private void Update() { if (rep.now_mode() != 4) { return; } dockSelectController.Update(); if (rep.first_change()) { UISelectedObject.SelectedButtonsZoomUpDown(btn_obj, dockSelectController.Index); return; } if (dockSelectController.Index == 1) { Set_Button_Sprite(value: true); } else { Set_Button_Sprite(value: false); } if (dockSelectController.IsChangeIndex) { SoundUtils.PlaySE(SEFIleInfos.CommonCursolMove); UISelectedObject.SelectedButtonsZoomUpDown(btn_obj, dockSelectController.Index); } if (base.gameObject.transform.localScale != Vector3.one) { if (base.gameObject.transform.localScale == _bVector) { base.gameObject.transform.localScale = Vector3.one; set_dialog_anime(value: false); } _bVector = base.gameObject.transform.localScale; } if (get_dialog_anime() || bd3.get_board3_anime()) { return; } if (dockSelectController.keyState[0].down) { dockSelectController.Index = 0; Pressed_Button_No(null); } else if (dockSelectController.keyState[1].down) { if (dockSelectController.Index == 1) { Pressed_Button_No(null); return; } dockSelectController.Index = 0; rep.set_mode(1); Pressed_Button_Yes(null); } }
private void Update() { if (!(rep == null) && rep.now_mode() == 2 && !get_board2_anime() && !bd3.get_board3_anime() && !rep.first_change()) { dockSelectController.Update(); if (dockSelectController.keyState[0].down) { dockSelectController.ClearKeyAll(); dockSelectController.firstUpdate = true; Cancelled(); } } }
public void OnClick() { if (rep.now_mode() == 3 && !dia.get_dialog_anime() && !bd3.get_board3_anime()) { rep.set_mode(-1); dia.set_dialog_anime(value: true); bd3.Set_Button_Sprite(value: false); SoundUtils.PlaySE(SEFIleInfos.CommonEnter2); dia.dialog_appear(bstat: true); rep.setmask(3, value: true); rep.set_mode(4); } }
private void OnClick() { Debug.Log("mask2に触られた。"); if (!dia.get_dialog_anime() && !bd3.get_board3_anime()) { rep.set_mode(-2); bd3.board3_appear(bstat: false, isSirent: true); sw = GameObject.Find("board3/sw01").GetComponent <sw>(); sw.setSW(stat: false); bd3.Cancelled(NotChangeMode: false); rep = GameObject.Find("Repair Root").GetComponent <repair>(); rep.setmask(2, value: false); rep.set_mode(2); } }