public virtual void OnInputClicked(InputClickedEventData eventData) { // On each tap gesture, toggle whether the user is in placing mode. IsBeingPlaced = !IsBeingPlaced; HandlePlacement(); eventData.Use(); }
public void OnInputClicked(InputClickedEventData eventData) { button.Selected = false; button.Focused = false; answerText.text = String.Format(fixedPhrase, choiceText.text); AnswerManager.currentAnswer = choiceText.text; eventData.Use(); }
public void OnInputClicked(InputClickedEventData eventData) { if (IsEnabled) { ButtonPressed.RaiseEvent(); eventData.Use(); // Mark the event as used, so it doesn't fall through to other handlers. } }
public void OnInputClicked(InputClickedEventData eventData) { foreach (var choiceDescription in choiceDescriptions) { choiceDescription.SetActive(true); } eventData.Use(); }
public void OnInputClicked(InputClickedEventData eventData) { positionDeterminer.Arrange(MaterialManager.GetMaterial(AnswerManager.currentAnswer)); panelManager.isVoted = true; notPolledUI.SetActive(false); polledUI.SetActive(true); RatioManager.UpdateRatio(AnswerManager.currentAnswer); eventData.Use(); }
// public AudioSource audioS; public void OnInputClicked(InputClickedEventData eventData) { // audioS = GetComponent<AudioSource>(); // Increase the scale of the object just as a response. // gameObject.transform.localScale -= 0.9f * gameObject.transform.localScale; Instantiate(particle, transform.position, transform.rotation); // audioS.Play(); Destroy(gameObject); eventData.Use(); // Mark the event as used, so it doesn't fall through to other handlers. }
public void OnInputClicked(InputModule.InputClickedEventData eventData) { GameObject targeted = InputModule.FocusManager.Instance.TryGetFocusedObject(eventData); foreach (KeyValuePair <string, GameObject> b in buttons) { if (targeted == b.Value) { switch (b.Key) { case "MoveWithMe": MoveWithMe = !MoveWithMe; break; case "DepthDebug": DepthDebug = !DepthDebug; break; case "ShowCursor": ShowCursor = !ShowCursor; break; case "AutoDistance": if (CaptionDistance == 0) { CaptionDistance = 1; } else if (CaptionDistance == 1) { CaptionDistance = 2; } else if (CaptionDistance == 2) { CaptionDistance = 4; } else if (CaptionDistance == 4) { CaptionDistance = 8; } else { CaptionDistance = 0; } break; case "TextSize": TextSize = (TextSize + 1) % 3; break; case "TextLines": TextLines = (TextLines % 5) + 1; break; case "TextLineLength": TextLineLength += 20; if (TextLineLength > 80) { TextLineLength = 40; } break; } settings_set = false; eventData.Use(); return; } } if (captions.Count > 1) { for (int i = captions.Count - 1; i >= 0; i--) { GameObject o = captions[i]; if (o.GetComponent <GlassEarTagalong>().frozen&& targeted == o) { captions.RemoveAt(i); Destroy(o); eventData.Use(); return; } } } foreach (GameObject o in captions) { if (!o.GetComponent <GlassEarTagalong>().frozen) { o.GetComponent <GlassEarTagalong>().frozen = true; eventData.Use(); return; } } GameObject newO = Instantiate(captions[0]); newO.GetComponent <GlassEarTagalong>().frozen = false; newO.transform.SetParent(transform); captions.Add(newO); eventData.Use(); return; }