示例#1
0
 private void OnClick()
 {
     Debug.Log("mask2に触られた。");
     if (!dia.get_dialog_anime() && !bd3.get_board3_anime())
     {
         rep.set_mode(-2);
         bd3.board3_appear(bstat: false, isSirent: true);
         sw = GameObject.Find("board3/sw01").GetComponent <sw>();
         sw.setSW(stat: false);
         bd3.Cancelled(NotChangeMode: false);
         rep = GameObject.Find("Repair Root").GetComponent <repair>();
         rep.setmask(2, value: false);
         rep.set_mode(2);
     }
 }
示例#2
0
 public void Pressed_Button_Yes3(GameObject obj)
 {
     rep.set_mode(-1);
     SoundUtils.PlaySE(SEFIleInfos.CommonEnter2);
     _clickmask.unclickable_onesec();
     _isBtnMaruUp = false;
     Set_Button_Sprite(value: false);
     dockSelectController.Index = 0;
     dialog3_appear(bstat: false);
     b3 = GameObject.Find("board3").GetComponent <board3>();
     b3.board3_appear(bstat: false, isSirent: true);
     b2 = GameObject.Find("board2").GetComponent <board2>();
     b2.board2_appear(boardStart: false, isSirent: true);
     rep.all_rid_mask();
     bd1.OpenDock(selected_dock);
     rep.set_mode(1);
     TrophyUtil.Unlock_At_DockOpen();
 }
示例#3
0
 public void Pressed_Button_Yes2(GameObject obj)
 {
     rep.set_mode(-1);
     SoundUtils.PlaySE(SEFIleInfos.CommonEnter2);
     _clickmask.unclickable_onesec();
     _isBtnMaruUp = false;
     Set_Button_Sprite(value: false);
     dockSelectController.Index = 0;
     shipid = GetShipID();
     dialog2_appear(bstat: false);
     b3 = GameObject.Find("board3").GetComponent <board3>();
     b3.board3_appear(bstat: false, isSirent: true);
     b2 = GameObject.Find("board2").GetComponent <board2>();
     b2.board2_appear(boardStart: false, isSirent: true);
     rep.all_rid_mask();
     bd1.set_HS_anime(selected_dock, stat: true);
     rep.now_clsRepair().ChangeRepairSpeed(selected_dock);
     rep.tochu_go(selected_dock, sm);
     rep.set_mode(1);
 }
示例#4
0
 public void StartUp()
 {
     if (!_startup)
     {
         _startup = true;
         bd       = GameObject.Find("board1_top/board").GetComponent <board>();
         bd3      = GameObject.Find("board3_top/board3").GetComponent <board3>();
         rep      = ((Component)base.gameObject.transform.parent.parent).GetComponent <repair>();
         rep_p    = ((Component)rep.transform.FindChild("board2_top/board2/UIScrollListRepair")).GetComponent <UIScrollListRepair>();
         Camera component = ((Component)rep.transform.FindChild("Camera")).GetComponent <Camera>();
         _clsScroll      = new KeyScrollControl(6, 6, scb);
         _clsRepair      = rep.now_clsRepair();
         damage_flag     = 0;
         _debug_shipping = false;
         TweenPosition.Begin(base.gameObject, 0.01f, new Vector3(840f, 123f, -1f));
         ships = _clsRepair.GetShipList();
         dockSelectController = new KeyControl();
         dockSelectController.setChangeValue(0f, 0f, 0f, 0f);
         rep_p.SetCamera(component);
         rep_p.SetKeyController(dockSelectController);
         rep_p.ResumeControl();
         rep_p.SetOnSelectedListener(delegate(UIScrollListRepairChild child)
         {
             rep_p.keyController.ClearKeyAll();
             rep_p.LockControl();
             rep.set_mode(-2);
             if (child.GetModel() != null)
             {
                 bd3.UpdateInfo(child.GetModel());
                 bd3.board3_appear(bstat: true);
                 rep.setmask(2, value: true);
                 rep.set_mode(3);
             }
         });
         redraw();
     }
 }