[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <SVGImporter.SVGRenderer, LocalizeTarget_SVGImporter_Renderer>() { Name = "SVG Renderer", Priority = 100 }); }
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <TMPro.TextMeshPro, LocalizeTarget_TextMeshPro_Label>() { Name = "TextMeshPro Label", Priority = 100 }); }
[I2RuntimeInitialize] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <tk2dBaseSprite, LocalizeTarget_2DToolKit_Sprite>() { Name = "2DToolKit Sprite", Priority = 100 }); }
static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <VideoPlayer, LocalizeTarget_UnityStandard_VideoPlayer>() { Name = "VideoPlayer", Priority = 100 }); }
[I2RuntimeInitialize] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <GUIText, LocalizeTarget_UnityStandard_GUIText>() { Name = "GUIText", Priority = 100 }); }
[I2RuntimeInitialize] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <TMPro.TextMeshPro, LocalizeTarget_TextMeshPro_Label>() { Name = "TextMeshPro Label", Priority = 100 }); }
[RuntimeInitializeOnLoadMethod] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <GUITexture, LocalizeTarget_UnityStandard_GUITexture>() { Name = "GUITexture", Priority = 100 }); }
[I2RuntimeInitialize] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <tk2dTextMesh, LocalizeTarget_2DToolKit_Label>() { Name = "2DToolKit Label", Priority = 100 }); }
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <UISprite, LocalizeTarget_NGUI_Sprite>() { Name = "NGUI UISprite", Priority = 100 }); }
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <AudioSource, LocalizeTarget_UnityStandard_AudioSource>() { Name = "AudioSource", Priority = 100 }); }
[I2RuntimeInitialize] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Prefab() { Name = "Prefab", Priority = 250 }); }
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <tk2dBaseSprite, LocalizeTarget_2DToolKit_Sprite>() { Name = "2DToolKit Sprite", Priority = 100 }); }
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <TextMesh, LocalizeTarget_UnityStandard_TextMesh>() { Name = "TextMesh", Priority = 100 }); }
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <SpriteRenderer, LocalizeTarget_UnityStandard_SpriteRenderer>() { Name = "SpriteRenderer", Priority = 100 }); }
[I2RuntimeInitialize] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <UILabel, LocalizeTarget_NGUI_Label>() { Name = "NGUI Label", Priority = 100 }); }
[I2RuntimeInitialize] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <SVGImporter.SVGRenderer, LocalizeTarget_SVGImporter_Renderer>() { Name = "SVG Renderer", Priority = 100 }); }
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Child() { Name = "Child", Priority = 200 }); }
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <RawImage, LocalizeTarget_UnityUI_RawImage>() { Name = "RawImage", Priority = 100 }); }
[I2RuntimeInitialize] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <AudioSource, LocalizeTarget_UnityStandard_AudioSource>() { Name = "AudioSource", Priority = 100 }); }
[I2RuntimeInitialize] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <Image, LocalizeTarget_UnityUI_Image>() { Name = "Image", Priority = 100 }); }
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <tk2dTextMesh, LocalizeTarget_2DToolKit_Label>() { Name = "2DToolKit Label", Priority = 100 }); }
[I2RuntimeInitialize] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <SpriteRenderer, LocalizeTarget_UnityStandard_SpriteRenderer>() { Name = "SpriteRenderer", Priority = 100 }); }
[I2RuntimeInitialize] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Child() { Name = "Child", Priority = 200 }); }
[RuntimeInitializeOnLoadMethod] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTarget_NGUI_Image()); }
[I2RuntimeInitialize] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTarget_NGUI_Label()); }
static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTarget_NGUI_Texture()); }
[I2RuntimeInitialize] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTarget_UnityUI_Text()); }
static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTarget_2DToolKit_Label()); }
static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTarget_TextMeshPro_UGUI()); }
[I2RuntimeInitialize] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTarget_SVGImporter_Renderer()); }