/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { graphics.PreferredBackBufferHeight = 480; graphics.PreferredBackBufferWidth = 640; IsFixedTimeStep = true; graphics.SynchronizeWithVerticalRetrace = true; graphics.PreferMultiSampling = true; graphics.ApplyChanges(); //initialize the various tools we'll use EditorScreen.initialize(form, this); TileTool.InitializeTool(this, form); ModelTool.InitializeTool(this, form); NPCTool.InitializeTool(this, form); base.Initialize(); }