// Start is called before the first frame update void Start() { rosConnection = GetComponent <RosConnection>(); translationInViewerUpdatesRequests = new Dictionary <string, Vector3>(); rotationInviewerUpdatesRequests = new Dictionary <string, Quaternion>(); }
// Start is called before the first frame update void Start() { //ROS?????????????????????RosConnection?????????? GameObject ROSObject = GameObject.Find("ROS"); rosConnection = ROSObject.GetComponent <RosConnection>(); newDataEvents = new UnityEvent(); }
private void Start() { rosConnection = GetComponent <RosConnection>(); }
public void Start() { Debug.Log("Clustering Node Started"); rosConnection = this.gameObject.GetComponent <RosConnection>(); rosConnection.GetRosparam("/point_cloud_clustering", ClusteringParamsGetHandler); }