public static void Initialize(Menu manamanagerMenu) { //Only using this three, because a manamanager on Combo or None wouldn't make sense Initialize(manamanagerMenu, Orbwalking.OrbwalkingMode.Mixed, "Harass"); Initialize(manamanagerMenu, Orbwalking.OrbwalkingMode.LaneClear); Initialize(manamanagerMenu, Orbwalking.OrbwalkingMode.LastHit, "Lasthit (skill farm assist)"); manamanagerMenu.AddMItem("Enabled", false, (sender, args) => EnableLimitations = args.GetNewValue<bool>()); manamanagerMenu.ProcStoredValueChanged<bool>(); }
public static void Init() { var mainMenu = new Menu("The DevAssistant", "TheDevAssistant", true); var drawSpells = true; var drawBuffs = true; bool drawItems = true; mainMenu.AddMItem("Draw Spells", false, (sender, args) => drawSpells = args.GetNewValue<bool>()); mainMenu.AddMItem("Draw Buffs", false, (sender, args) => drawBuffs = args.GetNewValue<bool>()); mainMenu.AddMItem("Draw Items", false, (sender, args) => drawItems= args.GetNewValue<bool>()); mainMenu.ProcStoredValueChanged<bool>(); mainMenu.AddToMainMenu(); Drawing.OnDraw += (args) => { int i = 50; if (drawBuffs) { if (TargetSelector.GetSelectedTarget().IsValidTarget()) { foreach (var buff in TargetSelector.GetSelectedTarget().Buffs) { Drawing.DrawText(200, i += 20, Color.Red, buff.Name); } } else { foreach (var buff in ObjectManager.Player.Buffs) { Drawing.DrawText(200, i += 20, Color.Red, buff.Name); } } } i = 50; if (drawSpells) foreach (var buff in ObjectManager.Player.Spellbook.Spells) { Drawing.DrawText(600, i += 20, Color.Red, buff.Name+" / "+buff.Ammo+" / "+buff.Level+" / "); } i = 50; if (drawItems) foreach (var buff in ObjectManager.Player.InventoryItems) { Drawing.DrawText(1000, i += 20, Color.Red, buff.Id+" / "+buff.IData.DisplayName+" / "+buff.IData.SpellName+" / "+buff.IData.EffectAmount[1]+" / "); } }; }
public void Initialize(Menu menu, ItemManager itemManager) { menu.AddMItem("Use on enemy ults", true, (sender, args) => UseOnUltimates = args.GetNewValue<bool>()); menu.AddMItem("Use when health % < ", new Slider(40), (sender, args) => MinHealth = args.GetNewValue<Slider>().Value); menu.ProcStoredValueChanged<bool>(); menu.ProcStoredValueChanged<Slider>(); Spellbook.OnCastSpell += (sender, args) => { if (itemManager.IsTickingNow(this) && sender.Owner.IsEnemy && sender.Owner.Type == GameObjectType.obj_AI_Hero && args.Slot == SpellSlot.R && UseOnUltimates) { if (args.Target != null && args.Target.IsValid && args.Target.IsMe) { Use(sender.Owner.Target as Obj_AI_Base); return; } var halfLineLength = (args.EndPosition - args.StartPosition).Length()/2f; if (ObjectManager.Player.Position.Distance(args.StartPosition) > halfLineLength && ObjectManager.Player.Position.Distance(args.EndPosition) > halfLineLength) return; Use(sender.Owner.Target as Obj_AI_Base); } }; }
public void Initialize(Menu menu) { menu.AddMItem("Min duration in ms", new Slider(1000, 0, 3000), (sender, args) => _minDuration = args.GetNewValue<Slider>()); menu.AddMItem("1000 ms = 1 sec"); var typeMenu = menu.CreateSubmenu("Use on"); typeMenu.AddMItem("Blind", false, (sender, args) => _blind = args.GetNewValue<bool>()); typeMenu.AddMItem("Silence", false, (sender, args) => _silence = args.GetNewValue<bool>()); typeMenu.AddMItem("Stun", true, (sender, args) => _stun = args.GetNewValue<bool>()); typeMenu.AddMItem("Fear", true, (sender, args) => _fear = args.GetNewValue<bool>()); typeMenu.AddMItem("Snare", true, (sender, args) => _snare = args.GetNewValue<bool>()); typeMenu.AddMItem("Polymorph", true, (sender, args) => _polymorph = args.GetNewValue<bool>()); typeMenu.AddMItem("Charm", true, (sender, args) => _charm = args.GetNewValue<bool>()); typeMenu.AddMItem("Sleep", true, (sender, args) => _sleep = args.GetNewValue<bool>()); typeMenu.AddMItem("Taunt", true, (sender, args) => _taunt = args.GetNewValue<bool>()); var miscMenu = menu.CreateSubmenu("Misc"); miscMenu.AddMItem("Don't use on Alistar W (is a stun)", true, (sender, args) => _noAliW = args.GetNewValue<bool>()); miscMenu.AddMItem("Use on killable Ignite", true, (sender, args) => _ignite = args.GetNewValue<bool>()); miscMenu.AddMItem("Use on Exhaust", true, (sender, args) => _exhaust = args.GetNewValue<bool>()); menu.ProcStoredValueChanged<bool>(); typeMenu.ProcStoredValueChanged<bool>(); miscMenu.ProcStoredValueChanged<bool>(); menu.ProcStoredValueChanged<Slider>(); }
public static void Init() { var mainMenu = new Menu("The DevAssistant", "TheDevAssistant", true); var drawSpells = true; var drawBuffs = true; mainMenu.AddMItem("Draw Spells", true, (sender, args) => drawSpells = args.GetNewValue<bool>()); mainMenu.AddMItem("Draw Buffs", true, (sender, args) => drawBuffs = args.GetNewValue<bool>()); mainMenu.ProcStoredValueChanged<bool>(); mainMenu.AddToMainMenu(); Drawing.OnDraw += (args) => { int i = 50; if (drawBuffs) { if (TargetSelector.GetSelectedTarget().IsValidTarget()) { foreach (var buff in TargetSelector.GetSelectedTarget().Buffs) { Drawing.DrawText(200, i += 20, Color.Red, buff.Name); } } else { foreach (var buff in ObjectManager.Player.Buffs) { Drawing.DrawText(200, i += 20, Color.Red, buff.Name); } } } i = 50; if (drawSpells) foreach (var buff in ObjectManager.Player.Spellbook.Spells) { Drawing.DrawText(600, i += 20, Color.Red, buff.Name); } }; }
public void Initialize(Menu menu) { for (int i = 0; i < _healthStates.Length; i++) _healthStates[i] = ObjectManager.Player.HealthPercent; menu.AddMItem("Use when:"); menu.AddMItem("Health below %", new Slider(15, 1, 35), (sender, args) => _minHealth = args.GetNewValue<Slider>()); menu.AddMItem("Health % gone in < 1 sec", new Slider(60), (sender, args) => _burstHealth = args.GetNewValue<Slider>()); if (HeroManager.Allies.Any(ally => ally.NetworkId != ObjectManager.Player.NetworkId)) { var allies = menu.CreateSubmenu("Save allies"); allies.AddMItem("When health below %", new Slider(15, 1, 35), (sender, args) => _allyHealth = args.GetNewValue<Slider>()); allies.AddMItem("And enemy distance <", new Slider(1500, 500, 2500), (sender, args) => _enemyDistance = args.GetNewValue<Slider>()); HeroManager.Allies.Where(ally => ally.NetworkId != ObjectManager.Player.NetworkId).ToList().ForEach(ally => allies.AddMItem("Save " + ally.ChampionName, true, (sender, args) => _saveAllies[ally.ChampionName] = args.GetNewValue<bool>())); allies.ProcStoredValueChanged<bool>(); allies.ProcStoredValueChanged<Slider>(); } menu.ProcStoredValueChanged<Slider>(); Game.OnUpdate += (eArgs) => { if (_lastHealthState + 0.1f < Game.Time) { _lastHealthState = Game.Time; _healthStates[(int)((Game.Time * 10) % 10)] = ObjectManager.Player.HealthPercent; } }; //Drawing.OnDraw += (args) => //{ // for (int i = 0; i < _healthStates.Length; i++) // { // Drawing.DrawText(800, 200 + i * 20, Color.Blue, _healthStates[i].ToString()); // } //}; }
public void Initialize(Menu menu) { menu.AddMItem("After attack", true, (sender, args) => _afterAttack = args.GetNewValue<bool>()); menu.ProcStoredValueChanged<bool>(); Orbwalking.AfterAttack += (sender, args) => _justAttacked = true; }
public void Initialize(Menu menu) { menu.AddMItem("Player max HP %", new Slider(80), (sender, args) => _maxPlayerHealth = args.GetNewValue<Slider>().Value); menu.AddMItem("Enemy min HP %", new Slider(20), (sender, args) => _minEnemyHealth = args.GetNewValue<Slider>().Value); menu.ProcStoredValueChanged<Slider>(); }