Esempio n. 1
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		void Awake ()
		{
			_introOverlay = GameObject.FindObjectOfType<IntroGuideOverlay>();
			_gameManager = GameObject.FindObjectOfType<GameManager>();
			_engine = GameObject.FindObjectOfType<Engine>();
			_gameStatsManager = GameObject.FindObjectOfType<GameStatsManager>();
		}
Esempio n. 2
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		void Awake ()
		{
			_cam = GameObject.FindObjectOfType<CamPanAndZoom>();
			_gameStatsManager = GameObject.FindObjectOfType<GameStatsManager>();
			_gameManager = GameObject.FindObjectOfType<GameManager>();
			_levelInstantiator = GameObject.FindObjectOfType<LevelInstantiator>();
		}
Esempio n. 3
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		void Awake ()
		{
			_gameManager = GameObject.FindObjectOfType<GameManager>();
		}
Esempio n. 4
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		void Awake () 
		{
			_cam = GameObject.FindObjectOfType<CamPanAndZoom>();
			_gameManager = GameObject.FindObjectOfType<GameManager>();
		}
Esempio n. 5
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		void Awake () 
		{
			_gameManager = GameObject.FindObjectOfType<GameManager>();
			_rocketSprite = GameObject.FindObjectOfType<RocketSprite>().gameObject;
		}
Esempio n. 6
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		void Awake () 
		{
			_gameManager = GameObject.FindObjectOfType<GameManager>();
			_loo = GameObject.FindObjectOfType<LevelObjectOrganiser>();
		}
Esempio n. 7
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		void Awake ()
		{
			_levelManager = GameObject.FindObjectOfType<LevelManager>();
			_interfaceManager = GameObject.FindObjectOfType<InterfaceManager>();
			_gameManager = GameObject.FindObjectOfType<GameManager>();
		}
Esempio n. 8
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		public void SetState (GameManager.GameState newState)
		{
			gameState = newState;
		}
Esempio n. 9
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		void Awake ()
		{
			_mover = GameObject.FindObjectOfType<MoveScene>();
			_gameManager = GameObject.FindObjectOfType<GameManager>();	
		}