public static void DisableCulling(GL gl10) { if (GLUtils.enableCulling) { GLUtils.enableCulling = false; gl10.GLDisable(GL.GL_CULL_FACE); } }
public static void DisablecissorTest(GL gl10) { if (GLUtils.enablecissorTest) { GLUtils.enablecissorTest = false; gl10.GLDisable(GL.GL_SCISSOR_TEST); } }
public static void DisableBlend(GL gl10) { if (GLUtils.enableBlend) { gl10.GLDisable(GL.GL_BLEND); GLUtils.enableBlend = false; } }
public static void DisableDepthTest(GL gl10) { if (GLUtils.enableDepthTest) { GLUtils.enableDepthTest = false; gl10.GLDisable(GL.GL_DEPTH_TEST); gl10.GLDepthMask(false); } }
public static void DisableDither(GL gl10) { if (GLUtils.enableDither) { GLUtils.enableDither = false; gl10.GLDisable(GL.GL_DITHER); } }
public static void DisableLightning(GL gl10) { if (GLUtils.enableLightning) { GLUtils.enableLightning = false; gl10.GLDisable(GL.GL_LIGHTING); } }
public static void DisableTextures(GL gl10) { if (GLUtils.enableTextures) { GLUtils.enableTextures = false; gl10.GLDisable(GL.GL_TEXTURE_2D); } }