예제 #1
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 public void Setup(GameModel owner)
 {
     _owner = owner;
 }
예제 #2
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 public void Setup(GameModel owner)
 {
     _owner = owner;
     LoadSettingFile();
 }
예제 #3
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 public void Setup(GameModel owner)
 {
     _owner      = owner;
     alarmEvents = new List <AlarmEvent>();
 }
예제 #4
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 public void Setup(GameModel _owner, string _fileName)
 {
     owner = _owner;
     fileData.Load(_fileName + ".CSV", CsvLoaded);
 }