Beispiel #1
0
 private void Update()
 {
     if (rep.now_mode() != 4)
     {
         return;
     }
     dockSelectController.Update();
     if (rep.first_change())
     {
         UISelectedObject.SelectedButtonsZoomUpDown(btn_obj, dockSelectController.Index);
         return;
     }
     if (dockSelectController.Index == 1)
     {
         Set_Button_Sprite(value: true);
     }
     else
     {
         Set_Button_Sprite(value: false);
     }
     if (dockSelectController.IsChangeIndex)
     {
         SoundUtils.PlaySE(SEFIleInfos.CommonCursolMove);
         UISelectedObject.SelectedButtonsZoomUpDown(btn_obj, dockSelectController.Index);
     }
     if (base.gameObject.transform.localScale != Vector3.one)
     {
         if (base.gameObject.transform.localScale == _bVector)
         {
             base.gameObject.transform.localScale = Vector3.one;
             set_dialog_anime(value: false);
         }
         _bVector = base.gameObject.transform.localScale;
     }
     if (get_dialog_anime() || bd3.get_board3_anime())
     {
         return;
     }
     if (dockSelectController.keyState[0].down)
     {
         dockSelectController.Index = 0;
         Pressed_Button_No(null);
     }
     else if (dockSelectController.keyState[1].down)
     {
         if (dockSelectController.Index == 1)
         {
             Pressed_Button_No(null);
             return;
         }
         dockSelectController.Index = 0;
         rep.set_mode(1);
         Pressed_Button_Yes(null);
     }
 }
Beispiel #2
0
 private void Update()
 {
     if (!(rep == null) && rep.now_mode() == 2 && !get_board2_anime() && !bd3.get_board3_anime() && !rep.first_change())
     {
         dockSelectController.Update();
         if (dockSelectController.keyState[0].down)
         {
             dockSelectController.ClearKeyAll();
             dockSelectController.firstUpdate = true;
             Cancelled();
         }
     }
 }
Beispiel #3
0
 public void OnClick()
 {
     if (rep.now_mode() == 3 && !dia.get_dialog_anime() && !bd3.get_board3_anime())
     {
         rep.set_mode(-1);
         dia.set_dialog_anime(value: true);
         bd3.Set_Button_Sprite(value: false);
         SoundUtils.PlaySE(SEFIleInfos.CommonEnter2);
         dia.dialog_appear(bstat: true);
         rep.setmask(3, value: true);
         rep.set_mode(4);
     }
 }
Beispiel #4
0
 private void OnClick()
 {
     Debug.Log("mask2に触られた。");
     if (!dia.get_dialog_anime() && !bd3.get_board3_anime())
     {
         rep.set_mode(-2);
         bd3.board3_appear(bstat: false, isSirent: true);
         sw = GameObject.Find("board3/sw01").GetComponent <sw>();
         sw.setSW(stat: false);
         bd3.Cancelled(NotChangeMode: false);
         rep = GameObject.Find("Repair Root").GetComponent <repair>();
         rep.setmask(2, value: false);
         rep.set_mode(2);
     }
 }