public void Setup(GameModel owner) { _owner = owner; }
public void Setup(GameModel owner) { _owner = owner; LoadSettingFile(); }
public void Setup(GameModel owner) { _owner = owner; alarmEvents = new List <AlarmEvent>(); }
public void Setup(GameModel _owner, string _fileName) { owner = _owner; fileData.Load(_fileName + ".CSV", CsvLoaded); }