protected void RemoveObject(TimeNodeObject to, bool full) { to.RedrawEvent -= HandleRedrawEvent; to.Dispose(); if (full) { nodes.Remove(to); } }
protected virtual bool TimeNodeObjectIsVisible(TimeNodeObject tn) { return true; }
protected void RemoveObject(TimeNodeObject to, bool full) { to.RedrawEvent -= HandleRedrawEvent; to.Dispose (); if (full) { nodes.Remove (to); } }
public void AddNode(TimeNodeObject o) { nodes.Add (o); o.RedrawEvent += HandleRedrawEvent; }
protected override bool TimeNodeObjectIsVisible(TimeNodeObject tn) { return filter.IsVisible ((tn as TimelineEventObject).Event); }
public void AddNode(TimeNodeObject o) { nodes.Add(o); o.RedrawEvent += HandleRedrawEvent; }
protected override bool TimeNodeObjectIsVisible(TimeNodeObject tn) { return(filter.IsVisible((tn as TimelineEventObject).Event)); }
protected virtual bool TimeNodeObjectIsVisible(TimeNodeObject tn) { return(true); }