private void OnClick() { Debug.Log("mask2に触られた。"); if (!dia.get_dialog_anime() && !bd3.get_board3_anime()) { rep.set_mode(-2); bd3.board3_appear(bstat: false, isSirent: true); sw = GameObject.Find("board3/sw01").GetComponent <sw>(); sw.setSW(stat: false); bd3.Cancelled(NotChangeMode: false); rep = GameObject.Find("Repair Root").GetComponent <repair>(); rep.setmask(2, value: false); rep.set_mode(2); } }
public void Pressed_Button_Yes3(GameObject obj) { rep.set_mode(-1); SoundUtils.PlaySE(SEFIleInfos.CommonEnter2); _clickmask.unclickable_onesec(); _isBtnMaruUp = false; Set_Button_Sprite(value: false); dockSelectController.Index = 0; dialog3_appear(bstat: false); b3 = GameObject.Find("board3").GetComponent <board3>(); b3.board3_appear(bstat: false, isSirent: true); b2 = GameObject.Find("board2").GetComponent <board2>(); b2.board2_appear(boardStart: false, isSirent: true); rep.all_rid_mask(); bd1.OpenDock(selected_dock); rep.set_mode(1); TrophyUtil.Unlock_At_DockOpen(); }
public void Pressed_Button_Yes2(GameObject obj) { rep.set_mode(-1); SoundUtils.PlaySE(SEFIleInfos.CommonEnter2); _clickmask.unclickable_onesec(); _isBtnMaruUp = false; Set_Button_Sprite(value: false); dockSelectController.Index = 0; shipid = GetShipID(); dialog2_appear(bstat: false); b3 = GameObject.Find("board3").GetComponent <board3>(); b3.board3_appear(bstat: false, isSirent: true); b2 = GameObject.Find("board2").GetComponent <board2>(); b2.board2_appear(boardStart: false, isSirent: true); rep.all_rid_mask(); bd1.set_HS_anime(selected_dock, stat: true); rep.now_clsRepair().ChangeRepairSpeed(selected_dock); rep.tochu_go(selected_dock, sm); rep.set_mode(1); }
public void StartUp() { if (!_startup) { _startup = true; bd = GameObject.Find("board1_top/board").GetComponent <board>(); bd3 = GameObject.Find("board3_top/board3").GetComponent <board3>(); rep = ((Component)base.gameObject.transform.parent.parent).GetComponent <repair>(); rep_p = ((Component)rep.transform.FindChild("board2_top/board2/UIScrollListRepair")).GetComponent <UIScrollListRepair>(); Camera component = ((Component)rep.transform.FindChild("Camera")).GetComponent <Camera>(); _clsScroll = new KeyScrollControl(6, 6, scb); _clsRepair = rep.now_clsRepair(); damage_flag = 0; _debug_shipping = false; TweenPosition.Begin(base.gameObject, 0.01f, new Vector3(840f, 123f, -1f)); ships = _clsRepair.GetShipList(); dockSelectController = new KeyControl(); dockSelectController.setChangeValue(0f, 0f, 0f, 0f); rep_p.SetCamera(component); rep_p.SetKeyController(dockSelectController); rep_p.ResumeControl(); rep_p.SetOnSelectedListener(delegate(UIScrollListRepairChild child) { rep_p.keyController.ClearKeyAll(); rep_p.LockControl(); rep.set_mode(-2); if (child.GetModel() != null) { bd3.UpdateInfo(child.GetModel()); bd3.board3_appear(bstat: true); rep.setmask(2, value: true); rep.set_mode(3); } }); redraw(); } }