void Start() { LockstepManager.Initialize (); GridManager.Generate (); const int count = 32; for (int i = -count; i < count; i++) { for (int j = -count; j < count; j++) { if (i * i + j * j < 16) continue; if (LSUtility.GetRandom (2) == 0) { Vector2d pos = new Vector2d(i,j); GridManager.GetNode(pos.x,pos.y).Unwalkable = true; Instantiate(TestWall).GetComponent<LSBody>().Initialize(pos); } } } /*LSBody wall = Instantiate (TestWall).GetComponent<LSBody> (); wall.Initialize (new Vector2d (-32 + 14, 0)); for (long i = wall.XMin; i <= wall.XMax; i+= FixedMath.One) { for (long j = wall.YMin; j <= wall.YMax; j+= FixedMath.One) { GridManager.GetNode (i, j).Unwalkable = true; } }*/ GridManager.Initialize (); controller = AgentController.Create (); for (int i = 0; i < 256; i++) { agent = controller.CreateAgent (AgentCode.Minion); } PlayerManager.AddAgentController (controller); }
protected override void OnVisualize() { if (Input.GetKeyDown(KeyCode.M)) { for (int i = 0; i < Spawns.Length; i++) { SpawnInfo info = Spawns[i]; while (AgentController.InstanceManagers.Count <= info.ControllerIndex) { AgentController cont = AgentController.Create(); PlayerManager.AddController(cont); for (int j = 0; j < AgentController.InstanceManagers.Count; j++) { AgentController ac = AgentController.InstanceManagers[j]; if (ac != cont) { cont.SetAllegiance(ac, AllegianceType.Enemy); ac.SetAllegiance(cont, AllegianceType.Enemy); } } } AgentController controller = AgentController.InstanceManagers[info.ControllerIndex]; for (int j = 0; j < info.Count; j++) { LSAgent agent = controller.CreateAgent(info.AgentCode, info.Position); if (AutoCommand) { Selector.Add(agent); } } } } }
protected override void OnGameStart() { for (int i = 0; i < Spawns.Length; i++) { SpawnInfo info = Spawns [i]; while (AgentController.InstanceManagers.Count <= info.ControllerIndex) { AgentController cont = AgentController.Create(); PlayerManager.AddController(cont); for (int j = 0; j < AgentController.InstanceManagers.Count; j++) { AgentController ac = AgentController.InstanceManagers [j]; if (ac != cont) { cont.SetAllegiance(ac, AllegianceType.Enemy); ac.SetAllegiance(cont, AllegianceType.Enemy); } } } AgentController controller = AgentController.InstanceManagers [info.ControllerIndex]; for (int j = 0; j < info.Count; j++) { LSAgent agent = controller.CreateAgent(info.AgentCode, info.Position); if (AutoCommand) { Selector.Add(agent); } } } if (AutoCommand) { //Find average of spawn positions Vector2d battlePos = Vector2d.zero; for (int i = 0; i < Spawns.Length; i++) { battlePos += Spawns [i].Position; } battlePos /= Spawns.Length; Command com = new Command(Lockstep.Data.AbilityDataItem.FindInterfacer <Scan> ().ListenInputID); com.Add <Vector2d> (battlePos); PlayerManager.SendCommand(com); Selector.Clear(); } }
protected override void OnGameStart() { for (int i = 0; i < Spawns.Length; i++) { SpawnInfo info = Spawns [i]; while (AgentController.InstanceManagers.Count <= info.ControllerIndex) { AgentController cont = AgentController.Create(); AgentControllerTool.SetFullHostile(cont); PlayerManager.AddController(cont); } AgentController controller = AgentController.InstanceManagers [info.ControllerIndex]; //add default controller if necessary if (info.ControllerIndex == 0) { PlayerManager.AddController(controller); } for (int j = 0; j < info.Count; j++) { LSAgent agent = controller.CreateAgent(info.AgentCode, info.Position); if (AutoCommand) { Selector.Add(agent); } } } if (AutoCommand) { //Find average of spawn positions Vector2d battlePos = Vector2d.zero; for (int i = 0; i < Spawns.Length; i++) { battlePos += Spawns [i].Position; } battlePos /= Spawns.Length; Command com = new Command(Lockstep.Data.AbilityDataItem.FindInterfacer <Scan> ().ListenInputID); com.Add <Vector2d> (battlePos); PlayerManager.SendCommand(com); Selector.Clear(); } }