public void SetSubroutineUniformTexture2D(string uniformName, Texture texture) { if (m_handle == HVR.Interface.Types.INVALID_HANDLE) { return; } IntPtr nativePtr = texture.GetNativeTexturePtr(); HvrPlayerInterfaceAPI.Actor_SetSubroutineUniformTexture2D(handle, uniformName, HvrScene.ScenePlayerHandle(), nativePtr); }