public void ShowMenu() { menuBG = new MenuBGObject(this); ButtonList = new List <MenuButton>(); ticker = new Ticker(1.5f); Sce.Pss.HighLevel.GameEngine2D.Scheduler.Instance.Schedule(this, UpdateFrame, 0.0f, false); ShowMenuButton(MenuType.Planet); isMenuShow = true; }
public void ShowMenu() { menuBG = new MenuBGObject(this); ButtonList = new List<MenuButton>(); ticker = new Ticker(1.5f); Sce.Pss.HighLevel.GameEngine2D.Scheduler.Instance.Schedule(this, UpdateFrame, 0.0f, false); ShowMenuButton(MenuType.Planet); isMenuShow = true; }