void Awake () { _introOverlay = GameObject.FindObjectOfType<IntroGuideOverlay>(); _gameManager = GameObject.FindObjectOfType<GameManager>(); _engine = GameObject.FindObjectOfType<Engine>(); _gameStatsManager = GameObject.FindObjectOfType<GameStatsManager>(); }
void Awake () { _cam = GameObject.FindObjectOfType<CamPanAndZoom>(); _gameStatsManager = GameObject.FindObjectOfType<GameStatsManager>(); _gameManager = GameObject.FindObjectOfType<GameManager>(); _levelInstantiator = GameObject.FindObjectOfType<LevelInstantiator>(); }
void Awake () { _gameManager = GameObject.FindObjectOfType<GameManager>(); }
void Awake () { _cam = GameObject.FindObjectOfType<CamPanAndZoom>(); _gameManager = GameObject.FindObjectOfType<GameManager>(); }
void Awake () { _gameManager = GameObject.FindObjectOfType<GameManager>(); _rocketSprite = GameObject.FindObjectOfType<RocketSprite>().gameObject; }
void Awake () { _gameManager = GameObject.FindObjectOfType<GameManager>(); _loo = GameObject.FindObjectOfType<LevelObjectOrganiser>(); }
void Awake () { _levelManager = GameObject.FindObjectOfType<LevelManager>(); _interfaceManager = GameObject.FindObjectOfType<InterfaceManager>(); _gameManager = GameObject.FindObjectOfType<GameManager>(); }
public void SetState (GameManager.GameState newState) { gameState = newState; }
void Awake () { _mover = GameObject.FindObjectOfType<MoveScene>(); _gameManager = GameObject.FindObjectOfType<GameManager>(); }