public Move(Unit unit) { sleeper = new Sleeper(); this.unit = unit; }
public DrawText() { sleeper = new Sleeper(); }
public TargetFind() { sleeper = new Sleeper(); heroIcon = Drawing.GetTexture("materials/ensage_ui/miniheroes/lone_druid"); iconSize = new Vector2(HUDInfo.GetHpBarSizeY() * 2); }
public DrawText() { this.sleeper = new Sleeper(); }