween = DOTween.To(new FloatPlugin(), () => target.localEulerAngles.y, (y) => { var a = target.localEulerAngles; a.y = y; target.localEulerAngles = a; }, endRotation.y, timeLength); } } else if (axis == AxisFlags.Z) { if (body2D) { tween = DOTween.To(new FloatPlugin(), () => target.localEulerAngles.z, (z) => { body2D.rotation = z + transParent.eulerAngles.z; }, endRotation.z, timeLength); } else if (body) { tween = DOTween.To(new FloatPlugin(), () => target.localEulerAngles.z, (z) => { var a = target.localEulerAngles; body.MoveRotation(Quaternion.Euler(a.x, a.y, z) * transParent.rotation); }, endRotation.z, timeLength); } else { tween = DOTween.To(new FloatPlugin(), () => target.localEulerAngles.z, (z) => { var a = target.localEulerAngles; a.z = z; target.localEulerAngles = a; }, endRotation.z, timeLength); } } else if (axis == AxisFlags.All) { if (body2D) { tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => target.localEulerAngles, (r) => body2D.MoveRotation(r.z + transParent.eulerAngles.z), endRotation, timeLength); } else if (body) { tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => target.localEulerAngles, (r) => body.MoveRotation(Quaternion.Euler(r) * transParent.rotation), endRotation, timeLength); } else { tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => target.localEulerAngles, (r) => target.localEulerAngles = r, endRotation, timeLength); } } else { if (body2D) { tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => target.localEulerAngles, (r) => { if ((axis & AxisFlags.Z) != AxisFlags.None) { body2D.MoveRotation(r.z + transParent.eulerAngles.z); } }, endRotation, timeLength); } else if (body) { tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => target.localEulerAngles, (r) => { var rot = target.localEulerAngles; if ((axis & AxisFlags.X) != AxisFlags.None) { rot.x = r.x; } if ((axis & AxisFlags.Y) != AxisFlags.None) { rot.y = r.y; } if ((axis & AxisFlags.Z) != AxisFlags.None) { rot.z = r.z; } body.MoveRotation(Quaternion.Euler(rot) * transParent.rotation); }, endRotation, timeLength); } else { tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => target.localEulerAngles, (r) => { var rot = target.localEulerAngles; if ((axis & AxisFlags.X) != AxisFlags.None) { rot.x = r.x; } if ((axis & AxisFlags.Y) != AxisFlags.None) { rot.y = r.y; } if ((axis & AxisFlags.Z) != AxisFlags.None) { rot.z = r.z; } target.localEulerAngles = rot; }, endRotation, timeLength); } } if (hasCustomEase()) { tween.SetEase(easeCurve); } else { tween.SetEase(easeType, amplitude, period); } seq.Insert(this, tween); } }
public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object obj) { //allow tracks with just one key if (track.keys.Count == 1) { interp = Interpolation.None; } else if (canTween) { //invalid or in-between keys if (endFrame == -1) { return; } } Transform trans = obj as Transform; Rigidbody body = trans.GetComponent <Rigidbody>(); Rigidbody2D body2D = !body?trans.GetComponent <Rigidbody2D>() : null; int frameRate = seq.take.frameRate; float time = getTime(frameRate); if (interp == Interpolation.None) { TweenerCore <Quaternion, Quaternion, TWeenPlugNoneOptions> valueTween; if (body2D) { valueTween = DOTween.To(TweenPlugValueSet <Quaternion> .Get(), () => trans.localRotation, (x) => { var parent = trans.parent; if (parent) { body2D.rotation = (x * parent.rotation).eulerAngles.z; } else { body2D.rotation = x.eulerAngles.z; } }, rotation, time); } else if (body) { valueTween = DOTween.To(TweenPlugValueSet <Quaternion> .Get(), () => trans.localRotation, (x) => { var parent = trans.parent; if (parent) { body.rotation = x * parent.rotation; } else { body.rotation = x; } }, rotation, time); } else { valueTween = DOTween.To(TweenPlugValueSet <Quaternion> .Get(), () => trans.localRotation, (x) => trans.localRotation = x, rotation, time); } seq.Insert(this, valueTween); } else if (interp == Interpolation.Linear || path == null) { Quaternion endRotation = (track.keys[index + 1] as RotationKey).rotation; TweenerCore <Quaternion, Quaternion, NoOptions> linearTween; if (body2D) { linearTween = DOTween.To(TweenPluginFactory.CreateQuaternion(), () => rotation, (x) => { var parent = trans.parent; if (parent) { body2D.MoveRotation((x * parent.rotation).eulerAngles.z); } else { body2D.MoveRotation(x.eulerAngles.z); } }, endRotation, time); } else if (body) { linearTween = DOTween.To(TweenPluginFactory.CreateQuaternion(), () => rotation, (x) => { var parent = trans.parent; if (parent) { body.MoveRotation(x * parent.rotation); } else { body.MoveRotation(x); } }, endRotation, time); } else { linearTween = DOTween.To(TweenPluginFactory.CreateQuaternion(), () => rotation, (x) => trans.localRotation = x, endRotation, time); } if (hasCustomEase()) { linearTween.SetEase(easeCurve); } else { linearTween.SetEase(easeType, amplitude, period); } seq.Insert(this, linearTween); } else if (interp == Interpolation.Curve) { DOSetter <Quaternion> setter; if (body2D) { setter = x => { var parent = trans.parent; if (parent) { body2D.MoveRotation((x * parent.rotation).eulerAngles.z); } else { body2D.MoveRotation(x.eulerAngles.z); } } } ; else if (body) { setter = x => { var parent = trans.parent; if (parent) { body.MoveRotation(x * parent.rotation); } else { body.MoveRotation(x); } } } ; else { setter = x => trans.localRotation = x; } var pathTween = DOTween.To(TweenPlugPathEuler.Get(), () => rotation, setter, path, time); if (hasCustomEase()) { pathTween.SetEase(easeCurve); } else { pathTween.SetEase(easeType, amplitude, period); } seq.Insert(this, pathTween); } }