Esempio n. 1
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 [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister()
 {
     LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <SVGImporter.SVGRenderer, LocalizeTarget_SVGImporter_Renderer>()
     {
         Name = "SVG Renderer", Priority = 100
     });
 }
 [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister()
 {
     LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <TMPro.TextMeshPro, LocalizeTarget_TextMeshPro_Label>()
     {
         Name = "TextMeshPro Label", Priority = 100
     });
 }
 [I2RuntimeInitialize] static void AutoRegister()
 {
     LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <tk2dBaseSprite, LocalizeTarget_2DToolKit_Sprite>()
     {
         Name = "2DToolKit Sprite", Priority = 100
     });
 }
 static void AutoRegister()
 {
     LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <VideoPlayer, LocalizeTarget_UnityStandard_VideoPlayer>()
     {
         Name = "VideoPlayer", Priority = 100
     });
 }
 [I2RuntimeInitialize] static void AutoRegister()
 {
     LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <GUIText, LocalizeTarget_UnityStandard_GUIText>()
     {
         Name = "GUIText", Priority = 100
     });
 }
Esempio n. 6
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 [I2RuntimeInitialize] static void AutoRegister()
 {
     LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <TMPro.TextMeshPro, LocalizeTarget_TextMeshPro_Label>()
     {
         Name = "TextMeshPro Label", Priority = 100
     });
 }
 [RuntimeInitializeOnLoadMethod] static void AutoRegister()
 {
     LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <GUITexture, LocalizeTarget_UnityStandard_GUITexture>()
     {
         Name = "GUITexture", Priority = 100
     });
 }
 [I2RuntimeInitialize] static void AutoRegister()
 {
     LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <tk2dTextMesh, LocalizeTarget_2DToolKit_Label>()
     {
         Name = "2DToolKit Label", Priority = 100
     });
 }
 [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister()
 {
     LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <UISprite, LocalizeTarget_NGUI_Sprite>()
     {
         Name = "NGUI UISprite", Priority = 100
     });
 }
 [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister()
 {
     LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <AudioSource, LocalizeTarget_UnityStandard_AudioSource>()
     {
         Name = "AudioSource", Priority = 100
     });
 }
 [I2RuntimeInitialize] static void AutoRegister()
 {
     LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Prefab()
     {
         Name = "Prefab", Priority = 250
     });
 }
Esempio n. 12
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 [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister()
 {
     LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <tk2dBaseSprite, LocalizeTarget_2DToolKit_Sprite>()
     {
         Name = "2DToolKit Sprite", Priority = 100
     });
 }
 [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister()
 {
     LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <TextMesh, LocalizeTarget_UnityStandard_TextMesh>()
     {
         Name = "TextMesh", Priority = 100
     });
 }
 [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister()
 {
     LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <SpriteRenderer, LocalizeTarget_UnityStandard_SpriteRenderer>()
     {
         Name = "SpriteRenderer", Priority = 100
     });
 }
Esempio n. 15
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 [I2RuntimeInitialize] static void AutoRegister()
 {
     LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <UILabel, LocalizeTarget_NGUI_Label>()
     {
         Name = "NGUI Label", Priority = 100
     });
 }
 [I2RuntimeInitialize] static void AutoRegister()
 {
     LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <SVGImporter.SVGRenderer, LocalizeTarget_SVGImporter_Renderer>()
     {
         Name = "SVG Renderer", Priority = 100
     });
 }
 [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister()
 {
     LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Child()
     {
         Name = "Child", Priority = 200
     });
 }
 [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister()
 {
     LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <RawImage, LocalizeTarget_UnityUI_RawImage>()
     {
         Name = "RawImage", Priority = 100
     });
 }
 [I2RuntimeInitialize] static void AutoRegister()
 {
     LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <AudioSource, LocalizeTarget_UnityStandard_AudioSource>()
     {
         Name = "AudioSource", Priority = 100
     });
 }
Esempio n. 20
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 [I2RuntimeInitialize] static void AutoRegister()
 {
     LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <Image, LocalizeTarget_UnityUI_Image>()
     {
         Name = "Image", Priority = 100
     });
 }
 [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister()
 {
     LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <tk2dTextMesh, LocalizeTarget_2DToolKit_Label>()
     {
         Name = "2DToolKit Label", Priority = 100
     });
 }
 [I2RuntimeInitialize] static void AutoRegister()
 {
     LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type <SpriteRenderer, LocalizeTarget_UnityStandard_SpriteRenderer>()
     {
         Name = "SpriteRenderer", Priority = 100
     });
 }
 [I2RuntimeInitialize] static void AutoRegister()
 {
     LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Child()
     {
         Name = "Child", Priority = 200
     });
 }
Esempio n. 24
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 [RuntimeInitializeOnLoadMethod] static void AutoRegister()
 {
     LocalizationManager.RegisterTarget(new LocalizeTarget_NGUI_Image());
 }
Esempio n. 25
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 [I2RuntimeInitialize] static void AutoRegister()
 {
     LocalizationManager.RegisterTarget(new LocalizeTarget_NGUI_Label());
 }
Esempio n. 26
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 static void AutoRegister()
 {
     LocalizationManager.RegisterTarget(new LocalizeTarget_NGUI_Texture());
 }
 [I2RuntimeInitialize] static void AutoRegister()
 {
     LocalizationManager.RegisterTarget(new LocalizeTarget_UnityUI_Text());
 }
Esempio n. 28
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 static void AutoRegister()
 {
     LocalizationManager.RegisterTarget(new LocalizeTarget_2DToolKit_Label());
 }
Esempio n. 29
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 static void AutoRegister()
 {
     LocalizationManager.RegisterTarget(new LocalizeTarget_TextMeshPro_UGUI());
 }
Esempio n. 30
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 [I2RuntimeInitialize] static void AutoRegister()
 {
     LocalizationManager.RegisterTarget(new LocalizeTarget_SVGImporter_Renderer());
 }