Beispiel #1
0
 internal static void Attach(Menu menu)
 {
     menu.AddGroupLabel("Items");
     menu.AddBool("Items.Enabled", "Use Items");
     menu.AddBool("Items.UseTitanic", "Use Titanic");
     menu.AddBool("Items.UseTIA", "Use Tiamat");
     menu.AddBool("Items.UseHDR", "Use Hydra");
     menu.AddBool("Items.UseBRK", "Use BORK");
     menu.AddBool("Items.UseBLG", "Use Bilgewater");
     menu.AddBool("Items.UseYMU", "Use Youmu");
     menu.AddSeparator();
     menu.AddGroupLabel("Combo :");
     menu.AddBool("Combo.UseQ", "Use Q");
     menu.AddBool("Combo.UseQ2", "Use Q2");
     menu.AddBool("Combo.StackQ", "Stack Q if not in Range");
     menu.AddBool("Combo.UseE", "Use E");
     menu.AddBool("Combo.UseEQ", "Use EQ");
     menu.AddSList("Combo.Mode", "Mode", new string[] { "Old", "Beta" }, 0);
     menu.AddBool("Combo.ETower", "Use E under Tower", false);
     menu.AddBool("Combo.EAdvanced", "Predict E position with Waypoints");
     menu.AddBool("Combo.EToSafety", "E towards base if unhealthy", false);
     menu.AddBool("Combo.UseIgnite", "Use Ignite");
     menu.AddSeparator();
     menu.AddGroupLabel("Ult Settings ");
     foreach (var hero in HeroManager.Enemies)
     {
         menu.AddBool("ult" + hero.NetworkId, "Ult " + hero.ChampionName);
     }
     menu.AddSeparator();
     menu.AddSList("Combo.UltMode", "Ult Prioritization", new string[] { "Lowest Health", "TS Priority", "Most enemies" }, 0);
     menu.AddSlider("Combo.knockupremainingpct", "Knockup Remaining % for Ult", 95, 40, 100);
     menu.AddBool("Combo.UseR", "Use R");
     menu.AddBool("Combo.UltTower", "Ult under Tower", false);
     menu.AddBool("Combo.UltOnlyKillable", "Ult only Killable", false);
     menu.AddBool("Combo.RPriority", "Ult if priority 5 target is knocked up", true);
     menu.AddSeparator();
     menu.AddSlider("Combo.RMinHit", "Min Enemies for Ult", 1, 1, 5);
     menu.AddBool("Combo.OnlyifMin", "Only Ult if minimum enemies met", false);
     menu.AddSeparator();
     menu.AddSlider("Combo.MinHealthUlt", "Minimum health to Ult %", 0, 0, 100);
 }
Beispiel #2
0
 internal static void Attach(Menu menu)
 {
     menu.AddBool("Misc.AutoR", "Auto Ultimate").Permashow();
     menu.AddSlider("Misc.RMinHit", "Min Enemies for Autoult", 1, 1, 5);
     menu.AddKeyBind("Misc.TowerDive", "Tower Dive Key", KeyCode("T"), KeyBindType.Press).Permashow(true, "Tower Diving Override");
     menu.AddSList("Hitchance.Q", "Q Hitchance", new[] { HitChance.Low.ToString(), HitChance.Medium.ToString(), HitChance.High.ToString() }, 1);
     menu.AddSlider("Misc.Healthy", "Healthy Amount HP", 20, 0, 100);
     menu.AddBool("Misc.AG", "Use Q (Tornado) on Gapcloser");
     menu.AddBool("Misc.Interrupter", "Use Q (Tornado) to Interrupt");
     menu.AddBool("Misc.Debug", "Debug", false);
 }
Beispiel #3
0
            internal static void Attach(Menu menu)
            {
                var targettedmenu = new Menu("Targetted Spells", "Targetted");

                foreach (var spell in TargettedDanger.spellList.Where(x => HeroManager.Enemies.Any(e => e.CharData.BaseSkinName == x.championName)))
                {
                    Menu champmenu = targettedmenu.SubMenu(spell.championName);
                    champmenu.AddBool("enabled." + spell.spellName, spell.spellName, true);
                }

                menu.AddSubMenu(targettedmenu);

                menu.AddBool("Evade.Enabled", "Evade Enabled").Permashow(true, "Yasuo| Evade");
                menu.AddBool("Evade.OnlyDangerous", "Evade only Dangerous", false).Permashow(true, "Yasuo| Only Dangerous");
                // menu.AddKeyBind("Evade.OnlyDangerous", "Dodge only dangerous", 32, KeyBindType.Press).Permashow(true, "Yasuo| Only Dangerous");
                menu.AddSlider("Evade.MinDangerLevelWW", "Min Danger Level WindWall", 1, 1 , 5);
                menu.AddSlider("Evade.MinDangerLevelE", "Min Danger Level Dash", 1, 1, 5);
                menu.AddBool("Evade.WTS", "Windwall Targetted");
                menu.AddBool("Evade.WSS", "Windwall Skillshots");
                menu.AddBool("Evade.UseW", "Evade with Windwall");
                menu.AddBool("Evade.UseE", "Evade with E");
                menu.AddSList("Flee.Mode", "Flee Mode", new[] { "To Nexus", "To Allies", "To Cursor" }, 0);
            }
Beispiel #4
0
 internal static void Attach(Menu menu)
 {
     menu.AddGroupLabel("Flee");
     menu.AddSList("Flee.Mode", "Flee Mode", new[] { "To Nexus", "To Allies", "To Cursor" }, 2);
     menu.AddBool("Flee.Smart", "Smart Flee", true);
     menu.AddBool("Flee.StackQ", "Stack Q during Flee");
     menu.AddBool("Flee.UseQ2", "Use Tornado", false);
     menu.AddSeparator();
     menu.AddGroupLabel("Misc :");
     menu.AddBool("Misc.SafeE", "Safety Check for E");
     menu.AddBool("Misc.AutoStackQ", "Auto Stack Q", false);
     menu.AddBool("Misc.AutoR", "Auto Ultimate");
     menu.AddSlider("Misc.RMinHit", "Min Enemies for Autoult", 1, 1, 5);
     menu.AddSeparator();
     menu.AddKeyBind("Misc.TowerDive", "Tower Dive Key", KeyCode("T"), EloBuddy.SDK.Menu.Values.KeyBind.BindTypes.HoldActive);
     menu.AddSeparator();
     menu.AddSList("Hitchance.Q", "Q Hitchance", new[] { HitChance.Low.ToString(), HitChance.Medium.ToString(), HitChance.High.ToString(), HitChance.VeryHigh.ToString() }, 2);
     menu.AddSlider("Misc.Healthy", "Healthy Amount HP", 5, 0, 100);
     menu.AddSeparator();
     menu.AddBool("Misc.AG", "Use Q (Tornado) on Gapcloser");
     menu.AddBool("Misc.Interrupter", "Use Q (Tornado) to Interrupt");
     menu.AddBool("Misc.Walljump", "Use Walljump", false);
     menu.AddBool("Misc.Debug", "Debug", false);
 }