Inheritance: VAS.Drawing.CanvasObjects.Timeline.TimeNodeObject
示例#1
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 protected void RemoveObject(TimeNodeObject to, bool full)
 {
     to.RedrawEvent -= HandleRedrawEvent;
     to.Dispose();
     if (full)
     {
         nodes.Remove(to);
     }
 }
示例#2
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 protected virtual bool TimeNodeObjectIsVisible(TimeNodeObject tn)
 {
     return true;
 }
示例#3
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 protected void RemoveObject(TimeNodeObject to, bool full)
 {
     to.RedrawEvent -= HandleRedrawEvent;
     to.Dispose ();
     if (full) {
         nodes.Remove (to);
     }
 }
示例#4
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 public void AddNode(TimeNodeObject o)
 {
     nodes.Add (o);
     o.RedrawEvent += HandleRedrawEvent;
 }
示例#5
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 protected override bool TimeNodeObjectIsVisible(TimeNodeObject tn)
 {
     return filter.IsVisible ((tn as TimelineEventObject).Event);
 }
示例#6
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 public void AddNode(TimeNodeObject o)
 {
     nodes.Add(o);
     o.RedrawEvent += HandleRedrawEvent;
 }
示例#7
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 protected override bool TimeNodeObjectIsVisible(TimeNodeObject tn)
 {
     return(filter.IsVisible((tn as TimelineEventObject).Event));
 }
示例#8
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 protected virtual bool TimeNodeObjectIsVisible(TimeNodeObject tn)
 {
     return(true);
 }