示例#1
0
        public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object target)
        {
            int   frameRate = seq.take.frameRate;
            float waitTime  = getWaitTime(frameRate, 0.0f);
            var   anim      = (target as GameObject).GetComponent <Animation>();

            float duration = wrapMode == WrapMode.Once ? amClip.length : ((seq.take.getLastFrame() - frame) + 1) / (float)frameRate;

            if (crossfade)
            {
                if (index > 0)
                {
                    var prevKey = track.keys[index - 1] as UnityAnimationKey;

                    var prevAnimState = anim[prevKey.amClip.name];
                    var prevWrap      = prevKey.wrapMode;
                    var prevStartTime = prevKey.getWaitTime(frameRate, 0.0f);
                    var animState     = anim[amClip.name];

                    var tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => 0f, (x) => {
                        if (x < crossfadeTime)
                        {
                            float weight = x / crossfadeTime;

                            prevAnimState.enabled  = true;
                            prevAnimState.wrapMode = prevWrap;
                            prevAnimState.weight   = 1.0f - weight;
                            prevAnimState.time     = (waitTime + x) - prevStartTime;

                            animState.enabled  = true;
                            animState.wrapMode = wrapMode;
                            animState.weight   = weight;
                            animState.time     = x;

                            anim.Sample();

                            prevAnimState.enabled = false;
                            animState.enabled     = false;
                        }
                        else
                        {
                            animState.enabled  = true;
                            animState.wrapMode = wrapMode;
                            animState.weight   = 1.0f;
                            animState.time     = x;

                            anim.Sample();

                            animState.enabled = false;
                        }
                    }, duration, duration);

                    seq.Insert(this, tween);
                }
                else
                {
                    var animState = anim[amClip.name];

                    var tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => 0f, (x) => {
                        animState.enabled  = true;
                        animState.wrapMode = wrapMode;
                        animState.time     = x;

                        if (x < crossfadeTime)
                        {
                            animState.weight = x / crossfadeTime;
                        }
                        else
                        {
                            animState.weight = 1.0f;
                        }

                        anim.Sample();
                        animState.enabled = false;
                    }, duration, duration);

                    seq.Insert(this, tween);
                }
            }
            else
            {
                var animState = anim[amClip.name];

                var tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => 0f, (x) => {
                    animState.enabled  = true;
                    animState.wrapMode = wrapMode;
                    animState.time     = x;
                    animState.weight   = 1.0f;
                    anim.Sample();
                    animState.enabled = false;
                }, duration, duration);

                seq.Insert(this, tween);
            }
        }
示例#2
0
        public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object obj)
        {
            Transform target = obj as Transform;

            int frameRate = seq.take.frameRate;

            //allow tracks with just one key
            if (track.keys.Count == 1)
            {
                interp = Interpolation.None;
            }

            var rotTrack = (RotationEulerTrack)track;
            var axis     = rotTrack.axis;

            if (!canTween)
            {
                float timeLength = 1.0f / frameRate;

                if (axis == AxisFlags.X)
                {
                    float _x     = rotation.x;
                    var   tweenX = DOTween.To(new TweenPlugValueSet <float>(), () => _x, (x) => { var a = target.localEulerAngles; a.x = x; target.localEulerAngles = a; }, _x, timeLength);
                    tweenX.plugOptions.SetSequence(seq);
                    seq.Insert(this, tweenX);
                }
                else if (axis == AxisFlags.Y)
                {
                    float _y     = rotation.y;
                    var   tweenY = DOTween.To(new TweenPlugValueSet <float>(), () => _y, (y) => { var a = target.localEulerAngles; a.y = y; target.localEulerAngles = a; }, _y, timeLength);
                    tweenY.plugOptions.SetSequence(seq);
                    seq.Insert(this, tweenY);
                }
                else if (axis == AxisFlags.Z)
                {
                    float _z     = rotation.z;
                    var   tweenZ = DOTween.To(new TweenPlugValueSet <float>(), () => _z, (z) => { var a = target.localEulerAngles; a.z = z; target.localEulerAngles = a; }, _z, timeLength);
                    tweenZ.plugOptions.SetSequence(seq);
                    seq.Insert(this, tweenZ);
                }
                else if (axis == AxisFlags.All)
                {
                    var tweenV = DOTween.To(new TweenPlugValueSet <Vector3>(), () => rotation, (r) => { target.localEulerAngles = r; }, rotation, timeLength);
                    tweenV.plugOptions.SetSequence(seq);
                    seq.Insert(this, tweenV);
                }
                else
                {
                    var tweenV = DOTween.To(new TweenPlugValueSet <Vector3>(), () => rotation, (r) => {
                        var rot = target.localEulerAngles;
                        if ((axis & AxisFlags.X) != AxisFlags.None)
                        {
                            rot.x = r.x;
                        }
                        if ((axis & AxisFlags.Y) != AxisFlags.None)
                        {
                            rot.y = r.y;
                        }
                        if ((axis & AxisFlags.Z) != AxisFlags.None)
                        {
                            rot.z = r.z;
                        }
                        target.localEulerAngles = rot;
                    }, rotation, timeLength);
                    tweenV.plugOptions.SetSequence(seq);
                    seq.Insert(this, tweenV);
                }
            }
            else if (endFrame == -1)
            {
                return;
            }
            else
            {
                float   timeLength  = getTime(frameRate);
                Vector3 endRotation = (track.keys[index + 1] as RotationEulerKey).rotation;

                Tweener tween;

                if (axis == AxisFlags.X)
                {
                    tween = DOTween.To(new FloatPlugin(), () => target.localEulerAngles.x, (x) => { var a = target.localEulerAngles; a.x = x; target.localEulerAngles = a; }, endRotation.x, timeLength);
                }
                else if (axis == AxisFlags.Y)
                {
                    tween = DOTween.To(new FloatPlugin(), () => target.localEulerAngles.y, (y) => { var a = target.localEulerAngles; a.y = y; target.localEulerAngles = a; }, endRotation.y, timeLength);
                }
                else if (axis == AxisFlags.Z)
                {
                    tween = DOTween.To(new FloatPlugin(), () => target.localEulerAngles.z, (z) => { var a = target.localEulerAngles; a.z = z; target.localEulerAngles = a; }, endRotation.z, timeLength);
                }
                else if (axis == AxisFlags.All)
                {
                    tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => target.localEulerAngles, (r) => target.localEulerAngles = r, endRotation, timeLength);
                }
                else
                {
                    tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => target.localEulerAngles, (r) => {
                        var rot = target.localEulerAngles;
                        if ((axis & AxisFlags.X) != AxisFlags.None)
                        {
                            rot.x = r.x;
                        }
                        if ((axis & AxisFlags.Y) != AxisFlags.None)
                        {
                            rot.y = r.y;
                        }
                        if ((axis & AxisFlags.Z) != AxisFlags.None)
                        {
                            rot.z = r.z;
                        }
                        target.localEulerAngles = rot;
                    }, endRotation, timeLength);
                }

                if (hasCustomEase())
                {
                    tween.SetEase(easeCurve);
                }
                else
                {
                    tween.SetEase(easeType, amplitude, period);
                }

                seq.Insert(this, tween);
            }
        }
示例#3
0
        public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object obj)
        {
            int frameRate = seq.take.frameRate;

            //allow tracks with just one key
            if (track.keys.Count == 1)
            {
                interp = Interpolation.None;
            }

            Transform trans = obj as Transform;

            var   tTrack    = track as TranslationTrack;
            bool  pixelSnap = tTrack.pixelSnap;
            float ppu       = tTrack.pixelPerUnit;

            if (!canTween)
            {
                //TODO: world position
                Vector3 pos = pixelSnap ? new Vector3(Mathf.Round(position.x * ppu) / ppu, Mathf.Round(position.y * ppu) / ppu, Mathf.Round(position.z * ppu) / ppu) : position;

                var tweener = DOTween.To(new TweenPlugValueSet <Vector3>(), () => pos, (x) => trans.localPosition = x, pos, 1.0f / frameRate); //getTime(frameRate)
                tweener.plugOptions.SetSequence(seq);

                seq.Insert(this, tweener);
            }
            else
            {
                if (path.Length <= 1)
                {
                    return;
                }
                if (getNumberOfFrames(seq.take.frameRate) <= 0)
                {
                    return;
                }

                Tweener ret = null;

                bool isRelative = false;

                PathType pathType = path.Length == 2 ? PathType.Linear : PathType.CatmullRom;

                if (pixelSnap)
                {
                    ret = DOTween.To(PathPlugin.Get(), () => path[0], x => trans.localPosition = new Vector3(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu, Mathf.Round(x.z * ppu) / ppu), new Path(pathType, path, pathResolution), getTime(frameRate)).SetTarget(trans).SetRelative(isRelative).SetOptions(isClosed);
                }
                else
                {
                    ret = DOTween.To(PathPlugin.Get(), () => path[0], x => trans.localPosition = x, new Path(pathType, path, pathResolution), getTime(frameRate)).SetTarget(trans).SetRelative(isRelative).SetOptions(isClosed);
                }

                if (hasCustomEase())
                {
                    ret.SetEase(easeCurve);
                }
                else
                {
                    ret.SetEase(easeType, amplitude, period);
                }

                seq.Insert(this, ret);
            }
        }
        public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object obj)
        {
            Transform target = obj as Transform;

            int frameRate = seq.take.frameRate;

            //allow tracks with just one key
            if (track.keys.Count == 1)
            {
                interp = Interpolation.None;
            }

            var scaleTrack = (ScaleTrack)track;
            var axis       = scaleTrack.axis;

            if (!canTween)
            {
                float timeLength = getTime(frameRate);

                if (axis == AxisFlags.X)
                {
                    float _x     = scale.x;
                    var   tweenX = DOTween.To(new TweenPlugValueSet <float>(), () => target.localScale.x, (x) => { var a = target.localScale; a.x = x; target.localScale = a; }, _x, timeLength);
                    seq.Insert(this, tweenX);
                }
                else if (axis == AxisFlags.Y)
                {
                    float _y     = scale.y;
                    var   tweenY = DOTween.To(new TweenPlugValueSet <float>(), () => target.localScale.y, (y) => { var a = target.localScale; a.y = y; target.localScale = a; }, _y, timeLength);
                    seq.Insert(this, tweenY);
                }
                else if (axis == AxisFlags.Z)
                {
                    float _z     = scale.z;
                    var   tweenZ = DOTween.To(new TweenPlugValueSet <float>(), () => target.localScale.z, (z) => { var a = target.localScale; a.z = z; target.localScale = a; }, _z, timeLength);
                    seq.Insert(this, tweenZ);
                }
                else if (axis == AxisFlags.All)
                {
                    var tweenV = DOTween.To(new TweenPlugValueSet <Vector3>(), () => target.localScale, (s) => { target.localScale = s; }, scale, timeLength);
                    seq.Insert(this, tweenV);
                }
                else
                {
                    var tweenV = DOTween.To(new TweenPlugValueSet <Vector3>(),
                                            () => {
                        var ls    = scale;
                        var curls = target.localScale;
                        if ((axis & AxisFlags.X) != AxisFlags.None)
                        {
                            ls.x = curls.x;
                        }
                        if ((axis & AxisFlags.Y) != AxisFlags.None)
                        {
                            ls.y = curls.y;
                        }
                        if ((axis & AxisFlags.Z) != AxisFlags.None)
                        {
                            ls.z = curls.z;
                        }
                        return(ls);
                    },
                                            (s) => {
                        var ls = target.localScale;
                        if ((axis & AxisFlags.X) != AxisFlags.None)
                        {
                            ls.x = s.x;
                        }
                        if ((axis & AxisFlags.Y) != AxisFlags.None)
                        {
                            ls.y = s.y;
                        }
                        if ((axis & AxisFlags.Z) != AxisFlags.None)
                        {
                            ls.z = s.z;
                        }
                        target.localScale = ls;
                    }, scale, timeLength);
                    seq.Insert(this, tweenV);
                }
            }
            else if (endFrame == -1)
            {
                return;
            }
            else
            {
                float   timeLength = getTime(frameRate);
                Vector3 endScale   = ((ScaleKey)track.keys[index + 1]).scale;

                Tweener tween;

                if (axis == AxisFlags.X)
                {
                    tween = DOTween.To(new FloatPlugin(), () => target.localScale.x, (x) => { var a = target.localScale; a.x = x; target.localScale = a; }, endScale.x, timeLength);
                }
                else if (axis == AxisFlags.Y)
                {
                    tween = DOTween.To(new FloatPlugin(), () => target.localScale.y, (y) => { var a = target.localScale; a.y = y; target.localScale = a; }, endScale.y, timeLength);
                }
                else if (axis == AxisFlags.Z)
                {
                    tween = DOTween.To(new FloatPlugin(), () => target.localScale.z, (z) => { var a = target.localScale; a.z = z; target.localScale = a; }, endScale.z, timeLength);
                }
                else if (axis == AxisFlags.All)
                {
                    tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => target.localScale, (s) => target.localScale = s, endScale, timeLength);
                }
                else
                {
                    tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => target.localScale, (s) => {
                        var ls = target.localScale;
                        if ((axis & AxisFlags.X) != AxisFlags.None)
                        {
                            ls.x = s.x;
                        }
                        if ((axis & AxisFlags.Y) != AxisFlags.None)
                        {
                            ls.y = s.y;
                        }
                        if ((axis & AxisFlags.Z) != AxisFlags.None)
                        {
                            ls.z = s.z;
                        }
                        target.localScale = ls;
                    }, endScale, timeLength);
                }

                if (hasCustomEase())
                {
                    tween.SetEase(easeCurve);
                }
                else
                {
                    tween.SetEase(easeType, amplitude, period);
                }

                seq.Insert(this, tween);
            }
        }
示例#5
0
        public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object target)
        {
            //allow tracks with just one key
            if (track.keys.Count == 1)
            {
                interp = Interpolation.None;
            }
            else if (canTween)
            {
                //invalid or in-between keys
                if (endFrame == -1)
                {
                    return;
                }
            }

            var matTrack = track as MaterialTrack;
            var propType = matTrack.propertyType;

            Material matInst = matTrack.materialInstance;

            string prop   = matTrack.property;
            int    propId = Shader.PropertyToID(prop);

            int frameRate = seq.take.frameRate;

            Tweener tween = null;

            int   keyCount = track.keys.Count;
            float time     = getTime(frameRate);

            if (interp == Interpolation.None)
            {
                switch (propType)
                {
                case MaterialTrack.ValueType.Float:
                case MaterialTrack.ValueType.Range:
                    tween = DOTween.To(TweenPlugValueSet <float> .Get(), () => matInst.GetFloat(propId), (x) => matInst.SetFloat(propId, x), val, time);
                    break;

                case MaterialTrack.ValueType.Vector:
                    tween = DOTween.To(TweenPlugValueSet <Vector4> .Get(), () => matInst.GetVector(propId), (x) => matInst.SetVector(propId, x), vector, time);
                    break;

                case MaterialTrack.ValueType.Color:
                    tween = DOTween.To(TweenPlugValueSet <Color> .Get(), () => matInst.GetColor(propId), (x) => matInst.SetColor(propId, x), color, time);
                    break;

                case MaterialTrack.ValueType.TexOfs:
                    tween = DOTween.To(TweenPlugValueSet <Vector2> .Get(), () => matInst.GetTextureOffset(prop), (x) => matInst.SetTextureOffset(prop, x), texOfs, time);
                    break;

                case MaterialTrack.ValueType.TexScale:
                    tween = DOTween.To(TweenPlugValueSet <Vector2> .Get(), () => matInst.GetTextureScale(prop), (x) => matInst.SetTextureScale(prop, x), texScale, time);
                    break;

                case MaterialTrack.ValueType.TexEnv:
                    tween = DOTween.To(TweenPlugValueSet <Texture> .Get(), () => matInst.GetTexture(propId), (x) => matInst.SetTexture(propId, x), texture, time);
                    break;
                }
            }
            else if (interp == Interpolation.Linear || path == null)
            {
                var endKey = track.keys[index + 1] as MaterialKey;

                switch (propType)
                {
                case MaterialTrack.ValueType.Float:
                case MaterialTrack.ValueType.Range:
                    tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => val, (x) => matInst.SetFloat(propId, x), endKey.val, time);
                    break;

                case MaterialTrack.ValueType.Vector:
                    tween = DOTween.To(TweenPluginFactory.CreateVector4(), () => vector, (x) => matInst.SetVector(propId, x), endKey.vector, time);
                    break;

                case MaterialTrack.ValueType.Color:
                    tween = DOTween.To(TweenPluginFactory.CreateColor(), () => color, (x) => matInst.SetColor(propId, x), endKey.color, time);
                    break;

                case MaterialTrack.ValueType.TexOfs:
                    tween = DOTween.To(TweenPluginFactory.CreateVector2(), () => texOfs, (x) => matInst.SetTextureOffset(prop, x), endKey.texOfs, time);
                    break;

                case MaterialTrack.ValueType.TexScale:
                    tween = DOTween.To(TweenPluginFactory.CreateVector2(), () => texScale, (x) => matInst.SetTextureScale(prop, x), endKey.texScale, time);
                    break;
                }
            }
            else
            {
                switch (propType)
                {
                case MaterialTrack.ValueType.Float:
                case MaterialTrack.ValueType.Range:
                    tween = DOTween.To(TweenPlugPathFloat.Get(), () => val, (x) => matInst.SetFloat(propId, x), path, time);
                    break;

                case MaterialTrack.ValueType.Vector:
                    tween = DOTween.To(TweenPlugPathVector4.Get(), () => vector, (x) => matInst.SetVector(propId, x), path, time);
                    break;

                case MaterialTrack.ValueType.Color:
                    tween = DOTween.To(TweenPlugPathColor.Get(), () => color, (x) => matInst.SetColor(propId, x), path, time);
                    break;

                case MaterialTrack.ValueType.TexOfs:
                    tween = DOTween.To(TweenPlugPathVector2.Get(), () => texOfs, (x) => matInst.SetTextureOffset(propId, x), path, time);
                    break;

                case MaterialTrack.ValueType.TexScale:
                    tween = DOTween.To(TweenPlugPathVector2.Get(), () => texScale, (x) => matInst.SetTextureScale(propId, x), path, time);
                    break;
                }
            }

            if (tween != null)
            {
                if (canTween)
                {
                    if (hasCustomEase())
                    {
                        tween.SetEase(easeCurve);
                    }
                    else
                    {
                        tween.SetEase((Ease)easeType, amplitude, period);
                    }
                }

                seq.Insert(this, tween);
            }
        }
示例#6
0
        Tweener GenerateTweener(SequenceControl seq, PropertyTrack propTrack, float frameRate, Component comp)
        {
            float numFrames = endFrame == -1 ? 1f : (float)(endFrame - frame);
            float time      = numFrames / frameRate;

            switch ((PropertyTrack.ValueType)propTrack.valueType)
            {
            case PropertyTrack.ValueType.Integer: {
                int _val  = System.Convert.ToInt32(val);
                var tween = DOTween.To(new TweenPlugValueSet <int>(), () => _val, GenerateSetter(propTrack, comp, _val), _val, time);
                tween.plugOptions.SetSequence(seq);
                return(tween);
            }

            case PropertyTrack.ValueType.Float: {
                float _val  = System.Convert.ToSingle(val);
                var   tween = DOTween.To(new TweenPlugValueSet <float>(), () => _val, GenerateSetter(propTrack, comp, _val), _val, time);
                tween.plugOptions.SetSequence(seq);
                return(tween);
            }

            case PropertyTrack.ValueType.Double: {
                var tween = DOTween.To(new TweenPlugValueSet <double>(), () => val, GenerateSetter(propTrack, comp, val), val, time);
                tween.plugOptions.SetSequence(seq);
                return(tween);
            }

            case PropertyTrack.ValueType.Long: {
                long _val  = System.Convert.ToInt64(val);
                var  tween = DOTween.To(new TweenPlugValueSet <long>(), () => _val, GenerateSetter(propTrack, comp, _val), _val, time);
                tween.plugOptions.SetSequence(seq);
                return(tween);
            }

            case PropertyTrack.ValueType.Vector2: {
                Vector2 _val  = vect2;
                var     tween = DOTween.To(new TweenPlugValueSet <Vector2>(), () => _val, GenerateSetter(propTrack, comp, _val), _val, time);
                tween.plugOptions.SetSequence(seq);
                return(tween);
            }

            case PropertyTrack.ValueType.Vector3: {
                Vector3 _val  = vect3;
                var     tween = DOTween.To(new TweenPlugValueSet <Vector3>(), () => _val, GenerateSetter(propTrack, comp, _val), _val, time);
                tween.plugOptions.SetSequence(seq);
                return(tween);
            }

            case PropertyTrack.ValueType.Color: {
                Color _val  = color;
                var   tween = DOTween.To(new TweenPlugValueSet <Color>(), () => _val, GenerateSetter(propTrack, comp, _val), _val, time);
                tween.plugOptions.SetSequence(seq);
                return(tween);
            }

            case PropertyTrack.ValueType.Rect: {
                Rect _val  = rect;
                var  tween = DOTween.To(new TweenPlugValueSet <Rect>(), () => _val, GenerateSetter(propTrack, comp, _val), _val, time);
                tween.plugOptions.SetSequence(seq);
                return(tween);
            }

            case PropertyTrack.ValueType.Vector4: {
                var tween = DOTween.To(new TweenPlugValueSet <Vector4>(), () => vect4, GenerateSetter(propTrack, comp, vect4), vect4, time);
                tween.plugOptions.SetSequence(seq);
                return(tween);
            }

            case PropertyTrack.ValueType.Quaternion: {
                Quaternion _val  = quat;
                var        tween = DOTween.To(new TweenPlugValueSet <Quaternion>(), () => _val, GenerateSetter(propTrack, comp, _val), _val, time);
                tween.plugOptions.SetSequence(seq);
                return(tween);
            }

            case PropertyTrack.ValueType.Bool: {
                bool _val  = valb;
                var  tween = DOTween.To(new TweenPlugValueSet <bool>(), () => _val, GenerateSetter(propTrack, comp, _val), _val, time);
                tween.plugOptions.SetSequence(seq);
                return(tween);
            }

            case PropertyTrack.ValueType.String: {
                var tween = DOTween.To(new TweenPlugValueSet <string>(), () => valString, GenerateSetter(propTrack, comp, valString), valString, time);
                tween.plugOptions.SetSequence(seq);
                return(tween);
            }

            case PropertyTrack.ValueType.Sprite: {
                var spriteRenderer = comp as SpriteRenderer;
                var _val           = valObj as Sprite;
                var tween          = DOTween.To(new TweenPlugValueSet <Sprite>(), () => _val, (x) => spriteRenderer.sprite = x, _val, time);
                tween.plugOptions.SetSequence(seq);
                return(tween);
            }

            case PropertyTrack.ValueType.Enum: {
                System.Type infType = propTrack.GetCachedInfoType(seq.target);
                object      enumVal = infType != null?System.Enum.ToObject(infType, (int)val) : null;

                if (enumVal != null)
                {
                    var tween = DOTween.To(new TweenPlugValueSet <object>(), () => enumVal, GenerateSetter(propTrack, comp, enumVal), enumVal, time);
                    tween.plugOptions.SetSequence(seq);
                    return(tween);
                }
                else
                {
                    Debug.LogError("Invalid enum value.");
                    break;
                }
            }
            }
            return(null); //no type match
        }
示例#7
0
        public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object target)
        {
            PropertyTrack propTrack = track as PropertyTrack;

            if (endFrame == -1 && canTween && propTrack.canTween)
            {
                return;
            }

            PropertyTrack.ValueType valueType = propTrack.valueType;

            //get component and fill the cached method info
            Component comp = propTrack.GetTargetComp(target as GameObject);

            if (comp == null)
            {
                return;
            }

            string varName = propTrack.getMemberName();

            int frameRate = seq.take.frameRate;

            //change to use setvalue track in AMSequence
            if (!string.IsNullOrEmpty(varName))
            {
                propTrack.RefreshData(comp);

                //allow tracks with just one key
                if (!propTrack.canTween || !canTween || track.keys.Count == 1)
                {
                    seq.Insert(this, GenerateTweener(seq, propTrack, frameRate, comp));
                }
                else
                {
                    //grab end frame
                    var endKey = track.keys[index + 1] as PropertyKey;

                    if (targetsAreEqual(valueType, endKey))
                    {
                        return;
                    }

                    Tweener tween = null;

                    PropertyInfo propInfo = propTrack.GetCachedPropertyInfo();
                    if (propInfo != null)
                    {
                        switch (valueType)
                        {
                        case PropertyTrack.ValueType.Integer:
                            tween = DOTween.To(new IntPlugin(), () => System.Convert.ToInt32(propInfo.GetValue(comp, null)), (x) => propInfo.SetValue(comp, x, null), System.Convert.ToInt32(endKey.val), getTime(frameRate)); break;

                        case PropertyTrack.ValueType.Float:
                            tween = DOTween.To(new FloatPlugin(), () => System.Convert.ToSingle(propInfo.GetValue(comp, null)), (x) => propInfo.SetValue(comp, x, null), System.Convert.ToSingle(endKey.val), getTime(frameRate)); break;

                        case PropertyTrack.ValueType.Double:
                            tween = DOTween.To(new DoublePlugin(), () => System.Convert.ToDouble(propInfo.GetValue(comp, null)), (x) => propInfo.SetValue(comp, x, null), endKey.val, getTime(frameRate)); break;

                        case PropertyTrack.ValueType.Long:
                            tween = DOTween.To(new LongPlugin(), () => System.Convert.ToInt64(propInfo.GetValue(comp, null)), (x) => propInfo.SetValue(comp, x, null), System.Convert.ToInt64(endKey.val), getTime(frameRate)); break;

                        case PropertyTrack.ValueType.Vector2:
                            tween = DOTween.To(TweenPluginFactory.CreateVector2(), () => (Vector2)propInfo.GetValue(comp, null), (x) => propInfo.SetValue(comp, x, null), endKey.vect2, getTime(frameRate)); break;

                        case PropertyTrack.ValueType.Vector3:
                            tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => (Vector3)propInfo.GetValue(comp, null), (x) => propInfo.SetValue(comp, x, null), endKey.vect3, getTime(frameRate)); break;

                        case PropertyTrack.ValueType.Color:
                            tween = DOTween.To(TweenPluginFactory.CreateColor(), () => (Color)propInfo.GetValue(comp, null), (x) => propInfo.SetValue(comp, x, null), endKey.color, getTime(frameRate)); break;

                        case PropertyTrack.ValueType.Rect:
                            tween = DOTween.To(new RectPlugin(), () => (Rect)propInfo.GetValue(comp, null), (x) => propInfo.SetValue(comp, x, null), endKey.rect, getTime(frameRate)); break;

                        case PropertyTrack.ValueType.Vector4:
                            tween = DOTween.To(TweenPluginFactory.CreateVector4(), () => (Vector4)propInfo.GetValue(comp, null), (x) => propInfo.SetValue(comp, x, null), endKey.vect4, getTime(frameRate)); break;

                        case PropertyTrack.ValueType.Quaternion:
                            tween = DOTween.To(new PureQuaternionPlugin(), () => (Quaternion)propInfo.GetValue(comp, null), (x) => propInfo.SetValue(comp, x, null), endKey.quat, getTime(frameRate)); break;
                        }
                    }
                    else
                    {
                        FieldInfo fieldInfo = propTrack.GetCachedFieldInfo();
                        if (fieldInfo != null)
                        {
                            switch (valueType)
                            {
                            case PropertyTrack.ValueType.Integer:
                                tween = DOTween.To(new IntPlugin(), () => System.Convert.ToInt32(fieldInfo.GetValue(comp)), (x) => fieldInfo.SetValue(comp, x), System.Convert.ToInt32(endKey.val), getTime(frameRate)); break;

                            case PropertyTrack.ValueType.Float:
                                tween = DOTween.To(new FloatPlugin(), () => System.Convert.ToSingle(fieldInfo.GetValue(comp)), (x) => fieldInfo.SetValue(comp, x), System.Convert.ToSingle(endKey.val), getTime(frameRate)); break;

                            case PropertyTrack.ValueType.Double:
                                tween = DOTween.To(new DoublePlugin(), () => System.Convert.ToDouble(fieldInfo.GetValue(comp)), (x) => fieldInfo.SetValue(comp, x), endKey.val, getTime(frameRate)); break;

                            case PropertyTrack.ValueType.Long:
                                tween = DOTween.To(new LongPlugin(), () => System.Convert.ToInt64(fieldInfo.GetValue(comp)), (x) => fieldInfo.SetValue(comp, x), System.Convert.ToInt64(endKey.val), getTime(frameRate)); break;

                            case PropertyTrack.ValueType.Vector2:
                                tween = DOTween.To(TweenPluginFactory.CreateVector2(), () => (Vector2)fieldInfo.GetValue(comp), (x) => fieldInfo.SetValue(comp, x), endKey.vect2, getTime(frameRate)); break;

                            case PropertyTrack.ValueType.Vector3:
                                tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => (Vector3)fieldInfo.GetValue(comp), (x) => fieldInfo.SetValue(comp, x), endKey.vect3, getTime(frameRate)); break;

                            case PropertyTrack.ValueType.Color:
                                tween = DOTween.To(TweenPluginFactory.CreateColor(), () => (Color)fieldInfo.GetValue(comp), (x) => fieldInfo.SetValue(comp, x), endKey.color, getTime(frameRate)); break;

                            case PropertyTrack.ValueType.Rect:
                                tween = DOTween.To(new RectPlugin(), () => (Rect)fieldInfo.GetValue(comp), (x) => fieldInfo.SetValue(comp, x), endKey.rect, getTime(frameRate)); break;

                            case PropertyTrack.ValueType.Vector4:
                                tween = DOTween.To(TweenPluginFactory.CreateVector4(), () => (Vector4)fieldInfo.GetValue(comp), (x) => fieldInfo.SetValue(comp, x), endKey.vect4, getTime(frameRate)); break;

                            case PropertyTrack.ValueType.Quaternion:
                                tween = DOTween.To(new PureQuaternionPlugin(), () => (Quaternion)fieldInfo.GetValue(comp), (x) => fieldInfo.SetValue(comp, x), endKey.quat, getTime(frameRate)); break;
                            }
                        }
                    }

                    if (tween != null)
                    {
                        if (hasCustomEase())
                        {
                            tween.SetEase(easeCurve);
                        }
                        else
                        {
                            tween.SetEase((Ease)easeType, amplitude, period);
                        }

                        seq.Insert(this, tween);
                    }
                }
            }
            else
            {
                Debug.LogError("Animator: No FieldInfo or PropertyInfo set.");
            }

            return;
        }
示例#8
0
        public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object obj)
        {
            int frameRate = seq.take.frameRate;

            //allow tracks with just one key
            if (track.keys.Count == 1)
            {
                interp = Interpolation.None;
            }

            var trans       = obj as Transform;
            var transParent = trans.parent;

            Rigidbody   body   = trans.GetComponent <Rigidbody>();
            Rigidbody2D body2D = !body?trans.GetComponent <Rigidbody2D>() : null;

            var   tTrack    = track as TranslationTrack;
            bool  pixelSnap = tTrack.pixelSnap;
            float ppu       = tTrack.pixelPerUnit;

            if (!canTween)
            {
                //TODO: world position
                Vector3 pos = pixelSnap ? new Vector3(Mathf.Round(position.x * ppu) / ppu, Mathf.Round(position.y * ppu) / ppu, Mathf.Round(position.z * ppu) / ppu) : position;

                TweenerCore <Vector3, Vector3, TWeenPlugNoneOptions> tweener;

                if (body2D)
                {
                    tweener = DOTween.To(new TweenPlugValueSet <Vector3>(), () => trans.localPosition, (x) => body2D.position = transParent.TransformPoint(x), pos, getTime(frameRate)); //1.0f / frameRate
                }
                else if (body)
                {
                    tweener = DOTween.To(new TweenPlugValueSet <Vector3>(), () => trans.localPosition, (x) => body.position = transParent.TransformPoint(x), pos, getTime(frameRate)); //1.0f / frameRate
                }
                else
                {
                    tweener = DOTween.To(new TweenPlugValueSet <Vector3>(), () => trans.localPosition, (x) => trans.localPosition = x, pos, getTime(frameRate)); //1.0f / frameRate
                }
                seq.Insert(this, tweener);
            }
            else
            {
                if (path.Length <= 1)
                {
                    return;
                }
                if (getNumberOfFrames(seq.take.frameRate) <= 0)
                {
                    return;
                }

                TweenerCore <Vector3, Path, PathOptions> ret = null;

                bool isRelative = false;

                PathType pathType = path.Length == 2 ? PathType.Linear : PathType.CatmullRom;

                var pathTween = new Path(pathType, path, pathResolution);
                var timeTween = getTime(frameRate);

                if (body2D)
                {
                    if (pixelSnap)
                    {
                        ret = DOTween.To(PathPlugin.Get(), () => path[0], x => body2D.MovePosition(transParent.TransformPoint(new Vector2(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu))), pathTween, timeTween).SetTarget(body2D);
                    }
                    else
                    {
                        ret = DOTween.To(PathPlugin.Get(), () => path[0], x => body2D.MovePosition(transParent.TransformPoint(x)), pathTween, timeTween).SetTarget(body2D);
                    }
                }
                else if (body)
                {
                    if (pixelSnap)
                    {
                        ret = DOTween.To(PathPlugin.Get(), () => path[0], x => body.MovePosition(transParent.TransformPoint(new Vector3(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu, Mathf.Round(x.z * ppu) / ppu))), pathTween, timeTween).SetTarget(body);
                    }
                    else
                    {
                        ret = DOTween.To(PathPlugin.Get(), () => path[0], x => body.MovePosition(transParent.TransformPoint(x)), pathTween, timeTween).SetTarget(body);
                    }
                }
                else
                {
                    if (pixelSnap)
                    {
                        ret = DOTween.To(PathPlugin.Get(), () => path[0], x => trans.localPosition = new Vector3(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu, Mathf.Round(x.z * ppu) / ppu), pathTween, timeTween).SetTarget(trans);
                    }
                    else
                    {
                        ret = DOTween.To(PathPlugin.Get(), () => path[0], x => trans.localPosition = x, pathTween, timeTween).SetTarget(trans);
                    }
                }

                ret.SetRelative(isRelative).SetOptions(isClosed);

                if (hasCustomEase())
                {
                    ret.SetEase(easeCurve);
                }
                else
                {
                    ret.SetEase(easeType, amplitude, period);
                }

                seq.Insert(this, ret);
            }
        }
示例#9
0
        public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object target)
        {
            if (methodName == null)
            {
                return;
            }

            float duration = 1.0f / seq.take.frameRate;

            var tgt = target;

            //set target to component
            if (cachedComponent)
            {
                tgt = cachedComponent;
            }
            else if (!string.IsNullOrEmpty(componentType) && tgt is GameObject)
            {
                tgt = cachedComponent = ((GameObject)tgt).GetComponent(componentType);
            }

            if (!tgt)
            {
                if (!string.IsNullOrEmpty(componentType))
                {
                    if (target)
                    {
                        Debug.LogWarning(string.Format("Track {0} Key {1}: Component ({2}) missing in {3}.", track.name, index, componentType, target.name));
                    }
                    else
                    {
                        Debug.LogWarning(string.Format("Track {0} Key {1}: Component ({2}) is missing.", track.name, index, componentType));
                    }
                }
                else
                {
                    Debug.LogWarning(string.Format("Track {0} Key {1}: Target is missing.", track.name, index));
                }

                return;
            }

            //can't send message if it's not a component
            Component compSendMsg = null;

            if (useSendMessage)
            {
                compSendMsg = tgt as Component;
            }

            if (compSendMsg)
            {
                if (parameters == null || parameters.Count <= 0)
                {
                    seq.InsertCallback(this, () => compSendMsg.SendMessage(methodName, null, SendMessageOptions.DontRequireReceiver));
                }
                else
                {
                    seq.InsertCallback(this, () => compSendMsg.SendMessage(methodName, parameters[0].toObject(seq.target), SendMessageOptions.DontRequireReceiver));
                }
            }
            else
            {
                var method = cachedMethodInfo != null ? cachedMethodInfo : tgt.GetType().GetMethod(methodName, GetParamTypes());

                object[] parms = buildParams(seq.target);

                seq.InsertCallback(this, () => method.Invoke(tgt, parms));
            }
        }
示例#10
0
        public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object obj)
        {
            //allow tracks with just one key
            if (track.keys.Count == 1)
            {
                interp = Interpolation.None;
            }
            else if (canTween)
            {
                //invalid or in-between keys
                if (endFrame == -1)
                {
                    return;
                }
            }

            var trans = obj as Transform;

            Rigidbody   body   = trans.GetComponent <Rigidbody>();
            Rigidbody2D body2D = !body?trans.GetComponent <Rigidbody2D>() : null;

            var   tTrack    = track as TranslationTrack;
            bool  pixelSnap = tTrack.pixelSnap;
            float ppu       = tTrack.pixelPerUnit;

            int   frameRate = seq.take.frameRate;
            float time      = getTime(frameRate);

            Tweener tween = null;

            if (interp == Interpolation.None)
            {
                //TODO: world position
                Vector3 pos = pixelSnap ? new Vector3(Mathf.Round(position.x * ppu) / ppu, Mathf.Round(position.y * ppu) / ppu, Mathf.Round(position.z * ppu) / ppu) : position;

                if (body2D)
                {
                    tween = DOTween.To(TweenPlugValueSet <Vector3> .Get(), () => trans.localPosition, (x) => {
                        var parent = trans.parent;
                        if (parent)
                        {
                            body2D.position = parent.TransformPoint(x);
                        }
                        else
                        {
                            body2D.position = x;
                        }
                    }, pos, time); //1.0f / frameRate
                }
                else if (body)
                {
                    tween = DOTween.To(TweenPlugValueSet <Vector3> .Get(), () => trans.localPosition, (x) => {
                        var parent = trans.parent;
                        if (parent)
                        {
                            body.position = parent.TransformPoint(x);
                        }
                        else
                        {
                            body.position = x;
                        }
                    }, pos, time); //1.0f / frameRate
                }
                else
                {
                    tween = DOTween.To(TweenPlugValueSet <Vector3> .Get(), () => trans.localPosition, (x) => trans.localPosition = x, pos, time); //1.0f / frameRate
                }
            }
            else if (interp == Interpolation.Linear || path == null)
            {
                Vector3 endPos = (track.keys[index + 1] as TranslationKey).position;

                DOSetter <Vector3> setter;
                if (body2D)
                {
                    if (pixelSnap)
                    {
                        setter = x => {
                            var parent = trans.parent;
                            if (parent)
                            {
                                body2D.MovePosition(parent.TransformPoint(new Vector2(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu)));
                            }
                            else
                            {
                                body2D.MovePosition(new Vector2(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu));
                            }
                        }
                    }
                    ;
                    else
                    {
                        setter = x => {
                            var parent = trans.parent;
                            if (parent)
                            {
                                body2D.MovePosition(parent.TransformPoint(x));
                            }
                            else
                            {
                                body2D.MovePosition(x);
                            }
                        }
                    };
                }
                else if (body)
                {
                    if (pixelSnap)
                    {
                        setter = x => {
                            var parent = trans.parent;
                            if (parent)
                            {
                                body.MovePosition(parent.TransformPoint(new Vector3(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu, Mathf.Round(x.z * ppu) / ppu)));
                            }
                            else
                            {
                                body.MovePosition(new Vector3(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu, Mathf.Round(x.z * ppu) / ppu));
                            }
                        }
                    }
                    ;
                    else
                    {
                        setter = x => {
                            var parent = trans.parent;
                            if (parent)
                            {
                                body.MovePosition(parent.TransformPoint(x));
                            }
                            else
                            {
                                body.MovePosition(x);
                            }
                        }
                    };
                }
                else
                {
                    if (pixelSnap)
                    {
                        setter = x => trans.localPosition = new Vector3(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu, Mathf.Round(x.z * ppu) / ppu);
                    }
                    else
                    {
                        setter = x => trans.localPosition = x;
                    }
                }

                if (orientMode == OrientMode.None)
                {
                    tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => position, setter, endPos, time);
                }
                else
                {
                    TweenerCore <Vector3, Vector3, TweenPlugVector3LookAtOptions> tweenOrient;

                    if (body)
                    {
                        tweenOrient        = DOTween.To(TweenPlugVector3LookAtRigidbody.Get(), () => position, setter, endPos, time);
                        tweenOrient.target = body;
                    }
                    else if (body2D)
                    {
                        tweenOrient        = DOTween.To(TweenPlugVector3LookAtRigidbody2D.Get(), () => position, setter, endPos, time);
                        tweenOrient.target = body2D;
                    }
                    else
                    {
                        tweenOrient        = DOTween.To(TweenPlugVector3LookAtTransform.Get(), () => position, setter, endPos, time);
                        tweenOrient.target = trans;
                    }

                    tweenOrient.plugOptions = new TweenPlugVector3LookAtOptions()
                    {
                        orientMode = orientMode, lockAxis = orientLockAxis, lookAtPt = endPos, lookAtIsLocal = true
                    };
                    tween = tweenOrient;
                }
            }
            else if (interp == Interpolation.Curve)
            {
                DOSetter <Vector3> setter;
                if (body2D)
                {
                    if (pixelSnap)
                    {
                        setter = x => {
                            var parent = trans.parent;
                            if (parent)
                            {
                                body2D.MovePosition(parent.TransformPoint(new Vector2(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu)));
                            }
                            else
                            {
                                body2D.MovePosition(new Vector2(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu));
                            }
                        }
                    }
                    ;
                    else
                    {
                        setter = x => {
                            var parent = trans.parent;
                            if (parent)
                            {
                                body2D.MovePosition(parent.TransformPoint(x));
                            }
                            else
                            {
                                body2D.MovePosition(x);
                            }
                        }
                    };
                }
                else if (body)
                {
                    if (pixelSnap)
                    {
                        setter = x => {
                            var parent = trans.parent;
                            if (parent)
                            {
                                body.MovePosition(parent.TransformPoint(new Vector3(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu, Mathf.Round(x.z * ppu) / ppu)));
                            }
                            else
                            {
                                body.MovePosition(new Vector3(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu, Mathf.Round(x.z * ppu) / ppu));
                            }
                        }
                    }
                    ;
                    else
                    {
                        setter = x => {
                            var parent = trans.parent;
                            if (parent)
                            {
                                body.MovePosition(parent.TransformPoint(x));
                            }
                            else
                            {
                                body.MovePosition(x);
                            }
                        }
                    };
                }
                else
                {
                    if (pixelSnap)
                    {
                        setter = x => trans.localPosition = new Vector3(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu, Mathf.Round(x.z * ppu) / ppu);
                    }
                    else
                    {
                        setter = x => trans.localPosition = x;
                    }
                }

                if (orientMode == OrientMode.None)
                {
                    tween = DOTween.To(TweenPlugPathVector3.Get(), () => position, setter, path, time);
                }
                else
                {
                    TweenerCore <Vector3, TweenPlugPath, TweenPlugPathOrientOptions> tweenOrient;

                    if (body)
                    {
                        tweenOrient        = DOTween.To(TweenPlugPathOrientRigidbody.Get(), () => position, setter, path, time);
                        tweenOrient.target = body;
                    }
                    else if (body2D)
                    {
                        tweenOrient        = DOTween.To(TweenPlugPathOrientRigidbody2D.Get(), () => position, setter, path, time);
                        tweenOrient.target = body2D;
                    }
                    else
                    {
                        tweenOrient        = DOTween.To(TweenPlugPathOrientTransform.Get(), () => position, setter, path, time);
                        tweenOrient.target = trans;
                    }

                    tweenOrient.plugOptions = new TweenPlugPathOrientOptions {
                        orientMode = orientMode, lockAxis = orientLockAxis
                    };
                    tween = tweenOrient;
                }
            }

            if (tween != null)
            {
                if (canTween)
                {
                    if (hasCustomEase())
                    {
                        tween.SetEase(easeCurve);
                    }
                    else
                    {
                        tween.SetEase(easeType, amplitude, period);
                    }
                }

                seq.Insert(this, tween);
            }
        }
示例#11
0
 public override void buildSequenceStart(SequenceControl sequence)
 {
     //cache material instance
     Init(sequence.target);
 }
示例#12
0
 public virtual void buildSequenceStart(SequenceControl sequence)
 {
 }
示例#13
0
 /// <summary>
 /// Use sequence to insert callbacks, or some other crap, just don't insert the tweener you are returning!
 /// target is set if required. index = this key's index in the track
 /// </summary>
 public virtual void build(SequenceControl seq, Track track, int index, UnityEngine.Object target)
 {
     Debug.LogError("Animator: No override for build.");
 }
示例#14
0
        public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object obj)
        {
            //allow tracks with just one key
            if (track.keys.Count == 1)
            {
                interp = Interpolation.None;
            }
            else if (canTween)
            {
                //invalid or in-between keys
                if (endFrame == -1)
                {
                    return;
                }
            }

            Transform trans = obj as Transform;

            Rigidbody   body   = trans.GetComponent <Rigidbody>();
            Rigidbody2D body2D = !body?trans.GetComponent <Rigidbody2D>() : null;

            int   frameRate = seq.take.frameRate;
            float time      = getTime(frameRate);

            if (interp == Interpolation.None)
            {
                TweenerCore <Quaternion, Quaternion, TWeenPlugNoneOptions> valueTween;

                if (body2D)
                {
                    valueTween = DOTween.To(TweenPlugValueSet <Quaternion> .Get(), () => trans.localRotation, (x) => {
                        var parent = trans.parent;
                        if (parent)
                        {
                            body2D.rotation = (x * parent.rotation).eulerAngles.z;
                        }
                        else
                        {
                            body2D.rotation = x.eulerAngles.z;
                        }
                    }, rotation, time);
                }
                else if (body)
                {
                    valueTween = DOTween.To(TweenPlugValueSet <Quaternion> .Get(), () => trans.localRotation, (x) => {
                        var parent = trans.parent;
                        if (parent)
                        {
                            body.rotation = x * parent.rotation;
                        }
                        else
                        {
                            body.rotation = x;
                        }
                    }, rotation, time);
                }
                else
                {
                    valueTween = DOTween.To(TweenPlugValueSet <Quaternion> .Get(), () => trans.localRotation, (x) => trans.localRotation = x, rotation, time);
                }

                seq.Insert(this, valueTween);
            }
            else if (interp == Interpolation.Linear || path == null)
            {
                Quaternion endRotation = (track.keys[index + 1] as RotationKey).rotation;

                TweenerCore <Quaternion, Quaternion, NoOptions> linearTween;

                if (body2D)
                {
                    linearTween = DOTween.To(TweenPluginFactory.CreateQuaternion(), () => rotation, (x) => {
                        var parent = trans.parent;
                        if (parent)
                        {
                            body2D.MoveRotation((x * parent.rotation).eulerAngles.z);
                        }
                        else
                        {
                            body2D.MoveRotation(x.eulerAngles.z);
                        }
                    }, endRotation, time);
                }
                else if (body)
                {
                    linearTween = DOTween.To(TweenPluginFactory.CreateQuaternion(), () => rotation, (x) => {
                        var parent = trans.parent;
                        if (parent)
                        {
                            body.MoveRotation(x * parent.rotation);
                        }
                        else
                        {
                            body.MoveRotation(x);
                        }
                    }, endRotation, time);
                }
                else
                {
                    linearTween = DOTween.To(TweenPluginFactory.CreateQuaternion(), () => rotation, (x) => trans.localRotation = x, endRotation, time);
                }

                if (hasCustomEase())
                {
                    linearTween.SetEase(easeCurve);
                }
                else
                {
                    linearTween.SetEase(easeType, amplitude, period);
                }

                seq.Insert(this, linearTween);
            }
            else if (interp == Interpolation.Curve)
            {
                DOSetter <Quaternion> setter;
                if (body2D)
                {
                    setter = x => {
                        var parent = trans.parent;
                        if (parent)
                        {
                            body2D.MoveRotation((x * parent.rotation).eulerAngles.z);
                        }
                        else
                        {
                            body2D.MoveRotation(x.eulerAngles.z);
                        }
                    }
                }
                ;
                else if (body)
                {
                    setter = x => {
                        var parent = trans.parent;
                        if (parent)
                        {
                            body.MoveRotation(x * parent.rotation);
                        }
                        else
                        {
                            body.MoveRotation(x);
                        }
                    }
                }
                ;
                else
                {
                    setter = x => trans.localRotation = x;
                }

                var pathTween = DOTween.To(TweenPlugPathEuler.Get(), () => rotation, setter, path, time);

                if (hasCustomEase())
                {
                    pathTween.SetEase(easeCurve);
                }
                else
                {
                    pathTween.SetEase(easeType, amplitude, period);
                }

                seq.Insert(this, pathTween);
            }
        }