public void PointHasExactlyThreeNeighboursAndIsDead_Given1And1_ShouldReturnTrue() { //---------------Set up test pack------------------- _game = new Game(10); _game.Toggle(0, 0); _game.Toggle(1, 0); _game.Toggle(2, 0); //---------------Assert Precondition---------------- //---------------Execute Test ---------------------- var hasThreeNeighboursAndIsDead = _game.PointHasThreeNeighboursAndIsDead(1, 1); //---------------Test Result ----------------------- Assert.IsTrue(hasThreeNeighboursAndIsDead); }