Exemplo n.º 1
0
        public void SetSubroutineUniformTexture2D(string uniformName, Texture texture)
        {
            if (m_handle == HVR.Interface.Types.INVALID_HANDLE)
            {
                return;
            }

            IntPtr nativePtr = texture.GetNativeTexturePtr();

            HvrPlayerInterfaceAPI.Actor_SetSubroutineUniformTexture2D(handle, uniformName, HvrScene.ScenePlayerHandle(), nativePtr);
        }