Пример #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            graphics.PreferredBackBufferHeight = 480;
            graphics.PreferredBackBufferWidth  = 640;
            IsFixedTimeStep = true;
            graphics.SynchronizeWithVerticalRetrace = true;
            graphics.PreferMultiSampling            = true;
            graphics.ApplyChanges();
            //initialize the various tools we'll use
            EditorScreen.initialize(form, this);
            TileTool.InitializeTool(this, form);
            ModelTool.InitializeTool(this, form);
            NPCTool.InitializeTool(this, form);



            base.Initialize();
        }