public SetSceneContext ( |
||
context | ||
return | void |
static public int SetSceneContext(IntPtr l) { try { GameFramework.SceneLogicInfoManager self = (GameFramework.SceneLogicInfoManager)checkSelf(l); GameFramework.SceneContextInfo a1; checkType(l, 2, out a1); self.SetSceneContext(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }