/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { //update the EditorScreen stuff if the window is focused Form xnaForm = (Form)Control.FromHandle(Window.Handle); if (xnaForm.Focused) { EditorScreen.update(gameTime, world); } base.Update(gameTime); }