示例#1
0
 public void Setup(GameModel owner)
 {
     _owner = owner;
 }
示例#2
0
 public void Setup(GameModel owner)
 {
     _owner = owner;
     LoadSettingFile();
 }
示例#3
0
 public void Setup(GameModel owner)
 {
     _owner      = owner;
     alarmEvents = new List <AlarmEvent>();
 }
示例#4
0
 public void Setup(GameModel _owner, string _fileName)
 {
     owner = _owner;
     fileData.Load(_fileName + ".CSV", CsvLoaded);
 }