public RemoveSceneLogicInfo ( int id ) : void | ||
id | int | |
return | void |
static public int RemoveSceneLogicInfo(IntPtr l) { try { GameFramework.SceneLogicInfoManager self = (GameFramework.SceneLogicInfoManager)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); self.RemoveSceneLogicInfo(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }