private static void ignite() { var autoIgnite = TargetSelector.GetTarget(KindredActivator.ignite.Range, DamageType.True); if (autoIgnite != null && autoIgnite.Health <= Player.Instance.GetSpellDamage(autoIgnite, KindredActivator.ignite.Slot) || autoIgnite != null && autoIgnite.HealthPercent <= KindredMenu.spellsHealignite()) { KindredActivator.ignite.Cast(autoIgnite); } }
public void ignite() { var autoIgnite = TargetSelector.GetTarget(KindredSpells.ignite.Range, DamageType.True); if (autoIgnite != null && autoIgnite.Health <= DamageLibrary.GetSpellDamage(Player.Instance, autoIgnite, KindredSpells.ignite.Slot) || autoIgnite != null && autoIgnite.HealthPercent <= KindredMenu.spellsHealignite()) { KindredSpells.ignite.Cast(autoIgnite); } }