static int StopEffectSound(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); obj.StopEffectSound(); return(0); } else if (count == 3) { LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); string arg0 = ToLua.CheckString(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); obj.StopEffectSound(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.SoundManager.StopEffectSound")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetActiveLayer(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes <int, bool>(L, 2)) { LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); bool arg1 = LuaDLL.lua_toboolean(L, 3); obj.SetActiveLayer(arg0, arg1); return(0); } else if (count == 3 && TypeChecker.CheckTypes <LuaFramework.SoundManager.SoundType, bool>(L, 2)) { LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); LuaFramework.SoundManager.SoundType arg0 = (LuaFramework.SoundManager.SoundType)ToLua.ToObject(L, 2); bool arg1 = LuaDLL.lua_toboolean(L, 3); obj.SetActiveLayer(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.SoundManager.SetActiveLayer")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadAudioClip(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject <LuaFramework.SoundManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.AudioClip o = obj.LoadAudioClip(arg0); ToLua.PushSealed(L, o); return(1); } else if (count == 3) { LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject <LuaFramework.SoundManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); UnityEngine.AudioClip o = obj.LoadAudioClip(arg0, arg1); ToLua.PushSealed(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.SoundManager.LoadAudioClip")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int PlayBacksound(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes <string, bool>(L, 2)) { LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject <LuaFramework.SoundManager>(L, 1); string arg0 = ToLua.ToString(L, 2); bool arg1 = LuaDLL.lua_toboolean(L, 3); obj.PlayBacksound(arg0, arg1); return(0); } else if (count == 3 && TypeChecker.CheckTypes <UnityEngine.AudioClip, bool>(L, 2)) { LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject <LuaFramework.SoundManager>(L, 1); UnityEngine.AudioClip arg0 = (UnityEngine.AudioClip)ToLua.ToObject(L, 2); bool arg1 = LuaDLL.lua_toboolean(L, 3); obj.PlayBacksound(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.SoundManager.PlayBacksound")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int IsPlaying(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); string arg0 = ToLua.CheckString(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); bool o = obj.IsPlaying(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return(1); } else if (count == 4) { LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); string arg0 = ToLua.CheckString(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); string arg2 = ToLua.CheckString(L, 4); bool o = obj.IsPlaying(arg0, arg1, arg2); LuaDLL.lua_pushboolean(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.SoundManager.IsPlaying")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int PlaySound(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject <LuaFramework.SoundManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); obj.PlaySound(arg0, arg1); return(0); } else if (count == 4) { LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject <LuaFramework.SoundManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); obj.PlaySound(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.SoundManager.PlaySound")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetSoundManager(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); LuaFramework.SoundManager o = LuaFramework.LuaHelper.GetSoundManager(); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int RecoverBG(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject <LuaFramework.SoundManager>(L, 1); obj.RecoverBG(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Clear(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); obj.Clear(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int PlaySound(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject <LuaFramework.SoundManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.PlaySound(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int StopBackSound(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); UnityEngine.AudioSource arg0 = (UnityEngine.AudioSource)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.AudioSource)); obj.StopBackSound(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetMusicVolume(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject <LuaFramework.SoundManager>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.SetMusicVolume(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int CanPlaySoundEffect(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); bool o = obj.CanPlaySoundEffect(); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int CloseSound(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.CloseSound(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetEffectVolum(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject <LuaFramework.SoundManager>(L, 1); float o = obj.GetEffectVolum(); LuaDLL.lua_pushnumber(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetSoundCallBack(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); UnityEngine.AudioClip arg0 = (UnityEngine.AudioClip)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.AudioClip)); string arg1 = ToLua.CheckString(L, 3); obj.GetSoundCallBack(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int IsActiveLayer(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); LuaFramework.SoundManager.SoundType arg0 = (LuaFramework.SoundManager.SoundType)ToLua.CheckObject(L, 2, typeof(LuaFramework.SoundManager.SoundType)); bool o = obj.IsActiveLayer(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int PlayBGM(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); obj.PlayBGM(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadAudioClip(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); string arg0 = ToLua.CheckString(L, 2); UnityEngine.AudioClip o = obj.LoadAudioClip(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Play(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); UnityEngine.AudioClip arg0 = (UnityEngine.AudioClip)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.AudioClip)); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3); obj.Play(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int PlayBacksound(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); string arg0 = ToLua.CheckString(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); obj.PlayBacksound(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_EffectVolum(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); LuaFramework.SoundManager obj = (LuaFramework.SoundManager)o; float ret = obj.EffectVolum; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index EffectVolum on a nil value")); } }
static int PlayTalkSound(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); UnityEngine.AudioSource arg0 = (UnityEngine.AudioSource)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.AudioSource)); string arg1 = ToLua.CheckString(L, 3); string arg2 = ToLua.CheckString(L, 4); obj.PlayTalkSound(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_initialize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); LuaFramework.SoundManager obj = (LuaFramework.SoundManager)o; bool ret = obj.initialize; LuaDLL.lua_pushboolean(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index initialize on a nil value")); } }
static int Play(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes <string>(L, 2)) { LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject <LuaFramework.SoundManager>(L, 1); string arg0 = ToLua.ToString(L, 2); obj.Play(arg0); return(0); } else if (count == 2 && TypeChecker.CheckTypes <UnityEngine.AudioClip>(L, 2)) { LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject <LuaFramework.SoundManager>(L, 1); UnityEngine.AudioClip arg0 = (UnityEngine.AudioClip)ToLua.ToObject(L, 2); obj.Play(arg0); return(0); } else if (count == 3 && TypeChecker.CheckTypes <UnityEngine.Vector3>(L, 3)) { LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject <LuaFramework.SoundManager>(L, 1); UnityEngine.AudioClip arg0 = (UnityEngine.AudioClip)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioClip)); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3); obj.Play(arg0, arg1); return(0); } else if (count == 3 && TypeChecker.CheckTypes <float>(L, 3)) { LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject <LuaFramework.SoundManager>(L, 1); UnityEngine.AudioClip arg0 = (UnityEngine.AudioClip)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioClip)); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); obj.Play(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.SoundManager.Play")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int PlayEffectSound(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); string arg0 = ToLua.CheckString(L, 2); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); obj.PlayEffectSound(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_SoundLayer(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); LuaFramework.SoundManager obj = (LuaFramework.SoundManager)o; int ret = obj.SoundLayer; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index SoundLayer on a nil value")); } }
static int PlayOnTime(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject <LuaFramework.SoundManager>(L, 1); UnityEngine.AudioClip arg0 = (UnityEngine.AudioClip)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioClip)); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); obj.PlayOnTime(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_initialize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); LuaFramework.SoundManager obj = (LuaFramework.SoundManager)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.initialize = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index initialize on a nil value")); } }
static int AddAudioCompatible(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); string arg0 = ToLua.CheckString(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); string[] arg2 = ToLua.CheckStringArray(L, 4); obj.AddAudioCompatible(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }