private static void Heal() { if (KindredActivator.heal.IsReady() && Player.Instance.HealthPercent <= KindredMenu.spellsHealhp()) { KindredActivator.heal.Cast(); } }
public void Heal() { if (KindredSpells.heal.IsReady() && Player.Instance.HealthPercent <= KindredMenu.spellsHealhp()) { KindredSpells.heal.Cast(); } }