private void Grid_Load(object sender, EventArgs e) { game.CreateUniverse(this.ClientRectangle.Width / Consts.CellSize, this.ClientRectangle.Height / Consts.CellSize); this.BackColor = Consts.Colors.SetupForm; this.Text = "Game of Life - R:Fill Random, S:Start: E:End, MouseClick:Set Alive"; aTimer = new System.Timers.Timer(1000 / Consts.FPS); aTimer.Elapsed += aTimer_Elapsed; }