public void RunGame() { day.CreateCustomers(); RandomNumber(); DisplayWelcome(); day.SellLemonade(player); }
public void NewDay(int dayNum) { Day day = new Day(dayNum); day.GetWeather(); // new weather day.CreateCustomers(); // new customers days.Add(day); }
public void SellLemonade() { thisDay.CreateCustomers(); theStand.MakeAPitcher(); for (int i = 0; i < thisDay.createCustomers.Count; i++) { theStand.cupsBoughtToday++; inventory.cups--; moneyMade += theStand.priceOfLemonade; if (theStand.cupsBoughtToday == theStand.cupsPerPitcher) { theStand.MakeAPitcher(); theStand.cupsBoughtToday = 0; } } }
public void RunGame() { for (int i = 1; i <= daysOfGameplay; i++) { day = new Day(random); day.DayNumber = i; UserInterface.DisplayForecast(day); day.CreateCustomers(random); foreach (Player player in players) { UserInterface.DisplayInventory(player); RunStore(); UserInterface.DisplayWeather(day); RunRecipe(); RunDay(); UserInterface.DisplayDayResults(player, day); player.Inventory.BeginningDayMoney = player.Inventory.AvailableMoney; } } }