public virtual void OnInputClicked(HoloToolkit.Unity.InputModule.InputClickedEventData eventData) { GameObject map = GameObject.FindWithTag("Map"); List <GameObject> ennemies = this.transform.GetChild(0).gameObject.GetComponent <AttackTowerScript>().enemiesInRange; clearEnemies(ennemies); Destroy(this.transform.GetChild(0).gameObject); GameObject tmpObj = Instantiate(tower, this.transform.position, Quaternion.identity, map.transform); tmpObj.tag = "BusyForObj"; int i = 0; var render = this.GetComponentsInChildren <Renderer>(); this.gameObject.SetActive(false); }
/// <summary> /// Function for receiving OnInputClicked events from InputManager /// </summary> /// <param name="eventData"></param> public virtual void OnInputClicked(InputClickedEventData eventData) { // Open input socket for other cool stuff... }
public virtual void OnInputClicked(InputClickedEventData eventData) { // On each tap gesture, toggle whether the user is in placing mode. IsBeingPlaced = !IsBeingPlaced; HandlePlacement(); }
public void OnInputClicked(InputClickedEventData eventData) { currentObj = transform.gameObject; if (previousObj != currentObj || previousObj != null && currentObj.tag == "light") { menu.transform.position = currentObj.transform.position; } if (!GameObject.FindGameObjectWithTag("menu")) { // Vector3 camPos = Camera.main.transform.position; // Vector3 objPos = transform.localPosition; // Debug.Log ("local objPos: " + objPos); // Vector3 upObjPos = objPos + transform.up; // // // // Vector3 camObjDiff = camPos - objPos; // Vector3 upObjDiff = upObjPos - objPos; // Vector3 perpPos = Vector3.Cross (upObjDiff, camObjDiff).normalized; // // Debug.DrawLine (camPos, objPos, Color.red, 120); // Debug.DrawLine (upObjPos, objPos, Color.green, 120); // Debug.DrawLine (perpPos, objPos, Color.blue, 120); // // // menu.transform.position = perpPos; // menu.transform.rotation = transform.rotation; menu.SetActive(true); Debug.Log("menu state: (true);" + menu.activeSelf); } else { menu.SetActive(false); Debug.Log("menu.SetActive (false);" + menu.activeSelf); } /* * Vector3 offset = new Vector3 (0.01f, 0.01f, 0.01f); * // Set menu position adjacent to gameObject * Vector3 camPos = Camera.main.transform.position; * Debug.Log ("camPos: " + camPos); * * Vector3 objPos = gameObject.transform.position; * Vector3 upObjPos = gameObject.transform.position + gameObject.transform.up; * * Vector3 camObjDiff = camPos - objPos; * * Debug.DrawLine (camPos, objPos, Color.red, 120); * Debug.Log ("camPos: " + camPos); * Debug.Log ("objPos: " + objPos); * Debug.Log ("camObjDiff: " + camObjDiff); * * Vector3 upObjDiff = upObjPos - objPos; * * Debug.DrawLine (upObjPos, objPos, Color.green, 120); * Debug.Log ("upObjPos: " + upObjPos); * Debug.Log ("objPos: " + objPos); * Debug.Log ("upObjDiff: " + upObjDiff); * * Vector3 perpPos = Vector3.Cross (upObjDiff, camObjDiff); * perpPos += objPos; * * Debug.DrawLine (perpPos, objPos, Color.blue, 120); * Debug.Log ("perpPos: " + perpPos); * * Vector3 camPos = new Vector3 (0.35f, -0.02f, -3.48f); * Vector3 upObjPos = new Vector3 (2.42f, 3.22f, -2.14f); * Vector3 objPos = new Vector3 (2.42f, 2.0f, -2.14f); * * * Debug.Log (this.gameObject+ " should be looking at you"); */ // // menu.transform.Translate (Vector3.ClampMagnitude( (Camera.main.transform.position -menu.transform.position).normalized,1) * .8f,Space.Self); // menu.transform.Translate (Vector3.right *2f, Space.World); // Vector3 dir = Camera.main.transform.right; dir.y = transform.position.y; dir.Normalize(); menu.transform.position = gameObject.transform.position; menu.transform.Translate(dir * .2f); menu.transform.LookAt(Camera.main.transform); menu.transform.RotateAround(menu.transform.position, menu.transform.up, 180f); //menu.transform.position = gameObject.transform.position + MenuOffSet; previousObj = transform.gameObject; }
public virtual void OnInputClicked(InputClickedEventData eventData) { HandlePlacement(); }
/// <summary> /// Function for receiving OnInputClicked events from InputManager /// </summary> /// <param name="eventData"></param> public virtual void OnInputClicked(InputClickedEventData eventData) { // Open input socket for other cool stuff... //Debug.Log("cursor position" + transform.position); }
public virtual void OnInputClicked(InputClickedEventData eventData) { return; }
public void OnInputClicked(InputModule.InputClickedEventData eventData) { GameObject targeted = InputModule.FocusManager.Instance.TryGetFocusedObject(eventData); foreach (KeyValuePair <string, GameObject> b in buttons) { if (targeted == b.Value) { switch (b.Key) { case "MoveWithMe": MoveWithMe = !MoveWithMe; break; case "DepthDebug": DepthDebug = !DepthDebug; break; case "ShowCursor": ShowCursor = !ShowCursor; break; case "AutoDistance": if (CaptionDistance == 0) { CaptionDistance = 1; } else if (CaptionDistance == 1) { CaptionDistance = 2; } else if (CaptionDistance == 2) { CaptionDistance = 4; } else if (CaptionDistance == 4) { CaptionDistance = 8; } else { CaptionDistance = 0; } break; case "TextSize": TextSize = (TextSize + 1) % 3; break; case "TextLines": TextLines = (TextLines % 5) + 1; break; case "TextLineLength": TextLineLength += 20; if (TextLineLength > 80) { TextLineLength = 40; } break; } settings_set = false; eventData.Use(); return; } } if (captions.Count > 1) { for (int i = captions.Count - 1; i >= 0; i--) { GameObject o = captions[i]; if (o.GetComponent <GlassEarTagalong>().frozen&& targeted == o) { captions.RemoveAt(i); Destroy(o); eventData.Use(); return; } } } foreach (GameObject o in captions) { if (!o.GetComponent <GlassEarTagalong>().frozen) { o.GetComponent <GlassEarTagalong>().frozen = true; eventData.Use(); return; } } GameObject newO = Instantiate(captions[0]); newO.GetComponent <GlassEarTagalong>().frozen = false; newO.transform.SetParent(transform); captions.Add(newO); eventData.Use(); return; }
public override void OnInputClicked(InputClickedEventData eventData) { PlaceMarker(); }
public void OnInputClicked(InputClickedEventData eventData) { Light light = OpenMenu.currentObj.GetComponentInChildren <Light>(); float red = 0.0f; float green = 0.0f; float blue = 0.0f; float alpha = 0.0f; switch (type) { case Type.addLight: Debug.Log("Clicked Add Light"); Vector3 newPos = transform.position; newPos.y = transform.position.y + 0.1f; GameObject newChild = Instantiate(prefabLight, newPos, Quaternion.identity) as GameObject; Random.seed = System.DateTime.Now.Millisecond; int randomNumber = (int)Random.Range(0.0f, 100000.0f); newChild.name = randomNumber.ToString(); // Add to dictionary lightDict.Add(randomNumber, newChild); PrintDictionary(); break; case Type.removeLight: Debug.Log("clicked remove light button"); if (lightDict.Count > 0) { lightDict.Remove(int.Parse(OpenMenu.currentObj.name)); Destroy(OpenMenu.currentObj); Debug.Log("Removed light"); } else { Debug.Log("You can't delete your last light"); } PrintDictionary(); // if (gameObj == null){ // lightsArray.Find(item => item.name == buttonName).SetActive(true); // hiddenObjects.Remove(gameObj); // } // else{ // hiddenObjects.Add(gameObj); // gameObj.SetActive (false); // } break; case Type.brighter: if (light.intensity < 8.1) { light.intensity += 0.3f; } Debug.Log("The Light's intensity is: " + light.intensity); break; case Type.dimmer: if (light.intensity > 0.1) { light.intensity -= 0.3f; } Debug.Log("The Light's intensity is: " + light.intensity); break; case Type.cooler: //light[0] = red //light[1] = green //light[2] = blue //light[3] = alpha red = light.color [0] - .01f; green = light.color [1] - .01f; blue = light.color [2] + .01f; alpha = light.color [3]; light.color = new Color(red, green, blue, alpha); Debug.Log("The Light's color is: " + light.color); break; case Type.warmer: //light[0] = red //light[1] = green //light[2] = blue //light[3] = alpha // Yellow. RGBA is (1, 0.92, 0.016, 1) red = light.color [0] + .01f; green = light.color [1] + .009f; blue = light.color [2] - .01f; alpha = light.color [3]; light.color = new Color(red, green, blue, alpha); Debug.Log("The Light's color is: " + light.color); break; // case Type.SetFrame: // parentObj = GameObject. FindGameObjectWithTag(buttonName).transform.parent.gameObject; // // FindDistance track = new FindDistance (); // float distance = track.getDistanceBetween (Camera.main, parentObj); // //heading = parentObj.transform.position - Camera.main.transform.position; // //distance = Vector3.Dot (heading, Camera.main.transform.forward); // Camera.main.nearClipPlane = distance; // Debug.Log ("Distance: " + distance); // Debug.Log ("Near Clip Plane: " + Camera.main.nearClipPlane); // break; // // case Type.ZoomIn: // parentObj = GameObject. FindGameObjectWithTag(buttonName).transform.parent.gameObject; // // heading = parentObj.transform.position - Camera.main.transform.position; // distance = Vector3.Dot (heading, Camera.main.transform.forward); // Camera.main.nearClipPlane += 0.02f; // Debug.Log ("Distance: " + distance); // Debug.Log ("Near Clip Plane: " + Camera.main.nearClipPlane); // break; // // case Type.ZoomOut : // parentObj = GameObject. FindGameObjectWithTag(buttonName).transform.parent.gameObject; // // heading = parentObj.transform.position - Camera.main.transform.position; // distance = Vector3.Dot (heading, Camera.main.transform.forward); // Camera.main.nearClipPlane -= 0.02f; // Debug.Log ("Distance: " + distance); // Debug.Log ("Near Clip Plane: " + Camera.main.nearClipPlane); // break; default: /* Optional */ break; } }
public void OnInputClicked(InputClickedEventData eventData) { string buttonName = selection.ToString(); GameObject gameObj = GameObject.FindGameObjectWithTag(buttonName); GameObject parentObj; switch (type) { case Type.Lock: parentObj = GameObject.FindGameObjectWithTag(buttonName).transform.parent.gameObject; Text buttonText = gameObject.GetComponentInChildren <Text> (); Debug.Log("4"); if (buttonText.text == "Lock Position") { Debug.Log("5"); buttonText.text = "Unlock Position"; Debug.Log("6"); parentObj.GetComponent <HandDraggable> ().enabled = false; Debug.Log("7"); } else { Debug.Log("8"); buttonText.text = "Lock"; Debug.Log("9"); parentObj.GetComponent <HandDraggable> ().enabled = true; } break; case Type.Hide: if (gameObj == null) { hiddenObjects.Find(item => item.name == buttonName).SetActive(true); hiddenObjects.Remove(gameObj); } else { hiddenObjects.Add(gameObj); gameObj.SetActive(false); } break; case Type.SetFrame: parentObj = GameObject.FindGameObjectWithTag(buttonName).transform.parent.gameObject; FindDistance track = new FindDistance(); float distance = track.getDistanceBetween(Camera.main, parentObj); //heading = parentObj.transform.position - Camera.main.transform.position; //distance = Vector3.Dot (heading, Camera.main.transform.forward); Camera.main.nearClipPlane = distance; Debug.Log("Distance: " + distance); Debug.Log("Near Clip Plane: " + Camera.main.nearClipPlane); break; case Type.ZoomIn: parentObj = GameObject.FindGameObjectWithTag(buttonName).transform.parent.gameObject; heading = parentObj.transform.position - Camera.main.transform.position; distance = Vector3.Dot(heading, Camera.main.transform.forward); Camera.main.nearClipPlane += 0.02f; Debug.Log("Distance: " + distance); Debug.Log("Near Clip Plane: " + Camera.main.nearClipPlane); break; case Type.ZoomOut: parentObj = GameObject.FindGameObjectWithTag(buttonName).transform.parent.gameObject; heading = parentObj.transform.position - Camera.main.transform.position; distance = Vector3.Dot(heading, Camera.main.transform.forward); Camera.main.nearClipPlane -= 0.02f; Debug.Log("Distance: " + distance); Debug.Log("Near Clip Plane: " + Camera.main.nearClipPlane); break; default: /* Optional */ break; } }
void IInputClickHandler.OnInputClicked(InputClickedEventData eventData) { HandleInputAction(eventData); }