Exemplo n.º 1
0
    static int StopEffectSound(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1)
            {
                LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager));
                obj.StopEffectSound();
                return(0);
            }
            else if (count == 3)
            {
                LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager));
                string arg0 = ToLua.CheckString(L, 2);
                int    arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
                obj.StopEffectSound(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.SoundManager.StopEffectSound"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemplo n.º 2
0
    static int SetActiveLayer(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3 && TypeChecker.CheckTypes <int, bool>(L, 2))
            {
                LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager));
                int  arg0 = (int)LuaDLL.lua_tonumber(L, 2);
                bool arg1 = LuaDLL.lua_toboolean(L, 3);
                obj.SetActiveLayer(arg0, arg1);
                return(0);
            }
            else if (count == 3 && TypeChecker.CheckTypes <LuaFramework.SoundManager.SoundType, bool>(L, 2))
            {
                LuaFramework.SoundManager           obj  = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager));
                LuaFramework.SoundManager.SoundType arg0 = (LuaFramework.SoundManager.SoundType)ToLua.ToObject(L, 2);
                bool arg1 = LuaDLL.lua_toboolean(L, 3);
                obj.SetActiveLayer(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.SoundManager.SetActiveLayer"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
    static int LoadAudioClip(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject <LuaFramework.SoundManager>(L, 1);
                string arg0             = ToLua.CheckString(L, 2);
                UnityEngine.AudioClip o = obj.LoadAudioClip(arg0);
                ToLua.PushSealed(L, o);
                return(1);
            }
            else if (count == 3)
            {
                LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject <LuaFramework.SoundManager>(L, 1);
                string arg0             = ToLua.CheckString(L, 2);
                string arg1             = ToLua.CheckString(L, 3);
                UnityEngine.AudioClip o = obj.LoadAudioClip(arg0, arg1);
                ToLua.PushSealed(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.SoundManager.LoadAudioClip"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemplo n.º 4
0
    static int PlayBacksound(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3 && TypeChecker.CheckTypes <string, bool>(L, 2))
            {
                LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject <LuaFramework.SoundManager>(L, 1);
                string arg0 = ToLua.ToString(L, 2);
                bool   arg1 = LuaDLL.lua_toboolean(L, 3);
                obj.PlayBacksound(arg0, arg1);
                return(0);
            }
            else if (count == 3 && TypeChecker.CheckTypes <UnityEngine.AudioClip, bool>(L, 2))
            {
                LuaFramework.SoundManager obj  = (LuaFramework.SoundManager)ToLua.CheckObject <LuaFramework.SoundManager>(L, 1);
                UnityEngine.AudioClip     arg0 = (UnityEngine.AudioClip)ToLua.ToObject(L, 2);
                bool arg1 = LuaDLL.lua_toboolean(L, 3);
                obj.PlayBacksound(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.SoundManager.PlayBacksound"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemplo n.º 5
0
    static int IsPlaying(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3)
            {
                LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager));
                string arg0 = ToLua.CheckString(L, 2);
                int    arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
                bool   o    = obj.IsPlaying(arg0, arg1);
                LuaDLL.lua_pushboolean(L, o);
                return(1);
            }
            else if (count == 4)
            {
                LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager));
                string arg0 = ToLua.CheckString(L, 2);
                int    arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
                string arg2 = ToLua.CheckString(L, 4);
                bool   o    = obj.IsPlaying(arg0, arg1, arg2);
                LuaDLL.lua_pushboolean(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.SoundManager.IsPlaying"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemplo n.º 6
0
    static int PlaySound(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3)
            {
                LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject <LuaFramework.SoundManager>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                string arg1 = ToLua.CheckString(L, 3);
                obj.PlaySound(arg0, arg1);
                return(0);
            }
            else if (count == 4)
            {
                LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject <LuaFramework.SoundManager>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                string arg1 = ToLua.CheckString(L, 3);
                float  arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
                obj.PlaySound(arg0, arg1, arg2);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.SoundManager.PlaySound"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemplo n.º 7
0
 static int GetSoundManager(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 0);
         LuaFramework.SoundManager o = LuaFramework.LuaHelper.GetSoundManager();
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemplo n.º 8
0
 static int RecoverBG(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject <LuaFramework.SoundManager>(L, 1);
         obj.RecoverBG();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemplo n.º 9
0
 static int Clear(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager));
         obj.Clear();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int PlaySound(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject <LuaFramework.SoundManager>(L, 1);
         string arg0 = ToLua.CheckString(L, 2);
         obj.PlaySound(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemplo n.º 11
0
 static int StopBackSound(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         LuaFramework.SoundManager obj  = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager));
         UnityEngine.AudioSource   arg0 = (UnityEngine.AudioSource)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.AudioSource));
         obj.StopBackSound(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemplo n.º 12
0
 static int SetMusicVolume(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject <LuaFramework.SoundManager>(L, 1);
         float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
         obj.SetMusicVolume(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemplo n.º 13
0
 static int CanPlaySoundEffect(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager));
         bool o = obj.CanPlaySoundEffect();
         LuaDLL.lua_pushboolean(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemplo n.º 14
0
 static int CloseSound(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager));
         bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
         obj.CloseSound(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemplo n.º 15
0
 static int GetEffectVolum(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject <LuaFramework.SoundManager>(L, 1);
         float o = obj.GetEffectVolum();
         LuaDLL.lua_pushnumber(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemplo n.º 16
0
 static int GetSoundCallBack(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         LuaFramework.SoundManager obj  = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager));
         UnityEngine.AudioClip     arg0 = (UnityEngine.AudioClip)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.AudioClip));
         string arg1 = ToLua.CheckString(L, 3);
         obj.GetSoundCallBack(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemplo n.º 17
0
 static int IsActiveLayer(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         LuaFramework.SoundManager           obj  = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager));
         LuaFramework.SoundManager.SoundType arg0 = (LuaFramework.SoundManager.SoundType)ToLua.CheckObject(L, 2, typeof(LuaFramework.SoundManager.SoundType));
         bool o = obj.IsActiveLayer(arg0);
         LuaDLL.lua_pushboolean(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemplo n.º 18
0
 static int PlayBGM(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager));
         string arg0 = ToLua.CheckString(L, 2);
         float  arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
         obj.PlayBGM(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemplo n.º 19
0
 static int LoadAudioClip(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager));
         string arg0             = ToLua.CheckString(L, 2);
         UnityEngine.AudioClip o = obj.LoadAudioClip(arg0);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemplo n.º 20
0
 static int Play(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         LuaFramework.SoundManager obj  = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager));
         UnityEngine.AudioClip     arg0 = (UnityEngine.AudioClip)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.AudioClip));
         UnityEngine.Vector3       arg1 = ToLua.ToVector3(L, 3);
         obj.Play(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemplo n.º 21
0
 static int PlayBacksound(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager));
         string arg0 = ToLua.CheckString(L, 2);
         bool   arg1 = LuaDLL.luaL_checkboolean(L, 3);
         obj.PlayBacksound(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemplo n.º 22
0
    static int get_EffectVolum(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            LuaFramework.SoundManager obj = (LuaFramework.SoundManager)o;
            float ret = obj.EffectVolum;
            LuaDLL.lua_pushnumber(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index EffectVolum on a nil value"));
        }
    }
Exemplo n.º 23
0
 static int PlayTalkSound(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         LuaFramework.SoundManager obj  = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager));
         UnityEngine.AudioSource   arg0 = (UnityEngine.AudioSource)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.AudioSource));
         string arg1 = ToLua.CheckString(L, 3);
         string arg2 = ToLua.CheckString(L, 4);
         obj.PlayTalkSound(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    static int get_initialize(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            LuaFramework.SoundManager obj = (LuaFramework.SoundManager)o;
            bool ret = obj.initialize;
            LuaDLL.lua_pushboolean(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index initialize on a nil value"));
        }
    }
Exemplo n.º 25
0
    static int Play(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2 && TypeChecker.CheckTypes <string>(L, 2))
            {
                LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject <LuaFramework.SoundManager>(L, 1);
                string arg0 = ToLua.ToString(L, 2);
                obj.Play(arg0);
                return(0);
            }
            else if (count == 2 && TypeChecker.CheckTypes <UnityEngine.AudioClip>(L, 2))
            {
                LuaFramework.SoundManager obj  = (LuaFramework.SoundManager)ToLua.CheckObject <LuaFramework.SoundManager>(L, 1);
                UnityEngine.AudioClip     arg0 = (UnityEngine.AudioClip)ToLua.ToObject(L, 2);
                obj.Play(arg0);
                return(0);
            }
            else if (count == 3 && TypeChecker.CheckTypes <UnityEngine.Vector3>(L, 3))
            {
                LuaFramework.SoundManager obj  = (LuaFramework.SoundManager)ToLua.CheckObject <LuaFramework.SoundManager>(L, 1);
                UnityEngine.AudioClip     arg0 = (UnityEngine.AudioClip)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioClip));
                UnityEngine.Vector3       arg1 = ToLua.ToVector3(L, 3);
                obj.Play(arg0, arg1);
                return(0);
            }
            else if (count == 3 && TypeChecker.CheckTypes <float>(L, 3))
            {
                LuaFramework.SoundManager obj  = (LuaFramework.SoundManager)ToLua.CheckObject <LuaFramework.SoundManager>(L, 1);
                UnityEngine.AudioClip     arg0 = (UnityEngine.AudioClip)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioClip));
                float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
                obj.Play(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.SoundManager.Play"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemplo n.º 26
0
 static int PlayEffectSound(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager));
         string arg0 = ToLua.CheckString(L, 2);
         UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
         bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
         obj.PlayEffectSound(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemplo n.º 27
0
    static int get_SoundLayer(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            LuaFramework.SoundManager obj = (LuaFramework.SoundManager)o;
            int ret = obj.SoundLayer;
            LuaDLL.lua_pushinteger(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index SoundLayer on a nil value"));
        }
    }
 static int PlayOnTime(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         LuaFramework.SoundManager obj  = (LuaFramework.SoundManager)ToLua.CheckObject <LuaFramework.SoundManager>(L, 1);
         UnityEngine.AudioClip     arg0 = (UnityEngine.AudioClip)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioClip));
         float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
         float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
         obj.PlayOnTime(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    static int set_initialize(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            LuaFramework.SoundManager obj = (LuaFramework.SoundManager)o;
            bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
            obj.initialize = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index initialize on a nil value"));
        }
    }
Exemplo n.º 30
0
 static int AddAudioCompatible(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager));
         string   arg0 = ToLua.CheckString(L, 2);
         int      arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
         string[] arg2 = ToLua.CheckStringArray(L, 4);
         obj.AddAudioCompatible(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }