public void SetSubroutineUniformVec3(string uniformName, Vector3 value) { if (m_handle == HVR.Interface.Types.INVALID_HANDLE) { return; } CommonTypes.Vec3 vec3 = new CommonTypes.Vec3 { x = value.x, y = value.y, z = value.z }; HvrPlayerInterfaceAPI.Actor_SetSubroutineUniformVec3(handle, uniformName, ref vec3); }