static int GetEffectVolum(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject <LuaFramework.SoundManager>(L, 1); float o = obj.GetEffectVolum(); LuaDLL.lua_pushnumber(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }