示例#1
0
        public LogicalInventorySlot(InventorySlotId id)
        {
            On <InventoryChangedEvent>(e =>
            {
                if (e.Id == _id.Id)
                {
                    _version++;
                }
            });

            _id = id;

            IText amountSource;

            if (id.Slot == ItemSlotId.Gold)
            {
                amountSource = new DynamicText(() =>
                {
                    var gold = Inventory?.Gold.Amount ?? 0;
                    return(new[] { new TextBlock($"{gold / 10}.{gold % 10}") }); // i18n: May need to vary based on the current game language
                }, x => _version);
            }
            else if (id.Slot == ItemSlotId.Rations)
            {
                amountSource = new DynamicText(() =>
                {
                    var food = Inventory?.Rations.Amount ?? 0;
                    return(new[] { new TextBlock(food.ToString(CultureInfo.InvariantCulture)) }); // i18n: Will need to be changed if we support a language that doesn't use Hindu-Arabic numerals.
                }, x => _version);
            }
            else
            {
                amountSource = new DynamicText(() =>
                {
                    var slotInfo = Slot;
                    return(slotInfo == null || slotInfo.Amount < 2
                        ? Array.Empty <TextBlock>()
                        : new[] { new TextBlock(slotInfo.Amount.ToString(CultureInfo.InvariantCulture))
                                  {
                                      Alignment = TextAlignment.Right
                                  } });                                                                                                        // i18n: Will need to be changed if we support a language that doesn't use Hindu-Arabic numerals.
                }, x => _version);
            }

            _visual = AttachChild(new VisualInventorySlot(_id, amountSource, () => Slot))
                      .OnButtonDown(() =>
            {
                var im          = Resolve <IInventoryManager>();
                var inputBinder = Resolve <IInputBinder>();
                if (im.ItemInHand.Item != null ||
                    inputBinder.IsCtrlPressed ||
                    inputBinder.IsShiftPressed ||
                    inputBinder.IsAltPressed)
                {
                    _visual.SuppressNextDoubleClick = true;
                }
            })
                      .OnClick(() =>
            {
                var inputBinder = Resolve <IInputBinder>();
                if (inputBinder.IsCtrlPressed)
                {
                    Raise(new InventoryPickupEvent(null, _id.Id, _id.Slot));
                }
                else if (inputBinder.IsShiftPressed)
                {
                    Raise(new InventoryPickupEvent(5, _id.Id, _id.Slot));
                }
                else if (inputBinder.IsAltPressed)
                {
                    Raise(new InventoryPickupEvent(1, _id.Id, _id.Slot));
                }
                else
                {
                    Raise(new InventorySwapEvent(_id.Id, _id.Slot));
                }
            })
                      .OnDoubleClick(() => Raise(new InventoryPickupEvent(null, _id.Id, _id.Slot)))
                      .OnRightClick(OnRightClick)
                      .OnHover(Hover)
                      .OnBlur(Blur);
        }
示例#2
0
        public LogicalInventorySlot(InventorySlotId id)
        {
            On <InventoryChangedEvent>(e =>
            {
                if (e.InventoryType == _id.Type && e.InventoryId == _id.Id)
                {
                    _version++;
                }
            });

            _id = id;

            IText amountSource;

            if (id.Slot == ItemSlotId.Gold)
            {
                amountSource = new DynamicText(() =>
                {
                    var gold = Inventory?.Gold.Amount ?? 0;
                    return(new[] { new TextBlock($"{gold / 10}.{gold % 10}") });
                }, x => _version);
            }
            else if (id.Slot == ItemSlotId.Rations)
            {
                amountSource = new DynamicText(() =>
                {
                    var food = Inventory?.Rations.Amount ?? 0;
                    return(new[] { new TextBlock(food.ToString()) });
                }, x => _version);
            }
            else
            {
                amountSource = new DynamicText(() =>
                {
                    var slotInfo = Slot;
                    return(slotInfo == null || slotInfo.Amount < 2
                        ? new TextBlock[0]
                        : new[] { new TextBlock(slotInfo.Amount.ToString())
                                  {
                                      Alignment = TextAlignment.Right
                                  } });
                }, x => _version);
            }

            _visual = AttachChild(new VisualInventorySlot(_id, amountSource, () => Slot))
                      .OnButtonDown(() =>
            {
                var im          = Resolve <IInventoryManager>();
                var inputBinder = Resolve <IInputBinder>();
                if (im.ItemInHand.Item != null ||
                    inputBinder.IsCtrlPressed ||
                    inputBinder.IsShiftPressed ||
                    inputBinder.IsAltPressed)
                {
                    _visual.SuppressNextDoubleClick = true;
                }
            })
                      .OnClick(() =>
            {
                var inputBinder = Resolve <IInputBinder>();
                if (inputBinder.IsCtrlPressed)
                {
                    Raise(new InventoryPickupEvent(null, _id.Type, _id.Id, _id.Slot));
                }
                else if (inputBinder.IsShiftPressed)
                {
                    Raise(new InventoryPickupEvent(5, _id.Type, _id.Id, _id.Slot));
                }
                else if (inputBinder.IsAltPressed)
                {
                    Raise(new InventoryPickupEvent(1, _id.Type, _id.Id, _id.Slot));
                }
                else
                {
                    Raise(new InventorySwapEvent(_id.Type, _id.Id, _id.Slot));
                }
            })
                      .OnDoubleClick(() => Raise(new InventoryPickupEvent(null, _id.Type, _id.Id, _id.Slot)))
                      .OnRightClick(OnRightClick)
                      .OnHover(Hover)
                      .OnBlur(Blur);
        }