public UnitData(GameData gameData, Configuration configuration, DefaultData defaultData, WeaponData weaponData, ArmorData armorData, AbilityData abilityData) { _gameData = gameData; _configuration = configuration; _defaultData = defaultData; _weaponData = weaponData; _armorData = armorData; _abilityData = abilityData; }
public WeaponData(GameData gameData, DefaultData defaultData, Configuration configuration) { _gameData = gameData; _defaultData = defaultData; _configuration = configuration; }
public AbilityData(GameData gameData, DefaultData defaultData, Configuration configuration) : base(gameData, defaultData, configuration) { }
public XmlDataService(Configuration configuration, GameData gameData, DefaultData defaultData) { Configuration = configuration; GameData = gameData; DefaultData = defaultData; }
public AbilityTalentData(GameData gameData, DefaultData defaultData, Configuration configuration) { GameData = gameData; DefaultData = defaultData; Configuration = configuration; }