internal static void Deactivate() { DefaultMessageRaiser.EarlyDeactivate(); if (GameStarted == false) { return; } Selector.Clear(); AgentController.Deactivate(); BehaviourHelperManager.Deactivate(); ProjectileManager.Deactivate(); EffectManager.Deactivate(); ClientManager.Deactivate(); ClientManager.Quit(); PhysicsManager.Deactivate(); GameStarted = false; LSServer.Deactivate(); DefaultMessageRaiser.LateDeactivate(); CoroutineManager.Deactivate(); if (MainGameManager.gameObject != null) { GameObject.Destroy(MainGameManager.gameObject); } }
public static void Stop() { if (IsPlayingBack) { AgentController.Deactivate(); IsPlayingBack = false; StopStreaming(); } }
public static void Stop() { if (IsPlayingBack) { AgentController.Deactivate(); IsPlayingBack = false; CommandManager.sendType = CommandManager.defaultSendState; StopStreaming(); } }
public static void Stop() { if (IsPlayingBack) { AgentController.Deactivate(); IsPlayingBack = false; StopStreaming(); if (onIsPlayingBack != null) { onIsPlayingBack.Invoke(IsPlayingBack); } } FrameManager.AdjustFramerate = true; }
public static void Deactivate() { if (Started == false) { return; } Selector.Clear(); AgentController.Deactivate(); BehaviourHelper.GlobalDeactivate(); ProjectileManager.Deactivate(); ClientManager.Deactivate(); TeamManager.Deactivate(); ClientManager.NetworkHelper.Disconnect(); Started = false; }
internal static void Deactivate() { DefaultMessageRaiser.EarlyDeactivate(); if (Started == false) { return; } Selector.Clear(); AgentController.Deactivate(); MainGameManager.MainInterfacingHelper.Deactivate(); BehaviourHelperManager.Deactivate(); ProjectileManager.Deactivate(); ClientManager.Deactivate(); LockstepManager.Deactivate(); TeamManager.Deactivate(); ClientManager.NetworkHelper.Disconnect(); Started = false; DefaultMessageRaiser.LateDeactivate(); }
internal static void Deactivate() { DefaultMessageRaiser.EarlyDeactivate(); if (GameStarted == false) { return; } Selector.Clear(); AgentController.Deactivate(); BehaviourHelperManager.Deactivate(); ProjectileManager.Deactivate(); EffectManager.Deactivate(); ClientManager.Deactivate(); TeamManager.Deactivate(); ClientManager.Quit(); PhysicsManager.Deactivate(); GameStarted = false; LSServer.Deactivate(); DefaultMessageRaiser.LateDeactivate(); }