internal static void Attach(Menu menu) { menu.AddGroupLabel("Items"); menu.AddBool("Items.Enabled", "Use Items"); menu.AddBool("Items.UseTitanic", "Use Titanic"); menu.AddBool("Items.UseTIA", "Use Tiamat"); menu.AddBool("Items.UseHDR", "Use Hydra"); menu.AddBool("Items.UseBRK", "Use BORK"); menu.AddBool("Items.UseBLG", "Use Bilgewater"); menu.AddBool("Items.UseYMU", "Use Youmu"); menu.AddSeparator(); menu.AddGroupLabel("Combo :"); menu.AddBool("Combo.UseQ", "Use Q"); menu.AddBool("Combo.UseQ2", "Use Q2"); menu.AddBool("Combo.StackQ", "Stack Q if not in Range"); menu.AddBool("Combo.UseE", "Use E"); menu.AddBool("Combo.UseEQ", "Use EQ"); menu.AddSList("Combo.Mode", "Mode", new string[] { "Old", "Beta" }, 0); menu.AddBool("Combo.ETower", "Use E under Tower", false); menu.AddBool("Combo.EAdvanced", "Predict E position with Waypoints"); menu.AddBool("Combo.EToSafety", "E towards base if unhealthy", false); menu.AddBool("Combo.UseIgnite", "Use Ignite"); menu.AddSeparator(); menu.AddGroupLabel("Ult Settings "); foreach (var hero in HeroManager.Enemies) { menu.AddBool("ult" + hero.NetworkId, "Ult " + hero.ChampionName); } menu.AddSeparator(); menu.AddSList("Combo.UltMode", "Ult Prioritization", new string[] { "Lowest Health", "TS Priority", "Most enemies" }, 0); menu.AddSlider("Combo.knockupremainingpct", "Knockup Remaining % for Ult", 95, 40, 100); menu.AddBool("Combo.UseR", "Use R"); menu.AddBool("Combo.UltTower", "Ult under Tower", false); menu.AddBool("Combo.UltOnlyKillable", "Ult only Killable", false); menu.AddBool("Combo.RPriority", "Ult if priority 5 target is knocked up", true); menu.AddSeparator(); menu.AddSlider("Combo.RMinHit", "Min Enemies for Ult", 1, 1, 5); menu.AddBool("Combo.OnlyifMin", "Only Ult if minimum enemies met", false); menu.AddSeparator(); menu.AddSlider("Combo.MinHealthUlt", "Minimum health to Ult %", 0, 0, 100); }
internal static void Attach(Menu menu) { menu.AddBool("Misc.AutoR", "Auto Ultimate").Permashow(); menu.AddSlider("Misc.RMinHit", "Min Enemies for Autoult", 1, 1, 5); menu.AddKeyBind("Misc.TowerDive", "Tower Dive Key", KeyCode("T"), KeyBindType.Press).Permashow(true, "Tower Diving Override"); menu.AddSList("Hitchance.Q", "Q Hitchance", new[] { HitChance.Low.ToString(), HitChance.Medium.ToString(), HitChance.High.ToString() }, 1); menu.AddSlider("Misc.Healthy", "Healthy Amount HP", 20, 0, 100); menu.AddBool("Misc.AG", "Use Q (Tornado) on Gapcloser"); menu.AddBool("Misc.Interrupter", "Use Q (Tornado) to Interrupt"); menu.AddBool("Misc.Debug", "Debug", false); }
internal static void Attach(Menu menu) { var targettedmenu = new Menu("Targetted Spells", "Targetted"); foreach (var spell in TargettedDanger.spellList.Where(x => HeroManager.Enemies.Any(e => e.CharData.BaseSkinName == x.championName))) { Menu champmenu = targettedmenu.SubMenu(spell.championName); champmenu.AddBool("enabled." + spell.spellName, spell.spellName, true); } menu.AddSubMenu(targettedmenu); menu.AddBool("Evade.Enabled", "Evade Enabled").Permashow(true, "Yasuo| Evade"); menu.AddBool("Evade.OnlyDangerous", "Evade only Dangerous", false).Permashow(true, "Yasuo| Only Dangerous"); // menu.AddKeyBind("Evade.OnlyDangerous", "Dodge only dangerous", 32, KeyBindType.Press).Permashow(true, "Yasuo| Only Dangerous"); menu.AddSlider("Evade.MinDangerLevelWW", "Min Danger Level WindWall", 1, 1 , 5); menu.AddSlider("Evade.MinDangerLevelE", "Min Danger Level Dash", 1, 1, 5); menu.AddBool("Evade.WTS", "Windwall Targetted"); menu.AddBool("Evade.WSS", "Windwall Skillshots"); menu.AddBool("Evade.UseW", "Evade with Windwall"); menu.AddBool("Evade.UseE", "Evade with E"); menu.AddSList("Flee.Mode", "Flee Mode", new[] { "To Nexus", "To Allies", "To Cursor" }, 0); }
internal static void Attach(Menu menu) { menu.AddGroupLabel("Flee"); menu.AddSList("Flee.Mode", "Flee Mode", new[] { "To Nexus", "To Allies", "To Cursor" }, 2); menu.AddBool("Flee.Smart", "Smart Flee", true); menu.AddBool("Flee.StackQ", "Stack Q during Flee"); menu.AddBool("Flee.UseQ2", "Use Tornado", false); menu.AddSeparator(); menu.AddGroupLabel("Misc :"); menu.AddBool("Misc.SafeE", "Safety Check for E"); menu.AddBool("Misc.AutoStackQ", "Auto Stack Q", false); menu.AddBool("Misc.AutoR", "Auto Ultimate"); menu.AddSlider("Misc.RMinHit", "Min Enemies for Autoult", 1, 1, 5); menu.AddSeparator(); menu.AddKeyBind("Misc.TowerDive", "Tower Dive Key", KeyCode("T"), EloBuddy.SDK.Menu.Values.KeyBind.BindTypes.HoldActive); menu.AddSeparator(); menu.AddSList("Hitchance.Q", "Q Hitchance", new[] { HitChance.Low.ToString(), HitChance.Medium.ToString(), HitChance.High.ToString(), HitChance.VeryHigh.ToString() }, 2); menu.AddSlider("Misc.Healthy", "Healthy Amount HP", 5, 0, 100); menu.AddSeparator(); menu.AddBool("Misc.AG", "Use Q (Tornado) on Gapcloser"); menu.AddBool("Misc.Interrupter", "Use Q (Tornado) to Interrupt"); menu.AddBool("Misc.Walljump", "Use Walljump", false); menu.AddBool("Misc.Debug", "Debug", false); }