示例#1
0
		void Awake ()
		{
			_introOverlay = GameObject.FindObjectOfType<IntroGuideOverlay>();
			_gameManager = GameObject.FindObjectOfType<GameManager>();
			_engine = GameObject.FindObjectOfType<Engine>();
			_gameStatsManager = GameObject.FindObjectOfType<GameStatsManager>();
		}
示例#2
0
		void Awake ()
		{
			_cam = GameObject.FindObjectOfType<CamPanAndZoom>();
			_gameStatsManager = GameObject.FindObjectOfType<GameStatsManager>();
			_gameManager = GameObject.FindObjectOfType<GameManager>();
			_levelInstantiator = GameObject.FindObjectOfType<LevelInstantiator>();
		}
示例#3
0
		void Awake ()
		{
			_gameManager = GameObject.FindObjectOfType<GameManager>();
		}
示例#4
0
		void Awake () 
		{
			_cam = GameObject.FindObjectOfType<CamPanAndZoom>();
			_gameManager = GameObject.FindObjectOfType<GameManager>();
		}
示例#5
0
		void Awake () 
		{
			_gameManager = GameObject.FindObjectOfType<GameManager>();
			_rocketSprite = GameObject.FindObjectOfType<RocketSprite>().gameObject;
		}
示例#6
0
		void Awake () 
		{
			_gameManager = GameObject.FindObjectOfType<GameManager>();
			_loo = GameObject.FindObjectOfType<LevelObjectOrganiser>();
		}
示例#7
0
		void Awake ()
		{
			_levelManager = GameObject.FindObjectOfType<LevelManager>();
			_interfaceManager = GameObject.FindObjectOfType<InterfaceManager>();
			_gameManager = GameObject.FindObjectOfType<GameManager>();
		}
示例#8
0
		public void SetState (GameManager.GameState newState)
		{
			gameState = newState;
		}
示例#9
0
		void Awake ()
		{
			_mover = GameObject.FindObjectOfType<MoveScene>();
			_gameManager = GameObject.FindObjectOfType<GameManager>();	
		}