ExecuteDelayAdd() public method

public ExecuteDelayAdd ( ) : void
return void
 static public int ExecuteDelayAdd(IntPtr l)
 {
     try {
         GameFramework.SceneLogicInfoManager self = (GameFramework.SceneLogicInfoManager)checkSelf(l);
         self.ExecuteDelayAdd();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }